Posts by Chocohead

    Good day, could someone explain to me why plasma launcher fully functional, but doesn't have proper localization and recipe?

    Because it's not fully functional? At least, the power it fires with is dependant on the angle it's fired at, it doesn't always shoot a beam out, and has issues exploding in water if there's other things near by that are effected by the explosion.

    Thunderdark added it just be before he disappeared moving house, so it was never finished.

    Both Advanced Solars and GraviSuite have items that can't be crafted when on a server, because of IC2 changes so that all reactor components are crafting with a damage value of 1. Until SeNtiMeL comes back, you can use the following to fix them.

    Because I'm nice, there are multiple options to achieve the same thing:

    • IC2 Only Method
    • Uncomplication Method
    • Minetweaker Method
    • Fixer Mod Method
    1

    Installing
    You only need to copy the industrialcraft-2-2.2.xxx-experimental.zip\assets\ic2\config\shaped_recipes.ini file, and put it in a folder called "ic2" in the normal mod config folder. You can then put the lines below anywhere of the file, but putting them at either right at the top or the bottom is best, because everytime you update IC2, if the update contains any recipe changes, you'll have to do the process again with the new shaped_recipes.ini file. A little imperfect, but for most builds you won't have to, and you can always use another one of the methods instead if you really don't want to bother.

    Advanced Solars
    Only the MT Core needs a recipe changing:

    Code
    ; Fixing Avanced Solar Panels
    AdvancedSolarPanel:asp_crafting_items@12 = "GRG|G G|GRG" G:AdvancedSolarPanel:asp_crafting_items@5 R:IC2:reactorReflectorThick@1

    Gravisuite
    Both the Engine Booster and the Cooling Core need their recipes changing:

    Code
    ; Fixing Gravisuite
    GraviSuite:itemSimpleItem@6 = "GPG|COC|PVP" G:minecraft:glowstone_dust P:IC2:itemPartAlloy C:IC2:itemPartCircuitAdv O:IC2:upgradeModule V:IC2:reactorVentDiamond@1
    GraviSuite:itemSimpleItem@2 = "CHC|PIP|CHC" C:IC2:reactorCoolantSix@1 H:IC2:reactorHeatSwitchDiamond@1 P:IC2:reactorPlatingHeat I:IC2:itemPartIridium
    2

    Installing
    You need to get the Uncomplication Addon. To be warned, this addon does lots of other things, such as replacing plates/item casings with ingots, and restoring the old E-net. For the sake of this, I'll show you how to disable all the other changes, so you can just use it to fix the recipes.
    In the
    Uncomplication.cfg file:

    Now, go to the Uncomplication-Replacement.ini file, and remove everything from it apart from the top 3 lines. For each mod, add the lines in this file.

    Advanced Solars
    Only the MT Core needs a recipe changing:

    Code
    ; Fix Advanced Solars
    IC2:reactorReflectorThick@0 = IC2:reactorReflectorThick@1

    Gravisuite
    Both the Engine Booster and the Cooling Core need their recipes changing:

    Code
    ; Fix Gravisuite
    IC2:reactorHeatSwitchDiamond@0 = IC2:reactorHeatSwitchDiamond@1
    IC2:reactorVentDiamond@0 = IC2:reactorVentDiamond@1
    3

    Installing
    You need to have Minetweaker for this method. You need to make a file in the scripts folder it will make when it's first run, then you need to make a Fix.zs file. The name doesn't especially matter, but the extension does, make sure it's zs, and Notepad doesn't turn it into .zs.txt ;) For each mod, add the lines to this file.

    Advanced Solars
    Only the MT Core needs a recipe changing:

    Gravisuite
    Both the Engine Booster and the Cooling Core need their recipes changing:

    4

    Installing
    Simply download the mod from here, and put it in the mods folder.

    Advanced Solars
    Automatically detected and fixed.

    Gravisuite
    Automatically detected and fixed.

    Steam setups aren't that unreliable, but if you've not got that much refined iron then biogas would be the best way to go. Also, it's much easier to expand the biogas setup just making bigger crop fields and more fermenters, expanding steam setups can be more awkward depending on how you pipe the steam into the turbines.

    Well, the available options you've got for lava power gen would be...

    1. Geothermal Generator
    2. Liquid Heat Exchanger -> Stirling Generator
    3. Liquid Heat Exchanger -> Steam Setup
    4. Liquid Heat Exchanger -> Superheated Steam Setup
    5. Liquid Heat Exchanger -> Biogas Setup

    Like you found, 1 and 2 produce the same amount. 3 will produce more, but if you were going for that then it would make more sense to go all out and do 4. Both do carry the issue of having the running refined iron cost of turbines (but they do last an IRL day each, so it's not that high) and the potential to screw up and lose distilled water, but refined iron is cheap if you've got a quarry of some sort and automated blast furnace setup, and solar distillers can be used to top up the steam generators if they do lose a little when the chunks first load. 5 is the most interesting setup in terms of range of what you have to do. You'd need an automatic crop farm, and automated macerator -> canning machine with pump to produce the biochaff, which would hit the overall net gain of power, but even with that I'd say it would be better than 3, potentially not than 4 though.

    I'd say it's down to whether you want a reliable setup of 5, or a probably higher producing 4 but with the running costs of refined iron over time.