Actually, it is just the industrial information panel which only has 1 upgrade slot. The normal (lower tiered) one ironically has 2.
Posts by Chocohead
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Can you make it so that web upgrades act like 6 range upgrades too (since they are crafted with 6)? Since the screens only have 1 upgrade slot, so you can only choose between having them somewhere useful, or having them online
Also, can the generator kits work on heat and kinetic generators?
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Yay, thanks
I'll report any bugs I find
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At the bottom of every page is the list of (what should be) every block and item in IC2. That is the navbox.
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How broken is the Web sensor code? I know it's just all commented out, but modstats.org isn't down, and even if it's just temporary, I still miss checking my reactors/MFSUs on the fly.
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The navbox uses 16x16 images. Trying to use 32x32 will make it look very silly (with block images twice the size of the items, and would take a long time to set up for each one (but you can feel free to try it if you want ;)). And 16x16 3D blocks look really low resolution, since there blocks are about 14 pixels wide by 13 high or something as tiny as that.
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your navbox uses the flat images of the machines
All I did was base it off the textures the current one was using.
3d versions for a lot of machines are already there(RTG for example) but not being used
3D versions which are 32x32 or 16x16?
Which one are we using @_@
Pretty sure we decided on 3D ones, it just I never got around to getting all of them.
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Assets files are NOT fine for items as they are 16x16 and you need 32x32 textures for the wiki.
Wrong, the Navbox uses 16x16 images, it's only crafting grids that use 32x32.
the problem is having a bunch of redundant pages.
You could argue that having 4 pages for the 4 energy storage units is wasteful too, and the entire biofuel/coalfuel processing chain having separate pages for each item/step.
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Asserts fils are fine for items, but blocks are just 6 or 12 faces not in a cube.
Pretty sure only admins can delete pages, since I can't either. There's lots of old and unneeded stuff that could do with being removed, but I literally can't do anything about it
IMO seperate charge pad pages are sensible to keep page lengths down, and most (if not all) other things have separate pages as well, even when they could be merged.
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My version is going to be merged into the current/normal one once all the block textures are acquired. That could still be a while though, since Player's amazing texture acquiring command doesn't work
Just use the normal one for now, unless you want to change them back over later
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can he implement a security block that works with the industrial tesla coil instead of using those lasers blocks
But the lasers are what makes ARS special over any other forcefield mod!
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Greg crashing all the things
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Chocohead: How do they turn molten redstone into EU?
Not sure, but I think they're just generating RF, and using some method to convert it. Unless you can fuel Railcraft steam boilers with it (which I don't think you can). -
Woof!
The level of OPness on Forgecraft exceeds 9000, since apparently a UU ocean age isn't enough, a destabilised redstone age is needed to power it. Can't imagine how many hours Player's cried over it.
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like sunnarium... i dont know how to get it...
http://wiki.feed-the-beast.com/Sunnarium <-Sunnarium page
creating 308 solar panels to get the hv compact... not sure about the efficiency increase rather than space saving... i guess ill give it a go nontheless...
Compact solars is just crushing either 8, 128 or 512 solar panels into one block, efficiency isn't increased at all past lagging less
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If you just want the recipes, the FTB wiki has all of them there: http://wiki.feed-the-beast.com/Advanced_Solars and compact solars is downloadable here: http://files.minecraftforge.net/CompactSolars/
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It's based off real life, where they only put about 2 to 3% fissionable material (U-235) in reactors, while the rest is U-238. The U-238 turns into plutonium-241 (If I paid attention to my physics lessons) which is also fissionable, but also works in bombs.