Posts by Nargon

    If anyone comes up with a good alternative idea, we could solve this.


    Automatic coloring?
    If you place a cable to a side of another cable, that has for example red color, then the placed cable will have red color too.
    Simple and effective. In the source code this will be two or three lines of code. Or more if you wants to test if the player has a painter with right color and damaging the painter after placing the cable.

    Your heat callculation isn't correct. Uranium produces 50heat only if is surrounded with 4 uranium. This is correct only for 28 uranium in center, but on sides has each uranium only 3 others uranium, and for corners has only 2 others uranium.
    Total heat is lower:
    28*50 + 22*40 + 4*30 = +2400 h/s
    With cooling (-33) is total produced heat +2367 h/s

    And effeciency is 4.44

    FourFire: You're wrong. Water block will evaporate at 50% heat capacity. In this case it is 10450 heat.
    If you have cold reactor is enough insert 5 lava bucket for 10k heat.
    At 35% heat capacity is reactor still cold. At 40% heat capacity begins burn some items (wood, wool...)

    Delerium76: The reactor plating gives only 100 heat capacity to hull. Alblaka says 250, but it is wrong. In source code for public version 1.00 is only 100.

    I am getting the following error when trying to start Minecraft with your mod. Happens both if I put it in Mods/ and directly into the jar. After googling a bit and installing Java 7 it works now, but I think most people are still on Java 6, might cause problems for more users.


    Thanks for feedback. Now is uploaded recompiled version for java 6.

    Though question-how did you make it? Last I recall, the API hasn't been released yet.


    I used MCP 4.3 for decompile minecraft.jar with Modloader, ModloaderMP, MC Forge and IC2.
    I attach patch file for decompilation issues in MCP with MC Forge and IC2 files.
    Extract this file and copy minecraft.patch into "MCPfolder/conf/patches/" and overwrite file.

    Name: Thermometer
    Summary: Thermometer for measuring heat of nuclear reactor.
    Default Item ID: 31000, 31001

    Description
    Setting the optimal working temperature for "breeding" type of reactor is difficult. Don't know what temperature has reactor. He not reach the 9000 heat or is near the explosion?
    This thermometer is answer to all of your questions. It shows you the current temperature of the reactor and when begins evaporate water or melting surrounding reactor.
    WARNING! The thermometer was not originally designed for measuring high temperatures. High temperature can damage it.

    Normal thermometer measures the temperature of a reactor.
    Digital thermometer measures the temperature of the reactor and displays other temperatures (water, lava) and can be recharged.

    Recipe

    Thermometer:

    You need one iron ingot, one water cell and five glass.

    Digital Thermometer:

    You need three refined iron ingot, one electronic circuit and one glowstone dust.

    Screenshot


    Here is my perfect breeder reactor with 9300 heat.

    Installation
    Just put it in your mods folder.
    Files for 1.15 working in 1.23

    Credits
    Coding & Sprites - Nargon

    I am a terrible sprite artist, if someone wants to make better picture, he is welcomed.

    Your reactor is Mark II-1 C

    Ashenwolf calculates heat correctly. But using time-unit "ticks" isn't good, because Game has 20ticks per second, but "reactor" recalculates heat only 1x per second. Mixing game ticks and reactor ticks is bad. Much better is use for reactor time-unit: seconds.
    Uranium cell lifetime is 10000 "reactor ticks" (or 200000 game ticks) = 10000s

    Your reactor has +35 heat/sec.
    After full uranium cycle he accumulates 35*10000 heat and distributes between 1x hull, 14x HD, 30x coolant cell = 45 elements
    35*10000/45 = 7777 heat in each coolant cell, HD and hull. Then needs cooldown before next cycle.

