How do the explosions of these new explosives compare to TNT, iTNT and Nukes looking at size and percentage of items destroyed?
Posts by Chocohead
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Yup, if possible using the AFSU block and the Wireless thingy together in a crafting table, so we can get the IDSU back ( from older GT ).
That would leave a dependancy on the AFSU addon thoughAn MFSU by default would make more sense, and at most as config option for AFSU instead.
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They run in the day and stop at night, just like solar panels do. Simple as that.
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I crashed trying to open a wireless receiver GUI:
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Display More---- Minecraft Crash Report ---- // Would you like a cupcake? Time: 22/02/15 12:19 Description: Ticking memory connection java.lang.NullPointerException: Ticking memory connection at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) -- Ticking connection -- Details: Connection: net.minecraft.network.NetworkManager@4390aa2c Stacktrace: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 432799672 bytes (412 MB) / 861929472 bytes (822 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 Optifine OptiFine_1.7.10_HD_U_B5 12 mods loaded, 12 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Aroma1997Core{1.0.2.13} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Aroma1997CoreHelper{1.0.2.13} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2{2.2.677-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.677-experimental(1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ElectricalAddition{1.0} [ElectricalAddition] (ElectricalAddition-1.7.10-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FastCraft{1.19} [FastCraft] (fastcraft-1.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2BackpackHUD{3.0} [IC2 Backpack HUD] (IC2 Backpack HUD v3.0 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Chocohead'/234, l='Magic Tele-Power!', x=230.83, y=66.00, z=250.57]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
What's the aromatic hammer for? And for the axle textures, would you change the block model so it looks more like an axle, like making it a 4x4 or 8x8 rectangle rather than a whole solid block? Like cables are. -
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IC2 doesn't use normal steam, it uses it's own. Either you make a boiler, or just get solar distillers for distilled water.
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Isn't the energy pack tier 3, so the tier 1 batbox and generator can't charge it? It is the energy pack made with energy crystals right?
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No, you've got to use a Lathing Machine to turn the iron turning blank into one with the handle tooltip, or it won't work, like you found.
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Have you used the iron turning blank in the Lathing Machine? It should says handle in the tooltip if you have correctly.
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I'm sure that's how people put UU liquid into the world, as I understand being in the stuff gives regen
Right clicking on the ground with a cell of it will work too
Not aware of a use for basalt yet.
Building, but that's it.
If I'm not mistaken the flood gate isn't willing to create new source blocks of liquid above it's own level, but it certainly makes them pile up below itself.
Yeah, the floodgate will fill up to the level it's on, but not higher.
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Also the rods seem to be lasting a VERY long time, I think much longer than the 2 hours and 46 minutes projected by the Java app.
They last twice as long as the planner says now. That was one of the experimental changes.But using biogas instead of steam with a 5x5 is quite a cool idea, probably a lot cheaper in survival than the huge iron costs for steam too.
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Updated to 679 for the crop changes
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You need to supply it with some form of kU (kinetic units/energy) as well before the buttons will do anything. Attaching a manual or electric kinetic generator will work fine.
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Well I've got to say that missing poster worked well.
Enjoy the new apartment TD
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Steam no, it's an overused idea to use steam as a power source, and IC2's steam fits into the game differently. Early game machine however I do think is a good idea. Personally, I'd go with using the heat machines in order to start off, as they don't need redstone (just iron, copper and rubber) as well as not being affected from another mod (think of all the ones that add steam). It also stops you from having big fluid lines early on, as it would force machines to each have their own heat generator, or I guess they could transfer heat between themselves, but that could be laggy in big set-ups, so maybe just sticking with the 1 heat conductive face is a good idea.
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It just means the normal Motors used for crafting things like the Metal Former.
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But eventually, old players will leave; yet no more new players are joining this game or mod anymore... That will be the end, an unhappy end..
That is already what has happened/is happening. You weren't around during Industrial Rage and stuff? The user base has more than halved since then (it's sadly closer to 1/3). This has already happened, it's too late to overhaul IC2 a second time (look where it got us the first). Our best chance is to fix what we have, concentrate on the E-net, mainly cable melting/shocks/explosions to get what people really liked about IC2 (apart from the people that complained about it just before it got removed) back. -
The replicator list could massively lag NEI though, as it's dynamically generated, there'd be a massive list of nearly every item.