Woo cacti. It would be nice to have a way to grow it without half the plant voiding itself on the base
Posts by Chocohead
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IC2NuclearControl{1.7.2.05} [Nuclear Control] (ic2nc-1.7.2-1.7.2.05 (1))
IC2NuclearControl{1.7.2.08} [Nuclear Control] (ic2nc-1.7.2-1.7.2.08.jar)
Never include more than 1 version of a mod at once. -
So you're just filling in the missing bits that immibis doesn't already have in his mods?
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Only because your lifetime would end right there and then
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Would only be able to watch it once though
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And Choco, I'm sorry, but I cannot remove Modloader support. The truth is, this mod IS Modloader. It just looks like a silly IC2 addon.
My life is a lie --- *adds Nuclear Control to jar directly* -
I have a complaint:
You upset Greg: [Addon][1.7.10][Open-Gamma] GregTech-Addon: Because "Beta" sounds so scary.
And SpwnX: [Addon][1.7.10][Open-Gamma] GregTech-Addon: Because "Beta" sounds so scary.I request you remove modloader support from Nuclear Control 2, Advanced Solars, Gravisuite and IC2 to make them feel better. You should feel ashamed you ever added it.
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That is true as well.
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In IC2, tesla coils are 1m^3 of wound wire.
In real life: http://i.imgur.com/y7N2hDI.jpg
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That is true. Having 0.01mb of water flowing through a tick is a kinda crazy small though, since it would take 100000 ticks to use 1 bucket of water, which is 5000 seconds
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You do need to run the mass fab 1000 times in order to exploit the bug
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need some changes to accept more flexible values of heat
The pressure valve does that (mostly). It's the generators only using units of 10 that are more inflexible. -
Do blocks that do nothing more than sit around looking cool hurt?
Yes, they use more block IDs up. Oh wait...Either way, IMO it fits mods like Chisel more to add things like that over tech mods.
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I find one piece either from the iridium ores add on, or just luck if I find a dungeon, then make 1 bucket of UU. At that point, you can exploit an electroliser bug to get infinite UU, so I replicate iridium using that.
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I have noticed though that some transformer blocks aren't transforming EU right. Is that a side-effect of a disabled e-net?
Pretty much, Player's changes to the way power is calculated seems to have borked them.
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It's kinda hard to prove otherwise when the only things that work are really old versions of the RF using mods.
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As Pyure said. After an update and complete removal of MJ api, is no longer possible to use enetbridge for anything.
Haha, that is where you're wrong. Factorisation's Power still "works" (kinda) and Binne's Mods blocks still accept IC2 cables transferring MJ or RF. -
If you've every played with Redpower they would.
They're a Bluepower manager and project table.
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Single block windmills have had their recipe removed in favour of the giant kinetic wind generators instead.
For them the best height either 160 or 161.
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He's not really around to complain at you for copyright infringement, and the idea's good with good intentions, so I expect you'll be all right.