No, he's saying that's he thinks it's too expensive for what it does and that there should be a config option to disable the new recipe and restore the old one. Probably.
Posts by Chocohead
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Yay, a pink cable fix bug. Sphax patch update here we come.
Update done and live The cables look pretty swell in my opinion.
Only the GUIs (except stone maccerator and PESU one) to go. -
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Yay, a pink cable fix bug. Sphax patch update here we come.
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I like the idea of there being a way of monitoring steam and heat levels, as well as needing to pump water in like a rail craft boiler. Not too sure on making the reactor's space for uranium smaller though.
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That sounds better.
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So basically what you guys are telling me, is that when you need stuff steal it, but be ready to fight for it. Right?
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don't worry about not knowing how to use em, I got promises from mat and chaos to teach us
Good.
What do you mean ? If it's anything Q-suit related, then think: "GregTech". If it's something Nuke related, also think GregTech. If it's something else, think, rules/mods.
I mean, how can you play PvP when you have to do so much mining to get the stuff. Especially with Gregtech.
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I'm screwed, I'm terrible at both. How does PvP with mods like IC2 even work?
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You mean forest ? Anyway, due to ... the fact they knew I wouldn't gave it up, it's PvP ^^. So more dimensions does not really fit with that ...
So it's PvP now?
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When do we get told the server IP BTW?
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does 112 addons work on ic2 115
I've found they seem to. Might be a few bugs though.
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Oh yeah, silly me. 3+6=9 Duh!
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i have exactly two problem at the moment.
first is the ID list, it is incompatible with some UE Mods, i think Atomic Science was it.
Changed the IDs in the configs, problem solved.
question: is there any automatic way to search for free IDs?second problem:
Code door crash.
sometimes if you destroy the door, the game will crash.
also if you enter a chunk with it it can sometimes crash.
only clientside, so a restart fixes it, but its annoying.
also i have changed the ID from it to
I:blockDefence=4093
I:fences=4094
I:"code Door"=4092
but i dont think this would cause a problemAs long as you don't have any pre-exsisting blocks in any worlds, changing the IDs of items or blocks shouldn't have any effect. It's common to have to change IDs to make mods run alongside each other. I change newly added mod IDs a lot since I have so many running at once. Don't know about the door crash bug though.
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OK then. Is the meeting in 3 hours?
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I've made up my mind, since only 1 other person has decided to join, I will too.
IGN: Chocohead
Skype: I very rarely use now, as well as the fact my mic's bust, isn't worth knowing. SorryI live in the UK so I'd be 6 hours ahead of the server. I know all the mods very well and played on quite a few servers.
Just wondering, is portable teleporters updated to 1.4.6/7 (IC 1.112/115) yet? -
So, today is February 20th, is the server coming online today?
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Which version of teleport pipes? Is it the one with phased pipes?
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Poor you Can you put a link to teleport pipes and logistics please, I think I've found them, but I'm not sure.