I've been playing around with steam nuclear reactors, concept is really neat, but there is a prohibitive cost (I say this as somebody who enjoys gregtech hard mode, about an extra 500-1000 steel per reactor, plus running costs) of converting steam to EU in railcraft, which makes it impractical to actually use the nuclear generators to make EU instead of MJ (much cheaper and no running cost, don't ask me why). If I could set up seperate steam and EU reactors it woul nicely satisfy my desire for all nuclear power.
Posts by Requia
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I actually do the same thing with my breeders (among other things I like golem automation), though I'll be switching over to autocrafting to get around the nonstackable thing this time around.
Hmm, repost the variation you actually use? It's not as important for the cheapbreeder, but since the high efficiency ones don't allow you to just replace cheap plates with expensive plates to get the no damage state that'd be pretty useful as its own design. (don't worry about the 6 chamber thing, I'll eventually make a list of 4 and 5 chamber designs mean for frameships, but those'll go in the for use with other mods section).
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Yeah I just came back because I remembered it has more than 60 cooling. I prefer that all breeders have hot start, its far better for automation because you don't need to worry about whether or not you have enough uranium to run the whole cycle (especially for higher speed stuff like this).
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The hybreeder does seem to have some unnecessary components though, here's my rework: http://www.talonfiremage.pwp.b…0tew0fcwzimpkpcuxkrnv64v4
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I'm still not convinced the max efficiency thing is a useful concept. For comparison, you'd have to breed two stacks of uranium to get just one extra cell out of it over your double breeder design, but the double breeder runs twice as fast for the same cost.
The hybreeder though... your efficiency is off, it should be 94.9%. But the diminishing returns thing above still applies (this'll make about 20 less cells per stack of uranium, so noticeable, but not severe). It'd make a great reactor for people like me who want to get the breeder going asap then worry about power to avoid the shortages running without the breeder causes.
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So I'm playing around with moving over to railcraft steam for my reactors, instead of straight EU production (cause it seems cool). However apparently steam turbines have parts that break and need to be repaired, given that this comes to 46 stacks of steel per stack of uranium I want to burn, anybody know if there's an alternative way, or a way to turn that off in configs?
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efficiency=(Total cell produced-total cell used)/(Total cells produced)
Multiply efficiency by 8 to get the number or uranium cells per brick.
Yours is 96.8% and gets 7.74 cells per brick.
Hmm, self heats (without the cooling trick, which I hesitate to recommend to anybody not well versed enough in nuclear power to figure it out on their own) and is 11 more copper and 6 less iron.
Yeah, I think yours is a little better.
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Keep in mind its a pretty radical scale, 32 EU/t for one chunk may not be much, but for a 3chunkx3chunk area (I pick this because its what the world anchor does) you're all the way up to 288 EU/t (at this price it would be cheaper to have a gregtech fabricator feed the world anchor pearls), which is going to encourage everything to be built as a single chunk tower, instead of a more spread out building that's still not excessive on server load.
But then, all that's what configs are for, chunloader cost should range from anything from free to ludicrously expensive.
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Chunks forced, my though was 4 EU/t per chunk, though I had assumed you'd leave it configurable.
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That still doesn't mean anything to me in context.
I had actually thought it was always consuming energy per tick, but what I mean was instead of basing energy costs off of energy tiles, instead base them off of total chunks loaded, regardless of if there's 10,000 energy tiles, or two.
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An age recycler now, something that just eats an entire age away, producing scrap. It will be horribly inefficient compared to normal quarrying (lets say, 1 scrap per chunk), and give you no chance to get the ores, in order to be as destructive as possible.
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You'd have to be more popular first. Though I think you will be, this is such a wonderuflly flexible chunkloader.
I think its also possible to do that yourself with his API, Modular powersuits does.
(also, don't worry about spending your life at the crafting table, you'll spend it at the centrifuge).
I'm not sure what you mean by a pertick model?
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The next time my villagers mass suicide I'm taking it out on you.
(Also, since expensive recipe is presumably for the gregtech inclined, Data Orb instead of emerald block).
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Would it be possible for it to have an energy cost based on chunks forced instead of energy tiles found in configs? I like the cheap setup/expensive maintenance model, but per block seems like it would scale too quickly in network mode, and yet miss costing anything for the area mode.
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Candidate for High power, zero running cost:
http://www.talonfiremage.pwp.b…vu3uhbm7uonkj00e8yr0xcxz4
Yes, it does produce 265 EU/t.
Afraid I found a better one looking at recent threads. See if you can beat it (in the main post).
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This is a game, not real engineering.
Though, a live fence, you mean a fence made of plants? Interesting concept.
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http://www.talonfiremage.pwp.b…kwbcz05k3bqtixoggmvcyhjts
And a minimum cost stable breeder. Produces enough uranium for 3 of the above thorium neutral hybrid reactors.
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Will be adding gregtech reactors shortly, pasting notes here so I don't lose them and to have them screened.
http://www.talonfiremage.pwp.b…3hn2q7305ojevdwlgr2te2n7k
Thorium positivee hybrid reactor, 8 extra per Thorium cycle. 484 EU/t.
Hybrid Efficiency 12.9 +8thttp://www.talonfiremage.pwp.b…aqxky8dhf1ih4mpnxv21n48ow
Thorium Neutral hybrid reactor, isotope arrangement by BrickedKeyboard, cooling system by Requia. 367 EU/t
Hybrid efficiency 14.68+0thttp://www.talonfiremage.pwp.b…ymxri6yeufxrqgy53n15hzq4g
Thorium negative hybrid reactor, takes 4 extra thorium per thorium cycle, 420 EU/t. This one is all BrickedKeyboard. (combining two of this reactor with one of the first has neutral thorium use and beats the efficiency of a thorium neutral reactor).
Hybrid efficiency: 16.8 -4t
http://www.talonfiremage.pwp.b…xq41nwqxq94af94nxsnlr8lxc
Beginner thorium reactor. 32 EU/t, easily doubled.
Thorium efficiency: 4
http://www.talonfiremage.pwp.b…aztx0xyrp5rz9fkr9y7albv9c
2 chamber compact tiling of the arrangement above, 128 EU/t
Thorium Efficiency 4http://www.talonfiremage.pwp.b…nmxe3o41ew2cs9u7fo6gl08hs
Another zero chamber, more power (72 EU/t), less efficienct.
Thorium efficiency 3http://www.talonfiremage.pwp.b…i4ptjlr57kjsbuwijjt9znegw
Single chamber high efficiency thorium, 80 EU/t. Easily doubled in a bigger reactor.
Thorium Efficiency 5