Posts by Chocohead
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Ooh, fancy new things
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The loss of CPW is at least as bad as anything Microsoft will do. What he has done with Forge and everything else is surpassed by very few things.
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Another mod has included an outdated version of the IC2 API. Probably Railcraft or something.
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Game time!
With the new Railcraft update adding electric trains, how much more of the IC2 API do you think is now in Railcraft?
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I think something is broken regarding Extra Utilities, since the generators don't even let the cables connect, while the energy nodes do, they don't actually transfer RF to the cables
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I think Player's tweaks may have broken ComboArmours again:
Display Spoiler
Code
Display Morecpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access field ic2.core.init.BlocksItems.fluids from class ic2ca.common.item.armor.ItemArmorExoJet at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.IllegalAccessError: tried to access field ic2.core.init.BlocksItems.fluids from class ic2ca.common.item.armor.ItemArmorExoJet at ic2ca.common.item.armor.ItemArmorExoJet.<init>(ItemArmorExoJet.java:32) at ic2ca.common.IC2CA.registerItems(IC2CA.java:665) at ic2ca.common.IC2CA.preInit(IC2CA.java:232) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) ... 10 more
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Why shouldn't there be a way to transfer heat?
I didn't say there shouldn't be, but heating up coolant is a silly method of doing it. Having long metal pipes to conduct heat, but have noticeable losses and warm up times in doing so make much more sense and feel more IC2y.
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From what I can tell, as long as the turbine's getting steam, the rotor takes a flat amount of damage. Whether it's 1mb/t or 1000mb/t.
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It apparently adds achievements too
A cool idea, and I can see why uranium crops in a skyblock situation would possible be less OP than in normal survival.
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The liquid heat exchanger should be reversible, allowing you to create hot coolant from non nuclear heat sources.
That I out right oppose. Heating coolant is stupid, since it is designed to cool uranium fuel rods, not transfer heat.
You could run a steam turbine from 1-5 heaters attached directly
You can anyway, I can't see why just using lava wouldn't already do what you've suggested.
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Mine's constantly running. I know that stopping and starting it up does waste water, but constantly running I wouldn't expect it to, yet it still seems that you make small losses.
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I've seen the same thing, a full buffer of 64 buckets of distilled water is currently standing at about 30 after a few hours.
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*Facepalm* third person, same crash.
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I think Player's under-the-hood changes have broken addons using defaultVolume
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This mod just keeps getting better and better! You're going to run out of outdated addons
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Did you fill in the space around the normal nuclear reactor inside the 5x5 cube? (If you did you're not meant to ;))
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I don't even think it's that. Using /ic2 debug dumpUuvalues give wheat a value of 1.0694382181818182E7. Which means a little over 10 million.