Why does most of the IC2 items show up in craft guide, yet not some like Basalt or Ash? Is it just because they have no recipes related to them?
Posts by Chocohead
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To the FTB Wiki? Yes there are. I need to get around to that
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The booze system can be reworked too. Maybe add ability to automate it, either partly or wholly, and make obtaining buffs simpler. Or add slips of recipes on it that are found in worldgen.
There should be a way to industrially aim to get one specific type, and a way to check the stats of a crop. -
The best thing is that there's nearly 3 times more space on attachments than posts. Thinking about how rare attachments are, an average post must only be a few kilobytes at most.
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How about making it so if you right-click the Redstone Upgrade, it changes it so instead of just inverting the redstone signal, it allows redstone control of the machine it's in? Or make it so when it's in redstone inverting mode, it makes the machine it's in emit redstone too?
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In the the wake of the further development of IC2 (for MC 1.7.10 +) I'm looking for Useless ITEMS which are currently implemented..If you find one,
write a short or long Suggestion
about the future of the object in
thesethis ThreadSuggestion can be to remove it or add new game mechanics to use it or .......
Will gather great ideas and implement (them)over time
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Grammar changes to make it make a little more sense
I could have fixed it for him... i will do it next time
~SpwnX
Since this one is going to be deleted anyways: You say "Items", does that include Blocks? ~Greg
I just took in consideration the "useless" part, blocks should be reworked for more functionality aswell imo ~SpwnX
There are no out right useless blocks like items, just ones which need adding to.
I just tought of "make already existing stuff better" ~SpwnX -
As great as the pump is for making an infinite water source, powered off EU, it is useless (pretty much) to pick up any other fluid. Can it either do this by default or have an upgrade so it doesn't just pick up the fluid below it, but any fluid source blocks in the same pool as the source block below it?
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Not sure why it's crashing then. Maybe someone else has fresh ideas to try?
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Hmmmmmm, last ditch attempt - try using this version and config. It worked for me, so it might work, maybe?
Why doesn't the forum let you upload .cfg files? You'll have to extract it out of a zip instead.
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What are your used item IDs for IC2? A conflict between Greg's Lighting and IC2's is all I can think of other than them just being outright broken.
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What version of Greg's Lighting do you have? You need to have one of the Greg's Lighting Reloaded builds to make it work with IC2 experimental.
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1. Get rid of the industrialcraft-2-api_2.0.397-experimental.zip, you don't need that
2. What is your config file for Greg's Lighting, that is what is causing the crash. I'd bet it's now conflicting. -
Ignoring the terrible quality (thanks OBS), the attached video shows how Thunderdark's fancy new Pahoehoe Lava isn't perfectly logical for cold lava...
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Looks like you have a 1.7 config in your 1.6 world, which would be the reason why all the IDs were the 1.7 names. Your welcome too
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# List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
S:valuableOres=minecraft:coal_ore:1, minecraft:gold_ore:3, minecraft:redstone_ore:3, minecraft:lapis_ore:3, minecraft:iron_ore:4, minecraft:diamond_ore:5, minecraft:emerald_ore:5
}It shouldn't say that. 1.6.4 still used IDs. Change it to:
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What's your IC2 config look like? Looks like you've put "minecraft" as an ore that the Miner should try to mine.
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Might need this post, might not. Best be on the safe side.