Posts by Vexxel

    Quad Uranium Cells produce more heat than the single uranium cell, yes that is true. (96 hps vs. 4 hps)
    Quad Uranium Cells produce the same amount of energy than the single uranium cell. No, that is false, 1xQuad Uranium Cell produces 60 EU/t while the single uranium cell produces 5 EU/t.

    Quad Uranium Cells can attain a higher efficiency than single uranium cells too (7 vs. 5)

    The old uranium cells gave 10eu/t. They give 5 now.

    This armor set doesn't have to be top tier to begin with, actually it shouldn't. It should be craftable around Nanosuit level tech. At it's core it IS a shell after all, you just install more complex components. With full installation, it could definitely trump Quantum though, but at a REDICULOUS cost, past Quantum itself.

    My proposal doesn't add any extra items, so no pressure on your spriters. I'll try to explain why I chose these parts in the first place, too.


    Here are my suggestions for the Gregtech recipes for the armor itself:

    Display Spoiler


    The Tinkering Table is similar to yours, but uses advanced circuits and a Computer Monitor (for display and interface):


    The helmet, and pretty much the entire suit, uses aluminum as a lightweight and modular base for attaching components, machine parts for moving joints/connections to other parts of the suit, and a Data Storage Circuit for storing tinkering and overclocking information. The helmet also uses a computer monitor to act as an internal visor for interface with the outside world and showing the status of the rest of the suit, EU levels etc.


    The chestplate is just an aluminum shell, again, with a control circuit for storing information:


    The pants are similar to the chestplate:


    So are the boots:

    I chose these parts because they're not that hard to get, but aren't attainable after you make your first batbox.. 4 Data Storage Circuits are used, which require 8 Emeralds since you get 4 circuits per craft (9 with the Table).
    Aluminum is a medium tier metal in Gregtech as well.


    Armor upgrade components:

    Display Spoiler


    Firstly, instead of (5) Iron and (5) Diamond plating, it should be (4) Titanium/(3) Iridium Plate/Energy Shield as the 3. (I love that energy shield)

    The capacitors are as follows, in order of LV, MV, and HV:


    The LV uses just Refined Iron, wiring, and 2 Lithium Batteries (You can also use Energy Crystals)
    The MV uses two Lapotron crystals, Titanium, and wiring.
    The HV uses two Lapotronic Energy Orbs (8 lapotrons each) and Chrome ingots. I feel this one might be a bit too hard, though.. Might bump it down to one orb.


    Wiring is crafted as follows:

    Uninsulated copper and Silver ingots (It should craft around 3)

    The solenoid is made of wiring and Steel ingots (for a good ferromagnetic conductor):


    The servo motor is crafted using Brass ingots, Steel ingots, two advanced circuits, and a solenoid.

    I chose these parts because Brass is a good bearing material, and when attached to the solenoid's steel shaft would act as a low friction connection between the steel housing and the brass shaft. The circuits are there to provide pulse-width modulated energy flow for adjustable speeds to the rotor.

    The parachute is crafted using Carbon Fiber Plates, wool, string, and a Nitrogen cell:

    The Nitrogen cell is used for a high pressure quick ejection of the parachute (that's why it can deploy so fast!) and the carbon plates are to house the wool and gas canister.
    These are all low-mid tier resources.

    The Glider wing is made from Magnalium plates, a Carbon Fiber plate, a solenoid, and an Advanced Circuit.

    Magnalium is a mid-tier resource in Gregtech. It displays a very high strength to weight ratio, being extremely lightweight for it's strength. These plates are attached to a Carbon Fiber plate for stability and integrity, and is also the housing of the Advanced Circuit, who's job is to interface with the chestplate's data circuit for quick deploying of the wings themselves.

    Now, for the big guns. I find flying to be an extremely high tier ability, and thus this recipe will reflect my reasoning.

    The Ion Thrusters are almost alien in technology, exhibiting very high speed and power thrust. They're made from HV capacitors, Iridium plates, a superconductor, Iridium Neutron Reflectors, and advanced heat vents.

    This would craft ONE thruster.

    The Iridium plates are for integrity and stability (this is a hell of a device). The superconductor is required for the vast amounts of energy flowing from the armor to the HV capicator. This capacitor discharges its energy in constant high speed pulsed bursts, which are directed and reflected from the Iridium Neutron Reflectors, which bump into each other at almost light speed inside of the thruster, and are ejected out of the advanced heat vents, which provide an extremely powerful burst of directed momentum.

    Holy mother of amazing mods. I didn't believe it until I tried it out...

    If I may, here's my input for what it's worth:

    Pros:
    •EXTREMELY well designed HUD
    •The textures are beautiful
    •The modular nature of it comes off extremely well, everything seems to fit and have its place
    •The Tinkering, HOLY BALLS that's impressive.
    •Readable, understandable, and well informed tooltips on hover
    •Variable charging speeds for different battery levels/overclocking is great
    •The weight system really makes you choose what to add or what to leave out, so you don't overdo it. You can be a tank if you want...

    Con(s):
    •Items are WAAAAAAAAAAAAY too cheap for what they do
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    You've got a bad ass mod in the works here, man. Here's some of my suggestions after giving this mod a spin:

    •More expensive recipes, or a 'Gregtech' config as has been mentioned previously. Maybe make the suit not THAT expensive, but the upgrade pieces should make Greg impressed at how expensive they are. The armor upgrades (iron/diamond) should stay the same, or be replaced with a fitting alternative if using the 'Gregtech' mode (titanium/iridium instead of iron/diamond possibly)

    •Higher energy consumption for more things, specifically the leg movement upgrades if not everything. Again, this can be in a config

    •Seperate the 'visor' color from being overwritten by the colorizer upgrades (so if I make my helmet green, the visor stays the same blue color)

    •Allow the user to be able to see the upgrades on hover of a piece of armor via subscript text (MFFS does a neat trick with hiding the information unless you hold shift, maybe ask Thunderdark if you're interested in that)

    I feel silly. When I made the test instance, I added the wrong version. The original problem WAS on 0.7.11b though. The non-experimental version works, but not every time. Seems to not work on world create, but if I close and reopen, replace all the stuff, the refinery starts behaving once I configure its GUI. Works fine from then on. :huh:

    Different topic, feels like it's more balanced now, I like the 3 UU/Oil cost. Seems like a good baseline. I pump out UU like crazy with my reactor, sometimes wish the massfab had a configurable amount to produce per UU. I want the Matter Fabricator from Gregtech but not the rest of Gregtech :P

    Edit: Saw you said you needed some possible textures, thought I'd give it a go for you because of the derp on my part. The first texture is idle, second is electrolyzing, and the third is delectrolyzing.

    Posting here to report that I can't use the refinery function in 7.11b, it just won't accept UU + any other liquid. Here's a picture of what I mean:
    http://i.imgur.com/PYtw2.png

    There aren't any errors, no crashes, just missing functionality. The refinery GUI will still accept UU + x liquid = x liquid as a possible outcome, though. Just no actual liquid entering the tank, with or without the gui being setup.