    Mark V B (625s), Effeciecy 3.00, 18 Uranium Cells, 540 EU/t
    good effeciency, high EU/t

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    20x Cooling cells

    Heating:
    18x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    18*3*2*4 = 432 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 20 Cooling cells
    1 + 2*6 + 20 + 20 = 53 h/s

    Heat balance:
    432 - 53 = +379 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 20 cooling cells
    1+16+20 = 37, each can accumulate 10k heat
    370000/379 = max 976s of non-stop running => less than 1000s -> Mark V

    Good time is 625s non-stop running, because 10000/625 = 16 same cycles with one pack of Uranium
    625s = 10m 25s (about half MC day)

    Cooldown:
    After 625s accumulated heat is 625*379 = 236875h
    236875/53 = 4469s = 1h 15m

    Energy:
    18x Uranium cell, 3 pulses
    18*3*10 = 540 EU/t
    Total Energy in runtime 625s:
    540*20*625 = 6.75M EU

    Mark V B (625s), Effeciecy 3.10, 20 Uranium Cells, 620 EU/t
    better effeciency, very high EU/t, but still capable running about 10 minutes

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    16x Cooling cells

    Heating:
    18x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    2x Uranium cell, 4 pulses, no cooler slot (10heat hull)
    18*3*2*4 + 2*4*10 = 512 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 18 Cooling cells
    1 + 2*6 + 20 + 18 = 51 h/s

    Heat balance:
    512 - 51 = +461 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 16 cooling cells
    1+16+16 = 33, each can accumulate 10k heat
    330000/461 = max 715s of non-stop running => less than 1000s -> Mark V

    Good time is 625s non-stop running, because 10000/625 = 16 same cycles with one pack of Uranium
    625s = 10m 25s (about half MC day)
    WARNING! after 625s hull has heat up to 8700 and water can evaporate. Use special water construction
    see Mark X Perfect Breeder.

    Cooldown:
    After 625s accumulated heat is 625*461 = 288125h
    288125/51 = 5649s = 1h 35m

    Energy:
    18x Uranium cell, 3 pulses
    2x Uranium cell, 4 pulses
    18*3*5 + 2*4*5 = 620 EU/t
    Total Energy in runtime 625s:
    620*20*625 = 7.75M EU

    Mark X Perfect Breeder, 9k heat, 1 Uranium Cell, 4 Depleted Isotope Cells, Water cooled
    Yes it's possible make Perfect Breeder 9k heat with water cooling, but it's difficult set heat to 9k.

    Design & callculations

    Materials:
    6x Reactor Plating
    14x Integrated Heat Dispenser
    21x Cooling cells
    Breeding configuration
    Heating configuration

    Heating:
    1x Uranium cell, 5 pulses, 10 heat to hull, 4 Depleted isotope cells
    1*5*10+4 = 54 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 21 Cooling cells
    1 + 2*6 + 20 + 21 = 54 h/s

    Heat balance:
    54 - 54 = 0 h/s => Perfect Breeder

    Heat distribution:
    1 reactor, 14 dispensers, 21 cooling cells
    1+14+21 = 36 Optimal heat is 9k - 10k heat
    for 9k Heat:
    36*9000/2000 = 162 buckets of lava :(
    OR use "heating configuration"
    4 Uranium Cells (each 5 pulses, 10 heat to hull), 8 Depleted Isotope Cells, -cooling
    4*5*10+8 = 208 h/s
    208-54(water on) = 154 h/s OR 208-39(water off) = 169 h/s
    Heat distribute between 14x HD, 21x Cell, 1x Hull = 36
    36*9000/154 = 2103s, 36*10000/154 = 2337s (Water on) OR 36*9000/169 = 1917s, 36*10000/169 = 2130s (water off)
    Heating up to 9-10k heat is in 35m 4s - 38m 57s with water OR 31m 58s - 35m 30s without water.

