mczapkie
It was not quite clear for me, how to add Minetweaker support for my mod, so i design my own recipe modification handler. Please check file, named "ihl-recipe.cfg" in your config folder after first launch. There is examples in it as well.
mczapkie
It was not quite clear for me, how to add Minetweaker support for my mod, so i design my own recipe modification handler. Please check file, named "ihl-recipe.cfg" in your config folder after first launch. There is examples in it as well.
what is its end game?
There is no end game. A mod designed for people who want to transfer IC2 energy at big distances, while ignoring unloaded chunks in-between, and installing cheap lines fast.
Also for fast water and lava harvesting.
Sorry for a late answer, i missed notification on e-mail.
Happy 0.600 everyone \o/
Hi, Invincible92.
Fixed.
______________
On unrelated to IHL:
youtu.be/vlFc7WJjI7o
This is how i spent my time now.
I guess there is no need for full log.
You're right. Fixed.
Also, from what i can see, "fluidrubbertreesap" is equivalent to GT "latex", and should be unified.
Yeah, i though a same, but i ask Greg about it and he says "No".
IHL is now open-source.
*sigh* Fixed.
Once upon a time there was a surgeon. He was a really kind man. So, when amputation was inevitable, he make it gently and very-very slowly.
IHL updated
thanks Foghrye4 for the fast fix, everything works great again. are you adding a centrifuge recipe for sap for GT6?
There is a recipe for coagulator. Do you need a recipe for centrifuge?
Fancy
Thanks.
Greg said it wasn't on his side
Indeed. Greg slightly cleanup his mod from outdated methods and old unused fields. All is fixed now.
As well i add an right-click mini GUI to define recipe output for wire drawing die (attached screenshot related). This way iron workbench becomes very powerful crafting device.
Check "Y" coordinate at related screenshot. And no frickin' lag on chunk load! A game is awesome, its just need more good modders larger community. Also its absolutely free.
Hey, there is "industrial craft" there too :
https://forum.minetest.net/viewtopic.php?t=2538
http://technic.kosyak.info/
Frequency generator is unnecessary now. Now you can connect ic2 wires directly to RTU.
Hello Foghrye4
Could you please fix this annoying typo?:
< assets/ihl/lang/en_US.lang:fluid.nitrogen=Nytrogen
> assets/ihl/lang/en_US.lang:fluid.nitrogen=NItrogen
Sure. Also cables now 3d and some other stuff.
sorry to be a bother again
Bother me more. I like it a lot.
but glass dust int the wiremill stll crashes the game with the same error as before
No, this time its a different bug. And yet, shame on me, i should had check if wiremill working fine.
that would take a loooooong time lol
No, its not. Just try.
I need some time to fix bug.
EDIT: Wiremill is fixed. I guess... I hope. This time i have done checks properly. Now i will focus on missing fluid item icon bug in GT5u gui.
EDIT:
Now i will focus on missing fluid item icon bug in GT5u gui.
Fixed! (In the end of this old bug catching it was my fault )
Bug is fixed now. As for recipe config, it parser was outdated. Now you need to use "fiber(internal_itemname, length)" for fiberglass.
"wire(material, length, transverseSection)" for uninsulated metallic wires. And "cable(material, length, transverseSection, insulationMaterial, insulationThickness, insulationBreakdownVoltage)" for insulated wires. Also if you want to use die, please use "die(transverseSection)" (unnessesary for fiberglass die).
Example:
addrecipe
(
wiremill,
recipeinput(fluidstack(liquidglass,10),die(150)),
recipeoutput(wire(Uran,10,100))
)
As well, energy transferring thru nether portals is fixed too.
i get a crash every time i try to use a wire along with any other item in the workbench. any recipe with a wire seems to be affected.
It seems you somehow got a stack with missing NBT tag. Check, if new version fix this issue.
Is that a thing that does work but shouldn't or should work but doesn't? Because that sounds amazing if it works.
Energy transfering to nether work fine. There is a visual bug related to coordinates of joining point from cable to device. By some reason (could be a float value have too small resolution) every time i tried to connect cable after leaving portal coordinates of joining point shifted in random directions.
Fixed finally. There will be more other bugs, i afraid. Also try to connect flexible cable by shift-clicking to fully charged MFSU, drag it thru nether portal and connect to empty MFSU in nether.
Weird... i thought i'm using foolproof method of adding IC2 recipes:
public static void addIC2MaceratorRecipe(String input, ItemStack output)
{
if(Recipes.macerator.getOutputFor(getOreDictItemStack(input), false)==null)
{
NBTTagCompound tag = new NBTTagCompound();
Recipes.macerator.addRecipe(new RecipeInputOreDict(input), tag, output);
}
else
{
//IHLMod.log.info("IC2 macerator recipe for "+input+" already exist. Skipped.");
}
}
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What mods are you using alongside to IC2? I need modlist (including configs, if you using custom configs) to recreate that bug.
Another thing I saw is that Tiny Silicon Dioxide Dust, Tiny Iron Oxide Dust, Tiny Manganese Oxide Dust, Tiny Gypsum Dust and the Mercury Thermometer are all missing localisation. Cracking Gas, Calcium Chloride Dissolved in Water and Lithium Chloride Dissolved in Water are also missing localisation but that's just from looking in NEI.
Thank you, will be fixed.
Also, how do junction boxes decide which cable (out of the ones connected to it) gets power?
Hmm... let me look up my code...
I guess this would be first added one, who leads from source to sink.