Posts by Chocohead
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Think I've found what the condenser is used for too. There is a warning on the turbine that there is condensation on it, so it is slowing down. I therefore think that the condenser is used to stop that from happening, but I'm not sure how.
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532 has only been out for 2 hours so it's not surprising
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Once you get steam from the steam gen, it looks like you run it through a condenser to get EU. The Steam Generator will calcify over time (appears to be permanent, and you'd have to replace it), but I suspect the Condenser produces distilled water, which can then be used in a closed cycle to reduce or perhaps eliminate calcification.
Wrong:The steam goes into a Steam Turbine (new in 532) which generates rotation energy (RPT). That goes into a Kinetic Generator which makes EU.
The steam turbine needs a turbine rotor, and produces distilled water too.Distilled water indeed doesn't calcify the steam generator when it makes steam, unlike normal water
I'm pretty sure closed cycles will work, water shouldn't be lost, but I've not run it long enough to confirm this. Calcification is indeed permanent.
The condenser seems only to make distilled water from the steam (and needs EU to do this), which doesn't seem all that useful, but I expect I'm just missing something, or it is useless.
There is not currently a way I could identify to use multiple heaters of any kind to power a steam generator.
There isn't. All heat machines only have 1 face to accept or emit heat.
This multiblock gets you two times the energy after conversion from heat to EU than an equivalent direct EU setup.
Only if you have at least 2 uranium rods touching. Otherwise there is actually a loss.
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Blame people having it in their signatures.
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They all seem to miss the fact that the blast furnace and heat system was implemented, what, three days ago?
Why would that make them not ask here rather and complain instead? And although the blast furnace is new, the heat system's been in for weeks nowThen again, it IS about time the official wiki got updated...
It's a lost cause. Like Alblaka coming back -
I would of thought it counts under the heat exchanger :p
It does.Funny how people complain on Reddit, rather than asking here and getting a nice and valid response: http://www.reddit.com/r/feedthebeast…amatically_and/
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There's
not much at allpretty much nothing on the heat mechanics, so your best bet is just to ask rather than go looking for information that doesn't exist -
It's quite simple.
The first image show you what goes where. Iron is turned into Refined Iron in a 1:1 ratio, and it takes 6 compressed air cells per operation. The slot next to where the compressed air cells go is where the empty cells end up, so can be pumped into a compressor, made back into compressed air cells and back into the blast furnace. The two slots on the bottom right are for the output - Refined Iron and Slag. The slots on the top right are for upgrades, the only useful ones to put there are ejector upgrades to output the empty cells and the refined iron.
The heat is an entire new energy system that Thunderdark added, and the second image shows you where the heat goes into (the square). In order to transfer heat, you must have a heat generator's square touching a heat acceptor's. There are many ways to generate heat:
- Solid Heat Generator - burn items to generate heat - 10 heat
- Fluid Heat Generator - burn fluids * to generate heat - 8, 16 or 32 heat
- Radioisotope Heat Generator - use RTG pellets to generate heat - 0 to 24 heat, 6 heat per RTG pellet
- Electric Heat Generator - use EU to generate heat (2 EU = 1 heat) - 0 to 30 heat, 5 heat per coil
- Liquid Heat Exchanger - Cool either lava or hot coolant to generate heat - 25 to 100 heat, extra 25 heat per vent
The blast furnace can take a maximum of 20 heat at once, so your best bet early game is an electric heat generator with 4 coils in (which needs 40 EU/t), or a liquid heat exchanger and lots of lava. Like loads of lava, the nether is the best way to keep the supply up.
* Fluids count as:
- Buildcraft Oil and Forestry Biomass - 8 Heat
- Forestry's Ethanol - 16 Heat
- Buildcraft Fuel - 32 Heat
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BTW, what's core.plugins.playerstaker.commands about?
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Almost looks like the camera mod.
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As if I'd ever use Organic Technology.
IC2 crops?
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It's actually not working at all for me right now, probably a bug though.
It's not perfect, but with a bit of (coding) work, it could work really well.
And it still doesn't address having redstone wiring in the same block space as the power cabling.
Unless IC2 adds something similar to Buildcraft's pipe wires, then no, it doesn't.
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With the current cabling system, putting machines of differing power tiers in close proximity is a bit ... clunky, to say the least. Particularly if one doesn't have the spare resources to spend on transformer upgrades, or simply doesn't want to, whatever. With FMP support, you could simply toss a 'cover' block up and stop cables from canoodling.
Painters.
It would even allows us to hide power cabling in a 'wall'. (Yes, I realize that you can just spray construction foam on the cabling, but it's nice to be able to make the block truly look like almost anything.)
Extend the flexibility of blocks that the obscurator can copy.
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No, not all all. It keeps changing, so there's no point trying right now.
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I'd appreciate it, mainly for your electric tunnel bore
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Ask your questions.
Are you planning to update to 1.7.10 any time soon? -
What version of IC2 do you have?