Look at the crafting recipes of those. Pushing some junk down some water is free. Scrapboxes are IC2's way of randomly generating useful things.
Posts by Chocohead
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Build 659 hype! A new item and uses for it, but more importantly, IC2 actually updating publicly
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It wouldn't make any sense to vanilla IC2, since it's not designed for skyblock maps, or for manual things at all really. It would work at most as an addon.
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I just use a steam generator with normal water in, and just take all the distilled water that a condenser attached produces. Going mining and having lots of solar distillers can be good too, as long as they're being drained into a big enough tank.
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I think it's just the RF API out when Player made this is so much older and different to what it is now that it just broke.
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I always thought EU:MJ was 2.55:1, since RF is 10 times the amount of MJ.
The conversion rate was never set in stone. 3:1 was Forestry's ratio, but 5:2 was also much more widely used, which is why EU -> RF is officially 1:4, although in reality it should be much more than that considering how cheaply relatively large amounts of RF can be generated compared to the cost of IC2 generators. Conversion rates are as much down to how the mod authors see as fair as it is hard maths.
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Sperance is no word first... At least i do not get any translation and do not know what you mean.
I think he means chance. That's the best word I could think of to fit that sentence as a native English speaker.The plutonium part from IC2 Exp part will be by the way completly removed. To OP. Even if you get only 16 EU for free... its still a inifinite source that run for nothing...
Could you not even add Plutonium fuel like Gregtech did that just produces twice the power for twice the energy in nuclear reactors? -
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You have to use one of the heat generators that IC2 adds. Just search heat in NEI and there should be 5. Pick one, the solid heat generator's the cheapest, but can only generate 10 hU/t, which when the blast furnace can take 100, means it's not going to heat up as fast as it could.
Place down the heat generator so that the orange square faces the orange square in the blast furnace. Put the required fuel in the heat generator you pick, and as long as the blast furnace has at least 1 iron ingot in it, it will begin to heat up.
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I think what you mean by "do a Buildcraft" is the fact that Spacetoad returned after a hiatus .. So what we really need is Alblaka to make a return also.
Based on what Spacetoad did, that might not be the best idea. He managed to alienate Player and more strongly Covert by changing lots of the code after not being there for months, which contributed to the fall of MJ. Not saying it was all him, or Alblaka would do the same thing, just what I see as what happened.
The 32x textures are probably staying. They actually look pretty vanilla- the only other mod to successfully do is probably thaumcraft, and maybe Divine RPG (they had a couple 32x32 textures).
It's not like someone's made a 16x16 alternate old texture pack or anything.
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That is an excellent point, I wanted to talk about a value of a mod compare to other content offered, but I though my post was getting to big.
Though BC pipes can be very intricate, it is retardly difficult to do a precise automations. (Try to keep exactly 3 items in one inventory without having your supplier build getting stupid big).
But this Gears from BuildCraft aren't real tiers IMHO, as one tier of them doesn't really unlock next, they just crafting requisite. It is my personal opinion of cause.It was the closest to a tired system Buildcraft ever got, and it did seperate machines out, especially needing iron gears for a mining well, gold for a filler and diamond for a quarry and builder.
When I was talking about other mod interactions, I never though of having power supplied from other mods as it would indeed ruin any repaints of balance.
Though we getting a latest very sad trend where mods removing IC2 power from where it existed before(definitely not pointing fingers at MFR <.<)
RF power definitely ruined a lot things for me as it is to effortless and to plentiful to have a challenge.What would you suggest to interact with then? IC2 is really an isolated mod in terms of how it works ever since RF took everything else over.
Also about wiring in BuildCraft, it is very interesting indeed, but I found a base system lacking. Not having insertion pipes(though recently they did appear, which is a good thing) in base mod is rather sad, and keeping track of items in travel is difficult, without using other mods redstone(I just hate vanila redstone) controlling such systems can get difficult and items are easily lost within it.
The biggest fault of BuildCraft that each time you send an item through it, you have a risk of loosing it. Which upsets most(including me, I hate risking my items). If buffers are full items will start popping out and despawning if you don't pick up.
Would be good if item just would get stuck in pipe and could be recovered by player.I always played Buildcraft with at least additional pipes, and additional buildcraft objects if it had updated. With multiple gates allowed on 1 pipe at once, it has meant systems can get smaller and avoid using as much external redstone.
Items dropping out of pipes is annoying though, RedPower's system of back stuffing the machine that sent them was a lot more practical, but never felt as real looking at pipes just being a transport system while tubes being pressurised.I personally find buildcraft pipes to be much easier and more fun to use then other pipes. That's just me though.
I'd go with that simply because they need more thought to go into them rather than just place pipes, hit with wrench to set up. They're also much cheaper early game. But then it's down to personal opinion how much you enjoy that kind of stuff.
Tinker's Construct not suppose to be taken seriously. It's balance is non exsistance compare to other mods.
This doesn't stop the idea from passing onto other mods. Pretty sure blood magic does it too. Despite neither being idols of balance, they're still in majority of FTB packs, so IC2 having something that can get around their armour avoiding tactics would surely make more people use it.
Also I believe Gravi-Suite is rather extreme solution which also doesn't give much besides armor and protection. Having speed buffs would be nice.
I used it mainly for the advanced electric jetpack/nano suit, it provided a good mid tiered armour between the nano and Q suit.
Rockcrusher is notoriously famous at being useless and poorly balanced against other mods so let's just leave it out.
