It's not too unbalanced. Big thing is how cheap it is (mostly stone, a touch of metal, and a semi rare mob drop), but even then making large amounts of it requires serious infrastructure (tried making a small building out of it without alembics/clusters/capacitors/wisp containment in place, got random potion effects for hours and still dealing with wisp spawn).
Posts by Requia
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I had actually meant anything to automatically replace uranium. That's a bit tricky with reactors, and can very easily go boom if the wrong methods are used. The MFSU call system shouldn't cause a problem, except that you didn't have the temperature sensor and/or a gate set to interrupt its call for power in case of emergency.
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I always thought EBXL is compatible with Rubber generation. I've seen Rubbertrees in EBXL-Biomes very often.
I've seen them in green swamp, mini jungle, etc, they do not however appear to be in autumn forests , and there seems to be a tendency to spawn similar biomes next to each other, so I end up with a lot of ice to north, autumn forest to the west, and shrubland to the south.
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Also, did you have any kind of automation in the setup? If so describe it.
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Computer cube says its good, that's in game code. The behaviour you describe is odd too. A meltdown should not take two hours, unless there's exactly one excess heat, in which case nuclear control should have been telling you that there was major heat in it. A component meltdown could cause the fast heat loss, but it lasted 2 hours, I can't make a system where a component fails after that much time.
And with nuclear control, a meltdown should be flat out impossible, since thermal monitors let you cut off the redstone signal that keeps it on.
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Hmm, I've run that design for half a dozen or so cycles without issue. I may have a piece different off the old design, I'll run it through the computer cube. The behaviour sounds like component meltdown.
I also suspect, but have not confirmed, that a reactor that crosses a chunk boundary can also meltdown if one chunk unloads and the other stays loaded.
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It'll stop point blank nukes. I assume it handles meltdowns very well. Might still melt between the heatup and rapid disassembly though.
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Most mods have options to turn off their oregen for specific ores in config, this should be done to prevent duplicates.
I found some rubber trees in extrabiomes with some work, think it was a mini jungle biome. If you're really having trouble hunt through blacksmith chests for saplings.
Once you have the saplings, cut all the elaves touching wood on the trees, this'll drop more saplings but leave your rubber production intact.
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you're best off with a layer or two of reinforced stone instead of water, at-least until you can be confident at your reactor building skills
Reactor meltdowns will blow right through any reinforced stone thats within 2 blocks of the center (I think it lavafies before the meltdown explosion) so there's a 5x5x5 space where you can put whatever you want (as long as its not important).
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The designs and contraptions thread somebody else mentioned, and... I'm not sure if this falls under support, but how stuff works requests/experiment results, so that there aren't 400 pages to sort through looking for info on a specific not yet wikid item.
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How long are your cables, and what kind are you using? There's a power loss of 1 per packet after a distance, and since solar produces packets of one, any cable that's too long kills your power output entirely. 4 segments for copper, 40 for tin.
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I play on a Survival Server, and i don't have Ice, you can only get Ice
from the creative inventory or you have an Silk Touch Tool, but i don't
have these two things.Then you are not playing industrialcraft.
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That is the case. Still looks cool though.
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The gregtech addon thread is approaching 400 pages, and growing daily. Combing through it for information is becoming very difficult. Given the amount of the forums content devoted to the gregtech addon, it might be useful if there was a gregtech subforum in the addons section, to split everything up.
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More specific :
Snowman -> snowballs (block breaker or anything related if you want to automate) -> compressor -> ice.Or even more industrialcrafty, infinite water pump next to a compressor makes snow.