That's one way of putting it, yes.
Posts by Chocohead
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man i got a bug that SEEMS to be relative to your fastcraft. i have put the crashreport in the attachment. i'm not the one who meets this bug, so i can't give you any information except that crashreport. i'm asking the one who posted this bug for more detail howerver, if you need it.
EDIT: if this actually has nothing to do with your mod, i'll apologize. i don't really understand either java or Minecraft.
Do you have CoFH Tweaks as well as Fastcraft? That's the normal crash that seems to happen if you do.
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Emphasis on quiet.
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Even better than wobbly words, low quality pictures you've got to pick based off what's in them. Which you also have to do every time you search something if you're not registered too.
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Making it official would just mean opening Speiger's code up to being able to be modified by the IC2 team, which when there's experimental to be worked on as well which Speiger wouldn't really mess with, I don't see where the changes or benefits would be. Apart from people actually finding the right classic instead of Immibis's older, slightly (being nice) broken one.
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The captcha is a tick box but the text above says it should be a wobbly word test.
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Can't help but think that imer might need to tweak this now.
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It would be awesome that you can use the umm... the mod that has the helium and NaK coolant cells and use helium in the reactor
You mean we could use the helium you get from running the Gregtech Fusion reactor in an IC2 Fusion reactor?
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In the curse site there is an open source forked and updated version of electro magic tools that still is being worked on. http://www.curse.com/mc-mods/minecr…tro-magic-tools. Check it out
Should probably put some indication of that on the Electro-Magic Tools thread, especially since all it's download links 404 now.
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Put electro magical tools on the list, the author stated on the minecraft forums, he dropped it in favor of a RF-based rewrite.
Zuxelus hasn't been on in nearly a year
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WTF with beta? Can you fix?
http://pastebin.com/S96HYn2xZuxelus hasn't been on in nearly a year, so it's unlikely it will be. Either drop Ztech or use an IC2 build before 767.
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There's a point where despite processing more items per tick, you're using masses of power to do so. The percents stack really quickly, 8 might be more expensive but if you're going past half a stack then it's going to be more expensive too.
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You're wasting power to achieve nothing after ~12 in most machines, we should let people do that. It's their problem if they think using a whole stack is sensible or productive.
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With needing coolant now, a lot more effort does have to be put in, as well as a canning machine, macerator, metal former and some form of distilled water production.
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That's foolish, as our upgrades are designed to be stackable to increase the effects as much as the user chooses. Making power is meant to be the true restriction from having too many, not the actual item cost.
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Code
reactor = ((ic2.core.block.reactor.tileentity.TileEntityReactorChamberElectric)ItemCard55Reactor.getReactor(worldObj, x, y, z)).getReactor();
From the source, guessing something changed in IC2 at some point. You'll probably want to post it here though: [Addon] Nuclear Control 2 -
Did you put vents and provide power to the condenser when it was there?
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How does it tell when a tree is a tree? Will I accidentally flatten my log cabin? Does it have a maximum range/size?