Posts by Chocohead

    As for Iron fences, the need to be placed on top of a powered magnetiser, and you need to be wearing metal boots (might not work with other mods' boots, so try iron and gold, if they don't work then it is bugged.)

    The iron fence tower goes next to a magnetiser, so that the side with the 2 white rectangles (which is where the fence should connect to but doesn't :|) is facing it.

    Pulled straight for the API:


    It's working as the documentation says it should. If you have an issue with that you can make a suggestion but otherwise it's not wrong.

    If a miner has no scanner it will only dig straight down (like a Buildcraft mining well does). If it does have a scanner, then the radius is half what the scanner's tooltip says (like the OD scanner will go 3 blocks out from the central column of mining pipes and the OV 6).

    The advanced miner on the other hand won't mine at all without a scanner, and has a 16 block radius for the OD scanned along with a 32 block radius for the OV.

    i conect two generators, testing, to blastfurnace and doesnt work, current heat stays in zero, all generators must produce heat inmediatly when are feeded with corresponding combustible, i saw it in a video rewiev of ic2 machines. it appears that the heat generation does not work

    You have to put iron in the blast furnace too otherwise it won't request heat (unless it receives a redstone signal), which is why the generators still wouldn't generate any. Heat generation works fine.

    nor voltage conversion works through transformers, you can connect directly an out of 512 directly to an electric oven and work, and the damage by bare wires not exist. also i have problems with eu-reader, that not works properly, just read when a machine is in use, if not just insicates 0 in wires, source and the machine

    The energy system doesn't work quite as well in 1.6 and 1.7, so explosions from wrong voltages and cable frying don't happen, as well as the EU-Reader being a little funky. If you update to 1.9.4 or 1.10 it all works as expected again.

    I still think a method for making wire faster would be a good thing. There are dedicated extruders in real life; why not in Minecraft?

    Because you end up with a machine that does one thing and kind of feels redundant. The block cutting machine is very much far from a key machine, and if people want fast plates they don't even use it, they just make hammers. An extruder would fair little better.

    Alternately, how many overclockers does it take to make a machine work 9x faster, and how many transformer upgrades would it take to power the machine at that level?

    6 would make it work ~9x faster, and that'd take ~168 EU/t for the metal former, which considering it's tier 1, would mean you'd need 2. Not ideal as it ends up being just under 2x more expensive per plate/wire/whatever but it's going to do it a hell of a lot faster. You could even work around it with some energy storage upgrades, you could probably get away with it being tier 1 (ie no transformer upgrades) if you supplied it with multiple packets of energy per tick.

    Alternately, do you have a bank of metal formers in your workshop in minecraft, and if so, do you find that level of repetition enjoyable?

    A bank of machines is not a workshop at all but a factory, which I find a fun project to build. IC2 as a mod works well in factory type situations as slightly overclocking lots of machines is the best way to go about speeding up production without having insane energy costs.

    Repetition is crafting it all by hand which is absolutely no fun at all, not least because of all the times you'd have to empty your inventory out. Advanced Machines did have an upgraded form of each mode of the metal former (like the induction furnace is to the electric furnace), and I'd say if you wanted any kind of upgraded form you'd want something like that rather than another slow, low tier machine.

    Overclocking combined with just making more machines makes the process much faster. To make doing it manually better is strange and backwards logic compared to the rest of the mod.

    The hammer should really take 2 ingots per plate, and the only reason it likely doesn't is it'd make early game too expensive.

    Can any other type of steam producer be used instead of the IC2 Steam Boiler then? Like the MFR Steam Boiler?

    Nope, the Steam Boiler produces ic2steam or ic2superheatedsteam and the only thing to accept that is IC2's Steam Turbines to convert it into KU. Oh, and the Condenser accepts ic2steam if you want to turn it all into distilled water directly.

    Circuit Breaker: Receives energy, reads how much was received, then sends energy. If too much is received, do not send energy and stop receiving energy.

    Could probably be done somewhat like a storage block, so that if the input is too large it stops outputting energy.

    Fuse: Receives energy, then sends energy. If too much was received, explode in radius 0. (not sure if wires work this way)

    Cables do this anyway

    MOX acts very differently in fluid reactors than normal ones, so a design not working in one shouldn't immediately means a bug. But if it works in game but not in the simulator that suggests it's not simulating properly, which as they work differently is not surprising.

    So may I set this paramenets and don't change in the future in my world?
    If I leave them everything will be ok, right?

    In future you can always set it back to 0 if all the chunks in your world have been retrogen'd. Shouldn't hurt leaving it at 16 though.

    When my world will generate IC2 Ores once again using retrogen, how it will works?
    IC2 Ores will be generated by replacing stone rocks or may be filling empty space?

    They'll replace only stone, just like the way it works generating a completely new chunk (you never see ores in gravel for example).