    Energy:
    "breeding configuration": 10 EU/t
    "heating configuration": 120 EU/t

    Here is some of my reactors designs:

    Mark I-O C, Effeciecy 2.00, 2 Uranium Cells, 2 Reactor Chambers, 40 EU/t, Air cooling (4 blocks)
    Good starting reactor, effecient and cheap

    Design & callculations

    Materials:
    10x Integrated Heat Dispenser
    18x Cooling cells

    Heating:
    2x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    2*2*3*2 = 24 h/s

    Cooling:
    1 Reactor, 2 chambers, 4 air blocks, 18 Cooling cells
    1 + 2*2 + 4/4 + 18 = 24 h/s

    Heat balance:
    24 - 24 = 0 h/s => Mark I-O

    Energy:
    2x Uranium cell, 2 pulses
    2*2*10 = 40 EU/t

    Mark I-O C, Effeciecy 2.33, 3 Uranium Cells, 4 Reactor Chambers, 70 EU/t, Water cooling (11 blocks) OR Water cooling (9 blocks) & Air cooling (8 blocks)
    High effeciency on Mark I

    Design & callculations

    Materials:
    11x Integrated Heat Dispenser
    28x Cooling cells

    Heating:
    2x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    1x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    2*2*3*2 + 1*3*2*4 = 48 h/s

    Cooling:
    1 Reactor, 4 chambers, 11 water blocks, 28 Cooling cells
    1 + 2*4 + 11 + 28 = 48 h/s
    1 Reactor, 4 chambers, 9 water blocks, 8 air blocks, 28 Cooling cells
    1 + 2*4 + 9 + 8/4 + 28 = 48 h/s

    Heat balance:
    48 - 48 = 0 h/s => Mark I-O

    Energy:
    2x Uranium cell, 2 pulses
    1x Uranium cell, 3 pulses
    2*2 + 1*3 = 7*10 = 70 EU/t

    Full Reactors (6 additional chambers, full water cooling (20 blocks)):
    Mark I-O D, Effeciecy 1.5, 8 Uranium Cells, 120 EU/t
    Less effeciency, but Mark I and 120EU/t :thumbup:

    Design & callculations

    Materials:
    13x Integrated Heat Dispenser
    33x Cooling cells

    Heating:
    4x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    4x Uranium cell, 1 pulse, 4 cooler slot (1heat each)
    4*2*3*2 + 4*1*4*1 = 64 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 33 Cooling cells
    1 + 2*6 + 20 + 33 = 66 h/s

    Heat balance:
    64 - 66 = -2 h/s => Mark I-O

    Energy:
    4x Uranium cell, 2 pulses
    4x Uranium cell, 1 pulses
    4*2*10 + 4*1*10 = 120 EU/t

    Mark II-8 C, Effeciecy 2.50, 4 Uranium Cells, 100 EU/t
    Average effeciency, good EU/t, 8x full cycle before needs cooldown

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    34x Cooling cells

    Heating:
    2x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    2x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    2*3*2*4 + 2*2*3*2 = 72 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 34 Cooling cells
    1 + 2*6 + 20 + 34 = 67 h/s

    Heat balance:
    72 - 67 = +5 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 34 cooling cells
    1+16+34 = 51, each can accumulate 10k heat, but i use 8K, because evaporating water
    51*8000/5 = max 81600s of non-stop running => more than 8*10000s -> Mark II-8

    Cooldown:
    After 8 full cycles of non-stop running is accumulated heat 8*10000*5 = 400k
    400000/67 = 5970s = 1h 40m

    Energy:
    2x Uranium cell, 3 pulses
    2x Uranium cell, 2 pulses
    2*3*10 + 2*2*10 = 100 EU/t

    Mark II-7 C, Effeciecy 2.00, 6 Uranium Cells, 120 EU/t
    Less effeciency, but 2 is still good, higher EU/t

    Design & callculations

    Materials:
    14x Integrated Heat Dispenser
    34x Cooling cells

    Heating:
    6x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    6*2*3*2 = 72 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 34 Cooling cells
    1 + 2*6 + 20 + 34 = 67 h/s

    Heat balance:
    72 - 67 = +5 h/s

    Heat distribution:
    1 reactor, 14 dispensers, 34 cooling cells
    1+14+34 = 49, each can accumulate 10k heat, but i use 8K, because evaporating water
    49*8000/5 = max 78400s of non-stop running => more than 7*10000s -> Mark II-7
    OR with special water construction is possible Mark II-8 see Mark X Perfect Breeder