By multiblocks I meant a more efficient versions of existing machines.I meant operation of machines, wouldn't be interesting to be able to dynamically tweak speed/efficiency and maybe improve some chances. So for example maccerator would have multiple macerating heads so they can runs at different speeds/efficiency. And compressing engine for compressor.
Now that as an idea I like, it's new and could be more modular so you could add more heads to make it run faster, but like overclockers it would have a point where adding more would either slow it down or massively increase power usage to not increase the speed much. Being able to control speed to efficiency would be cool too, so you could make them run slower but consume less power relative to how long it took.
And making crafting slightly more intricate would be nice.
That I personally don't think would help in matters, since there's already the dense plate system which is only used twice for RTG fuel pellets and nuclear reactors. There's enough variation with the components we've got, it would just be a matter of using them sensibly.
It is a good to just have a conversation. It brings more potential ideas to light.
I agree totally.
That got even longer
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I think you're expecting too much from essentially 2 people who have apparently busy lives, and just don't have the large amount of time to add so much more past the occasional break like Thunderdark had a few weeks after I wrote this originally.
The main issue is what mods you have dictates what you make of how useful something is. If you drop TE, GT and MFR, you're left with Buildcraft to move stuff, IC2 to process it and Forestry to automate farming (providing you don't have anything like Flaxbeard's Steam Power or Rotary Craft). You missed the main message I was trying to get at anyway, I was trying to say IC2 needed a change of direction in order for something new and different in the way Buildcraft did, which did happen, we got the Heat and Kinetic mechanics. Based of disjointed conversations with various people, it seems eventually, heat machines will replace normal EU generating generators, or at least the basic tier ones. Claiming IC2 only has a tier below steel and after seems wrong anyway, as that was the difference between a normal Machine Block and an Advanced Machine Block before. Tiering is as much down to how the player uses the mod as it is the mod itself. Buildcraft has tiering through gears, the higher tier machines needing better gears. You just skipped over this, expecting a rigid definition the way a mod like Gregtech does it.
Interactions with other mods never really was IC2's thing too, Forestry added the electric engine, and past a few addons that did the same thing, that was all that was needed. The issue with interactions is that if you suddenly let RF power IC2 machines, you've lost the entire power generation mechanic to another much simpler, cheaper system. EU -> RF is less bad, but with the simpler and cheaper RF generators, few people would use that easier. There just isn't a way to make it work out IMO without completely breaking IC2's more balanced nature and go all out 1 EU = 1000 RF or something equally crazy to let it compete. Buildcraft pipes have the same thing, they are very well balanced and logical with Buildcraft and it's addons, but compare it to RedPower's tubes or Thermal Dynamics (that's the new item duct one right?) they suddenly seem worse. The interesting way you wire things up with Buildcraft make it interesting, not clunky, so again it's down to how the user uses the mod that determines how useful it is.
Just adding more armour to fix the problem wouldn't necessarily help anyway, since mods like Tinker's Construct are adding armour avoiding weapons, so unless you make the Quantum Suit bypass that bypass, you'll never get anywhere else just adding more things in the way to make. The gap between the nano-suit and Q-suit I do admit is too large, but Gravi-Suite was always there to fill that gap, or Combo Armours which does a similar thing to what you described.
Mutliblocks could too work, but they'd need a reason to. The Railcraft rockcrusher is literally useless past firestone smashing, as there's much cheaper and better solutions no matter where you go. Even someone who doesn't like IC2 any more would probably pick a macerator over it. Expensive things need purpose, which when machines can be upgraded to near instant processing, new multiblocks would need a new problem to solve that people would be willing to accept as necessary.
Making machines even more intricate to make would only upset people more, the masses have already turned on IC2 for changing how to craft stuff, making it harder would just make the problem worse, and so people would use IC2 less and thus be more counter-productive than the current update drought.
Maybe the solution is to integrate crops more if they're disjointed for the rest of IC2. They never made much sense looking at the rest of the mod's theme and only the Crop Matron and the Crop Harvester can do anything useful with them EU wise, the only ever mod to contribute was Forestry allowing it's old single block farms to harvest IC2 crops back in 1.2.5 to 1.4.7 (that was a really good addon BTW). Forcing people to use them would again cause backlash with people complaining that they're boring and slow, but there must be some middle ground if they're to be used more by the masses. Thunderdark's crop overhaul might do that anyway, we've been waiting for it for months, meaning it's hard to suggest anything more decisive if it's going to clash with the internal builds that have changed crops enough already (probably).
Gee, that got longer than I expected.
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They were the best days. With RedPower and without power creep. -
Sheesh, and I thought I'd posted a lot at nearly 4000
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mDiyo's gone, and pretty much no one is missing him. The main reason for no spotlight is Gregtech isn't quite finished, and it's so complicated Dire could never cover it all without a 10 part spotlight, even with skipping over things. Oh, and maybe this: http://www.reddit.com/r/feedthebeast…long_with_greg/ But this was over a year ago
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Yeah, just like that.
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That wouldn't make any sense, it would be the other way round. It'd be much more amusing on the Direwolf20 pack to have Gregtech sneaked in through IC2
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But Greg hasn't been pushing Gregtech as fast as he often used to anyway. We need the devs to stop having lives and to start becoming addicted to IC2 again
Seriously though, I agree. We need to do another one of these , just stop following Buildcraft and turning to RF