Yeah I can do something like that. I might do the 'ic2' route and have the meters fill up instead of get brighter.
Posts by Vexxel
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All the batteries should indicate how much energy is stored by the small (1 pixel wide) bar on the left of each battery. They get darker with use, but I could change them to be like IC2 RE batteries and instead fill and drain.
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Pretty generic high sci-fi power armor, really.
☑Glowy bits
☑Tubes
☑Visor
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1.1 out. Contains changes to some GT textures (more animations/better definitions) and contains a lot of IC2 generator textures. The machines aren't started yet, but for people using Gregtech, you can't craft those anyway. Nuclear Reactor, RTGs, turbines, heat/kinetic generators all have textures.
Most items have textures, as well. Big update.
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You know, I've never done armor before. Ever.
The armors contained in the pack right now are literally skins from PMC just jammed in. I want something.. more. What you see here is my Quantum armor. Nano armor will be slightly similar but with a carbon fiber feel andno glowing bitslol jk everything glows and I did Nano armor as well!Quantum armor is extraordinary, and it deserves a maxtech alien feel. If armor could be animated, you bet your ass this one would be.
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My machine face textures + pyro's machine hulls would work fine sure. I use hard edges usually, and so does he. I just have some shading, noise, and grit while he goes for the sleek and clean approach.
Go into my resource pack assets/gregtech/textures/blocks/iconsets/ and delete most of the textures that say "MACHINE_*VOLTAGE*_TOP/SIDE/BOTTOM" or whatever. All of the hull textures are in that folder.
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Mostly GT style faces. The only thing that survived was the machine block/advanced machine block color and outlines.
Kinetic IO is circular with green/red for input/output, standard. Heat uses the large copper conductor which glows red during operation. Reactor is blue? Blue you say!? Yes. Cherenkovradiation.
It's a sad day, really. IC2 block textures can't be (easily?) animated, since they aren't standard 16x16 and instead use a 192x16 sheet for each machine.
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1.0.4 out, contains many GUIs, mostly vanilla feel.
Poll opened. I might do the base IC2 textures as well, but I want to know if you guys want to see them in the same style or should I stick to the vanilla IC2 style.
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Update coming soon. I've got almost all GUIs done! The style is very vanilla (gray, rounded edges, etc) but the icons, buttons, slots, and other things are in my textures. You won't notice a huge difference but the polish is definitely there.
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Greg just likes my number pad. /flex
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Honestly they look really good and match what Ic2 is, which is what he does with Unity (match the original).
I'm just not a fan of pure 32x textures. Some of the textures in the pack are 32x or a select few are even 64x, but they are only for offsetting pixels (the frost warning sign is 64x). I tried it with the diesel generator's top texture and I dont like it so I'm changing it. It will remain 32x because there are 6 pistons and you can't center them with 16x only.
ALSO, I'm going to be changing the machine body textures to not look like the TE textures. Bottom/sides/top will be different from each other still though. I just need some inspiration on what I want them to look like and hope they look good in a purple tint because greg somehow and some reason shades all machine hull textures with a slight purple tinge.
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Keep up good work on it.
PS:Some of my friends have seen this for the first time,they think the machines' texture is more like TEish.
They partially are, for a few reasons.The original Unity pack has most of the block textures already done and I've simply recolored them/shined/bolted to fit GT materials. The machine faces (some) are heavily edited Unity TE textures, (ore washing, furnace/smelter) which are already based on TE anyway. The machine input/outputs are DIRECTLY inspired by TE. Things like the Laser Engraver are built from the ground up.
I thought CyanideX's TE style looks great for GT and it clearly shows you what each thing is doing. Big red or green rings around I/O, drains, etc.
The items are mostly original from myself build and textured pixel by pixel from the ground up, though. Some are edited but most are unique to this pack (or my old painterly FTB work).
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Yeah. I kinda abandoned it for a few reasons, but the main one is the spaghetti code that I didn't want to release lest people learn horrible things from. Half of it was copied old TFC code which is HORRENDOUS. Their newer TFC code is much better but there are some things that remain deep within.
I really didn't want to do a rewrite from the ground up either. I learned a lot from that project and projects in the time between so it might get a revival someday. Maybe 1.8 when the model stuff gets sorted out. It would be open source on github from the start if I even do it.
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Update again (more of a fix). Dusts are slightly visually different. Stone dust has little rocks, metallic dust is shinier, shiny dusts are.. better. It's nothing crazy but at a glance you should be able to tell the difference between tin, iron, and stone (as an example). There isn't' a huge one but it's there.
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I don't have any control over the colors. They use the same texture file and Greg colorizes them in his code. I asked in the thread and he won't expose the colors via config because some of them have special effects.
EDIT: well. Actually yes I can do this but they won't be different colors. The dusts were the first things I ported over from Greg's texture revamp and dull, metallic, shiny, and powdery dusts got unique textures. Give me a few hours and I'll make the dusts look different. Good catch.
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I think I'm doing going over the older textures. A few didn't have some highlights and overlay portions which made the darker materials (rubber, Naquadah, etc) REALLY dark. Nothing should be completely dark any more.
Screws and bolts got the shaft because they were kind of hard to distinguish when they were stacked.
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I'm really pumping out the updates. Sorry to make you guys keep downloading
-Added new gems, screws, bolts, large ingots, large plates, dense plates, lens.. probably more things. Last update for a few days/whenever I get around to GUIs.
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Hold the phone...are you Zerren from FTB forum? This looks a lot like your old work on the FtB painterly pack, and it's great to see parts of it back. I do wish it survived though, but great work anyways!
You would be correct. I fell off the face of the planet for a year+ and unfortunately abandoned a few things. Extrafirma for TFC and that pack were two unfortunate casualties.I'm making everything I do now open source or free distribution so it can't happen again. I learned a lot about pixelart in the time in between so I'm trying to use it here.
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Those textures are fantastic! Great work.
You held true to the Unity style; I could have easily mistook them for my own.
The man himself. I take GREAT appreciation for your work friend. I feel like I need to work a bit more on my blocks, but I really like the items. There are just SO MANY GT blocks that all look similar to the default, and I wanted to keep the default GT 'theme'. -
1.0.2 out. Lots of items, only a handful remain. GUIs next.