    Cooldown:
    After 7 full cycles of non-stop running is accumulated heat 7*10000*5 = 350k
    350000/67 = 5223s = 1h 28m

    Energy:
    6x Uranium cell, 2 pulses
    6*2*10 = 120 EU/t

    Mark II-1 B, Effeciecy 3.00, 4 Uranium Cells, 120 EU/t
    High effeciency, Mark II, but he is capable only one running before needs cooldown

    Design & callculations

    Materials:
    17x Integrated Heat Dispenser
    33x Cooling cells

    Heating:
    4x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    4*3*2*4 = 96 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 33 Cooling cells
    1 + 2*6 + 20 + 33 = 66 h/s

    Heat balance:
    96 - 66 = +30 h/s

    Heat distribution:
    1 reactor, 17 dispensers, 33 cooling cells
    1+17+33 = 51, each can accumulate 10k heat
    510000/30 = max 17000s of non-stop running => more than 10k but less than 20k -> Mark II-1


    Cooldown:
    After 10000s (one uranium cycle) accumulated heat is 10000*30 = 300k heat
    300000/66 = 4545s = 1h 15m

    Energy:
    4x Uranium cell, 3 pulses
    4*3*10 = 120 EU/t

    Mark III B (2500s), Effeciecy 3.00, 8 Uranium Cells, 240 EU/t
    Good effeciency, high EU/t

    Design & callculations

    Materials:
    4x Reactor Plating (but not necessary)
    18x Integrated Heat Dispenser
    24x Cooling cells

    Heating:
    8x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    8*3*2*4 = 192 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 24 Cooling cells
    1 + 2*6 + 20 + 24 = 57 h/s

    Heat balance:
    192 - 57 = +135 h/s

    Heat distribution:
    1 reactor, 18 dispensers, 24 cooling cells
    1+18+24 = 43, each can accumulate 10k heat
    430000/135 = max 3185s of non-stop running => more than 1000s -> Mark III

    Good time is 2500s non-stop running, because 10000/2500 = 4 same cycles with one pack of Uranium
    2500s = 41m 40s (about 2MC days)

    Cooldown:
    After 2500s accumulated heat is 2500*135 = 337500h
    337500/57 = 5921s = 1h 39m

    Energy:
    8x Uranium cell, 3 pulses
    8*3*10 = 240 EU/t
    Total Energy in runtime 2500s:
    240*20*2500 = 12M EU

    Mark III C (2500s), Effeciecy 2.00, 14 Uranium Cells, 280 EU/t
    Less effeciency, higher EU/t, a bit faster cooldown

    Design & callculations

    Materials:
    16x Integrated Heat Dispenser
    24x Cooling cells

    Heating:
    14x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    14*2*3*2 = 168 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 24 Cooling cells
    1 + 2*6 + 20 + 24 = 57 h/s

    Heat balance:
    168 - 57 = +111 h/s

    Heat distribution:
    1 reactor, 16 dispensers, 24 cooling cells
    1+16+24 = 41, each can accumulate 10k heat
    410000/111 = max 3693s of non-stop running => more than 1000s -> Mark III

    Good time is 2500s non-stop running, because 10000/2500 = 4 same cycles with one pack of Uranium
    2500s = 41m 40s (about 2MC days)
    Next possible value is 3333s, but with this value the reactor heat up to 9023. And at 8000 heat the water can evaporate.
    This is possible with same construction as Mark X Perfect Breeder. But with 2500s max heat is cca 6800 and water can't evaporate.

