Posts by KingLemming

    I have my own "Sub-OreDictionary-Thingy" in GT (ItemStack -> Data). I use getOres almost only to register Recipes with the good old OreDict Crafting Recipes in order to be NEI and CraftGuide compatible without effort or additional Handlers. I know ID+Meta -> Data doesn't allow multiple Entries per Stack, but if I only allow Material based Registrations to have Data, it is enough to work efficiently and to be able to recycle almost every Item without exploits or recursive Recipe scanning algorithms. If the OreDict needs something, then it is a "ItemStack->List of Strings"-Map for faster checks.


    Yup, that's exactly what we do in our mirror of it:


    https://github.com/CoFH/CoFHCo…OreDictionaryArbiter.java


    As far as the OreDict thing goes, take a look at the newer Forges, 1381+ or so. I added a method where you can prevent things from being auto-registered on a getOres() query. It's a separate function, but you can probably make really good use of it.

    Team CoFH is bringing out a similiar mod: https://github.com/CoFH/CoFHTweaks , however, using both doesn't seem to work: https://github.com/CoFH/Feedback/issues/481 .


    Maybe the FastCraft author could collaborate or fork CoFHTweaks and incorporate his/her changes into it? That would be awesome!


    Our license does not allow forking.



    Not sure what you mean by "pulled a huge one" as no code was copied. Fastcraft is more encrypted than NSA records. It's reasonably common knowledge where some of the inefficiencies in the MC codebase are.


    If I had to guess, Fastcraft does things that we don't do (but we have no way of knowing what since it's super-top-uber-secret) and we do some things that Fastcraft does not. At some point, we happen to have a common optimization and they don't work together.


    If two Mods attempt to change the same Base Files it will always end up breaking. I don't think combining those Tweaks with Fastcraft on the same MC instance is a good Idea.


    And CoFHTweaks just looks like an attempt to bring the content of Fastcraft to Curse.


    Actually, it's not an attempt at all. We have no idea what Fastcraft does and have no desire to copy it feature for feature. It's simply some optimizations that we know work and that Fastcraft doesn't seem to provide. However, there are a lot of people who have indeed asked for a Curse-capable optimization mod, yes.


    TE's charge API as a ripoff's of IC2? Oh come now Greg, I expected better from you. That's like calling Gregtech a Minecraft ripoff because it has cubes.


    Aside from that jab, damn I agree with your post. <3


    People need to drop this and move on, it's a freaking game. No rights were violated, nobody died, no legacies were defaced, and anyone who has their panties in a bunch over this has done it to themselves willingly.


    And no, I'm not back in the community. Shit like this is a large part of why.