Posts by Chocohead


    Okay then, I'll try fixing it a different way. (JAR attached to this post)


    That seems to have fixed it. Adding Immibis Core still gets Minecraft stuck in a load order loop though.

    Nuclear Control 2 doesn't seem to work with the compat either:

    Display Spoiler


    Correction, it can work if the recipes are set to old in the config, but then many items/blocks are missing recipes. Not sure if that's just a Nuclear Control bug though. Reactor Sensor Kits and Thermometers don't work on reactors either, they just open it's GUI when you click on them. And apparently putting a normal Thermal Monitor on a reactor crashes you too:

    Display Spoiler

    Still getting a crash from the compat:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 17/01/15 23:22
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ic2classic/core/recipes/MachineRecipeManager
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: ic2classic/core/recipes/MachineRecipeManager
    at ic2classic.core.IC2.load(IC2.java:313)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: ic2classic.core.recipes.MachineRecipeManager
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more
    Caused by: java.lang.NoClassDefFoundError: ic2classic/api_compat/DirectItemAccessClassAdapter$1
    at ic2classic.api_compat.Transformer.transform(Transformer.java:52)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 40 more
    Caused by: java.lang.ClassNotFoundException: ic2classic.api_compat.DirectItemAccessClassAdapter$1
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 43 more
    Caused by: java.lang.ClassCircularityError: ic2classic/api_compat/DirectItemAccessClassAdapter$1
    at ic2classic.api_compat.Transformer.transform(Transformer.java:52)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 45 more

    The flickering heat generation can be fixed by making sure for the steam generators that are making super heated steam are set to 220 bar, and have enough heat exchangers connected (2 or 4 depending on the output) and the rest of the heat goes into normal steam, but increasing the pressure still makes it want more heat, meaning you can take the excess out by having a heat exchanger that isn't quite receiving enough hot coolant. I think that'll work, but reactor designs with multiple of 20 hU are the best solution really.

    Buildcraft pipes can work fine, it's all down to the piping. EnderIO Ender fluid conduits work well simple because the fluid transfer is instant. It's all down to setup and what mods you have.

    Kinetic Steam Generators occasionally output distilled water instead of steam on world load, mainly down to very hard to produce bugs. The best thing to do is what you described of just having a way to get the distilled water out of the system. Having a condenser touching it assures you don't lose any water to steam explosions too.

    5x5 Reactors are patchy, and it's often down to setups to determine how well they work. Keep trying though, they're really rewarding once stable.

    Nuclear Control doesn't work:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 17/01/15 17:24
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
    ... 10 more
    Caused by: java.lang.NoClassDefFoundError: ic2classic/api_compat/DirectItemAccessClassAdapter$1
    at ic2classic.api_compat.Transformer.transform(Transformer.java:52)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 38 more
    Caused by: java.lang.ClassNotFoundException: ic2classic.api_compat.DirectItemAccessClassAdapter$1
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 41 more
    Caused by: java.lang.ClassCircularityError: ic2classic/api_compat/DirectItemAccessClassAdapter$1
    at ic2classic.api_compat.Transformer.transform(Transformer.java:52)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 43 more

    *Correction, the whole compat seems broken:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 17/01/15 17:27
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: ic2classic/core/recipes/MachineRecipeManager
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: ic2classic/core/recipes/MachineRecipeManager
    at ic2classic.core.IC2.load(IC2.java:313)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: ic2classic.core.recipes.MachineRecipeManager
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more
    Caused by: java.lang.NoClassDefFoundError: ic2classic/api_compat/DirectItemAccessClassAdapter$1
    at ic2classic.api_compat.Transformer.transform(Transformer.java:52)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 40 more
    Caused by: java.lang.ClassNotFoundException: ic2classic.api_compat.DirectItemAccessClassAdapter$1
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 43 more
    Caused by: java.lang.ClassCircularityError: ic2classic/api_compat/DirectItemAccessClassAdapter$1
    at ic2classic.api_compat.Transformer.transform(Transformer.java:52)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 45 more

    If you look at IC2, and compare it to say TE, it'll be underpowered, as you're using more resources to make an ore processing system without extra byproducts (if you just make the macerator). If you compare IC2 to GT, it is overpowered, as you can use less resources to achieve ore doubling. Depending on what is being compared to what determines it's balance, everything is relative. Sometimes you've just got to accept you've not got the cheapest solution, or some people might prefer to still use TE and MFR over IC2 and Forestry. That doesn't mean that IC2 and Forestry should suddenly get massively cheaper or just stop all together, it just means people use it differently to each other, which isn't a bad thing. Why do you think there was only ever Technic for Beta 1.7.3 compared to all the different FTB and Technicpack packs we have now? It's hard to mess with something that's already in a mess, especially when what you'd be doing is making IC2 more accessable by making it cheaper, so if anything you'd be drawing in people to use it, rather than messing up the dodgy conversions. RF -> EU will never really be balanced, as won't RF in general, but inside EU as a power system it is. You should always remember that we're protected in our bubble of EU, and that that means we're already one step up on the RF gang before you even get going.

    So you know, update to 1.7.10. And get xbony to update Modloader. :P

    1.6.4 is dead, the same way 1.4.7 is, and 1.2.5. People still playing on them doesn't mean that they should keep mods from updating. Especially with all the new stuff in IC2 and the new total overhaul that is Gregtech. I expect other mods added new stuff too. It's not worth staying on 1.6.4 when there's 1.7.10 which you are free to play and balance with. There aren't any big mods that haven't updated either that'd explain why you'd hold back (Like EE2 and RP2 did).

    The gamebalancing is totally messed up at all in 1.7.10.... I mean a enderquarry which is not that fast require more than 600 RF per tick ony to run at basic full speed ( without upgrades) and even a quarry powered with 200RF is still faster...

    The ender quarry was designed with RF, and doesn't make massive world holes. The normal quarry makes big holes, is often disabled as the ender quarry uses less processing power and was designed for MJ.

    Guys sit together and make a clean gamebalance....

    Never going to happen, there's just not 5 people that can make their minds up to decide balance, the entire community needs to, while there's a struggle on to get users to use their stuff, therefore balance goes out of the window.

    The old balances with 1.1 and 1.2.5 and 1.4.7 were totally good...

    As there was EU, and MJ. That was it (ignoring Bluetricity). The only conversions were the Forestry engines and power converters. Now there's a huge number of different conversion methods, leaving even balanced mods vulnerable to another mod's power system unbalancing it. With most things using RF now, literally the conversion is free, leaving the different mods free to unbalance each other.

    I personally do not understand it. <.<

    The longer you've been here, IMO the easier it is to see. If you look further to Beta 1.7.3 when Forge was just coming out, there was no cross mod interactions at all, and a whole less mods overall, meaning there was normally just 1 way to do things, and so the debalancing just couldn't take place that we have now.