    Cooldown:
    After 2500s accumulated heat is 2500*111 = 277500h
    277500/57 = 4868s = 1h 22m

    Energy:
    14x Uranium cell, 2 pulses
    14*2*10 = 280 EU/t
    Total Energy in runtime 2500s:
    280*20*2500 = 14M EU

    Mark III C (1250s), Effeciecy 2.50, 16 Uranium Cells, 400 EU/t
    average effeciency, high EU/t, short running, but it is still Mark III

    Design & callculations

    Materials:
    20x Integrated Heat Dispenser
    18x Cooling cells

    Heating:
    8x Uranium cell, 3 pulses, 2 cooler slot (4heat each)
    8x Uranium cell, 2 pulses, 3 cooler slot (2heat each)
    8*3*2*4 + 8*2*3*2 = 288 h/s

    Cooling:
    1 Reactor, 6 chambers, 20 water blocks, 18 Cooling cells
    1 + 2*6 + 20 + 18 = 51 h/s

    Heat balance:
    288 - 51 = +237 h/s

    Heat distribution:
    1 reactor, 20 dispensers, 18 cooling cells
    1+20+18 = 39, each can accumulate 10k heat
    390000/237 = max 1645s of non-stop running => more than 1000s -> Mark III

    Good time is 1250s non-stop running, because 10000/1250 = 8 same cycles with one pack of Uranium
    1250s = 20m 50s (about 1MC day)

    Cooldown:
    After 1250s accumulated heat is 1250*237 = 296250h
    296250/51 = 5809s = 1h 37m

    Energy:
    8x Uranium cell, 3 pulses
    8x Uranium cell, 2 pulses
    8*3 + 8*2 = 40*10 = 400 EU/t
    Total Energy in runtime 1250s:
    400*20*1250 = 10M EU

    Block name:
    I don't know. Maybe Small/Medium/Large Cooler.

    Description:
    Copper and Gold are good heat conductors. Use them for external reactor cooling, like water/air. Gives better cooling then water, not evaporate it, but is very expensive.
    Each block in 3x3x3 reactor's cooling space provides 1.25 - 1.75 external cooling.
    Reactor with 6 chambers and 20x air block cooling (0.25 each) = -18h/s
    Reactor with 6 chambers and 20x water block cooling (1.00 each) = -33h/s
    Reactor with 6 chambers and 20x small cooler (1.25 each) = -38h/s (720 copper ingots)
    Reactor with 6 chambers and 20x medium cooler (1.5 each) = -43h/s (360 copper ingots and 360 gold ingots)
    Reactor with 6 chambers and 20x large cooler (1.75 each) = -48h/s (720 gold ingots)

    Recipes:
    P = Carbon Plate (for durability)
    H = Integrated Heat Dispenser (for better heat transfer from reactor to outside)
    A = Advanced Alloy (for durability)
    C = Copper Block (block, not ingot, heat conductor)
    G = Gold Block (block, not ingot, better heat conductor)

    Small Cooler (2x Carbon Plate, 1x Integrated Heat Dispenser, 2x Advanced Alloy, 4x Copper Block):
    PCP
    CHC
    ACA
    Each block provides 1.25 external cooling.

    Mediuml Cooler (2x Carbon Plate, 1x Integrated Heat Dispenser, 2x Advanced Alloy, 2x Copper Block, 2x Gold Block):
    PCP
    GHG
    ACA
    Each block provides 1.5 external cooling.

    Large Cooler (2x Carbon Plate, 1x Integrated Heat Dispenser, 2x Advanced Alloy, 4x Gold Block):
    PGP
    GHG
    AGA
    Each block provides 1.75 external cooling.


    @Edit
    Hotfix is giving black screen !

    Oh and another question ! I cant craft the minig lase why ? i tested the recepi and its not working !

    Empty | R. Iron | Glowstone dust
    | R. Iron | Glowstone dust| E. Crystal
    Stick | R. Iron | Glowstone dust


    You can craft only charged version of mining laser. You must use charged energy crystal. Recipe for uncharged mining laser is missing.

    Black screen? I don't know why. I tested: Force Update, delete META-INF, install ModLoader, ModLoaderMP, Industrial craft 8.55_02, and my hotfix. Run minecraft and game working. I don't know why you have black sceen.

    Try this new hotfix: http://www.mediafire.com/?pj6z40ippdzyq68
    contains mobile charger hotfix and new recipe for uncharged mining laser
    And if still game giving you black screen, run minecraft with console and copy crash report: http://www.minecraftforum.net/topic/184380-m…ips-and-tricks/