Posts by APasz

    You can look in the crash logs for "Conflict @" (Ctrl + F) as it is explained.
    Or surf through mod configs and check for IDs.

    So I had a second then a third look and found one mod that for some reason had its config reset back to default, but I'm still having trouble with id 21725, but here's the kicker nothing uses it. thanks anyway.

    I keep getting a crash, its a item id conflict, and it tells me that its between gregtech and something else, so I looked at and changed the configs so they are all look good but guess what no matter what id i choose (for example 21725) it says its still conflicting with gregtech, whats up with that greg? Also is it possible to say which id as well, that would help quite a lot in tracking down the conflict id.

    The Ivy is faster then Sandy because, Ivy has more transistors then Sandy, and so it can process more data at the same rate as Sandy. Its just like video cards, speed is on average the same across one gen of cards but the performance is different per card. Its not all about clock speed and/or number of cores. I once read a article about the human brain, it said that our brains are only about 400-600mhz but its super parallel so it can process a LOT of data slowing but, process it correctly. Wheres if it was the other way, where it was super fast but more serial, there is a much higher chance of it processing something incorrectly, which is bad. Just had to get that out there.

    I seem to be having a issue with BC pipes and your charge pads. I have a pipe running next to a charge pad and after a few items go into the pad I can't open anything like chests, doors, etc... here is a pic of my setup, I removed the problem pads
    is it a BC or MC or Cp problem.

    Then explain how Applied Energistics is able to add cables that can accept facades, but yet can run without Buildcraft.
    However, as said before, immibis' microblocks is the best solution.

    They did the same as chickenbones, you can run WRCRE without RP2 as far as i know. Its simple all you do is get permission from whoever and then you have to integrate the code from the other mod into your code which can really mess things up. A lot of these guys have other things in life like a wife/husband, kid/s, job, etc... so they don't have the time and they most likely would any more then what they are already doing because if you do something for too long you tend to get a little mad and you end up not doing your best.

    Rather than implementing facades, would it be possible to make cables compatible with BC facades?

    Yes, it would be possible to do BUT you would need to install BC core and it would just be a massive headache and the cables would most likely need to be rewritten at which point you may as will just code them your self and forget trying to use BC facades.


    You misunderstand CPU's. The more important value for minecraft, is not the number of cores, but the speed, because minecraft will only ever use one core. And for trillions of operations per second, you would need a 1+ terahertz processor, which is absolutely ludicrous (or a 128 gHz octuple core, although you would only be able to use one core for MC) and most modern CPU's for desktops are around 3 gigahertz, so 3 billion 1/0's processed per second. Each of those 65536 packets uses something around 20,000 1/0's. so, 1.3 billion 1/0's. So almost half of a modern processor for one line, when you're already running a lot of operations at the same time. And the 20k is just an estimate, it might be more, might be less.


    Either way, there is technically a limit to the number of packets in a line, and given that you can't have a partial packet, packets in one line per tick are probably stored in an integer, so 2,147,483,647 packets. If you actually have a computer that can handle that many, you could probably sell it for several billion dollars, given that it has about as much processing power as a large server farm.

    I don't understand the inner workings of CPU as I haven't yet done a course, and I was only guessing, plus if you have optifine it spreads the load around the cores so core minecraft operations are on core 0 while everything else is on every other core.

    Think about that for a minute. :) 16384 EU a tick, in 5 EU a tick packets, means you are sending 3276.8 packets a tick. A tick is 1/20th of a second, so you are sending 65536 packets a SECOND. That's a lot of CPU load on your computer. :)

    I just want to say that a quad core or even a duel core cpu can do (i think) Trillions or at least Billions of operations every second so 65536 is nothing.

    I have no Problems with these Blocks. Please start a NEW Game, then cause one of these failed Blocks to happen, and give me the complete Forgelog of that Session (and the GregTech.log too). I have a silent Error-Prevention inside my Code, to not let people crash because of minorities, and to prevent any Chunkcorruption. That Code gives the Crash directly to the Log instead of ending your Game.

    I think this is the gregtech log file you wanted:



    http://pastebin.com/z1QHuVND


    I think these are the forge log files you wanted:



    http://pastebin.com/EPX0WGSZ http://pastebin.com/upT287vN


    http://pastebin.com/5BAVRVE1 http://pastebin.com/dSSMVUeF


    http://pastebin.com/H1YCxm1P http://pastebin.com/6Az8Z8ky


    here's the ftb log if you want it:


    http://pastebin.com/8JCFBPEy



    hope these help.

    I have no Problems with these Blocks. Please start a NEW Game, then cause one of these failed Blocks to happen, and give me the complete Forgelog of that Session (and the GregTech.log too). I have a silent Error-Prevention inside my Code, to not let people crash because of minorities, and to prevent any Chunkcorruption. That Code gives the Crash directly to the Log instead of ending your Game.


    I'm at a level just above noob with modding. Where are those files please?, I can't seem to find them.