Posts by KingLemming

    I have my own "Sub-OreDictionary-Thingy" in GT (ItemStack -> Data). I use getOres almost only to register Recipes with the good old OreDict Crafting Recipes in order to be NEI and CraftGuide compatible without effort or additional Handlers. I know ID+Meta -> Data doesn't allow multiple Entries per Stack, but if I only allow Material based Registrations to have Data, it is enough to work efficiently and to be able to recycle almost every Item without exploits or recursive Recipe scanning algorithms. If the OreDict needs something, then it is a "ItemStack->List of Strings"-Map for faster checks.

    Yup, that's exactly what we do in our mirror of it:

    https://github.com/CoFH/CoFHCore/…aryArbiter.java

    Oh that was not a Quote fail. That was a Link fail that destroyed the whole Post formatting and caused Quotes to autocomplete the /quote at the end of the Post since every Part of the Link is not considered formatting.

    And I do have one or two own optimisations in GT, like "Kill every Mob that has more than 2 of its own Class in its Collision Box" to get rid of typical Chicken Farm Lag in a realistic manner, or "remove every OreDict Recipe on Server Start, which has one or more empty Lists inside and can therefore never matches anything" to make crafting a slight bit more efficient. And because I probably add a huge portion of those broken Recipes.

    That you know about how well encrypted the NSA Records are, doesnt mean that you tried to hack them I hope. XD

    jk, they probably have that somewhere on their public Website together with the "Manual" on how to produce fake Dollar Bills properly.

    As far as the OreDict thing goes, take a look at the newer Forges, 1381+ or so. I added a method where you can prevent things from being auto-registered on a getOres() query. It's a separate function, but you can probably make really good use of it.

    Team CoFH is bringing out a similiar mod: https://github.com/CoFH/CoFHTweaks , however, using both doesn't seem to work: https://github.com/CoFH/Feedback/issues/481 .

    Maybe the FastCraft author could collaborate or fork CoFHTweaks and incorporate his/her changes into it? That would be awesome!

    Our license does not allow forking.

    Hey Player,

    Skyboy pulled a huge one and this will need your attention...

    https://github.com/CoFH/CoFHTweaks

    It seems you guys are doing similar optimizations at a certain point that makes these two incompatible.
    It'd be great if you could get in touch with the CofH guys and figure something out!

    Dankeschön :)

    Not sure what you mean by "pulled a huge one" as no code was copied. Fastcraft is more encrypted than NSA records. It's reasonably common knowledge where some of the inefficiencies in the MC codebase are.

    If I had to guess, Fastcraft does things that we don't do (but we have no way of knowing what since it's super-top-uber-secret) and we do some things that Fastcraft does not. At some point, we happen to have a common optimization and they don't work together.

    If two Mods attempt to change the same Base Files it will always end up breaking. I don't think combining those Tweaks with Fastcraft on the same MC instance is a good Idea.

    And CoFHTweaks just looks like an attempt to bring the content of Fastcraft to Curse.

    Actually, it's not an attempt at all. We have no idea what Fastcraft does and have no desire to copy it feature for feature. It's simply some optimizations that we know work and that Fastcraft doesn't seem to provide. However, there are a lot of people who have indeed asked for a Curse-capable optimization mod, yes.

    Well I haven't seen Player saying anything about that on 100% confirmed Accounts and IRC isn't reliable at all. Also note that I have seen some fake KingLemming Accounts on less known Forums in the past too (That's one of the Reasons I have a List of used Accounts in my Profile, which consists out of Youtube, IC-Forum and MC-Forum). I even saw a fake "GregoriusT" account on an IRC Log (even though that was an obvious alias change).

    Also a Jetpack by itself has to do just one thing: Changing the Y-Velocity within the Armor Tick Callback when the Steve holds down the Jump Button. That is all a Jetpack should have to do, and the Energy Cost thing is a Part of TE itself (what is basically a ripoff of the IC2 Charging System)

    And what the fuck is bad about stealing small Parts of someones Code? It is not like stealing all the Code and releasing the same copied thing as new Mod, and I have seen other people do that on this very Forum. Not to mention that this is all Mod Code and not productive (aka Money relevant) Code.

    This shit is getting ridiculous (and it has been ridiculous in the past). Guess why I usually don't even try to communicate with other Modders unless there is a Question or something. Large groups of people talking to each other always leads into bullshit (see Democracy), and the whole Internet is evidence for that, especially if everyone wants attention from "the Audience" aka Direwolfs Fans and Modpack Users.

    I think that is all I wanted to say about this stupid Situation, and now I have to finish up the Granite Worldgen before I can release a shitty Open-Alpha-Version of GregTech, like every Game Dev does recently.


    TE's charge API as a ripoff's of IC2? Oh come now Greg, I expected better from you. That's like calling Gregtech a Minecraft ripoff because it has cubes.

    Aside from that jab, damn I agree with your post. <3

    People need to drop this and move on, it's a freaking game. No rights were violated, nobody died, no legacies were defaced, and anyone who has their panties in a bunch over this has done it to themselves willingly.

    And no, I'm not back in the community. Shit like this is a large part of why.