Posts by Chocohead
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resistance is also useless because of http://bt.industrial-craft.net/view.php?id=1608)
Not necessarily, I've been having them with some of my higher tier crops. -
Well, it happens, but it was only designed to temporarily. That was temporarily about a year ago. Until Player finally gets enough time to finish what he started, you can use this addon: [1.7.10] Uncomplication, IC2Classic E-Net to fix it.
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IC2 can do up to 1 bucket a tick with fluid regulators, no need for other mods. The steam generator auto-ejects and the turbines accept fluid ejector upgrades.
Pretty sure fluid distributor can output as much as is thrown into it as well.
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Because that's what's doing it. Or at least that's what is throwing the exception trying to add it's recipes.
It's already on the Github with people who have the exact same world loading problem as you with Gregtech: https://github.com/rwtema/DenseOres/issues/75
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Personally, I think that Plutonium should be taken out of depleted MOX. I feel that it could fill a larger role later on
MOX uses plutonium, so getting it back at the end makes sense. MOX converts your U-238 to plutonium essentially.
You've also yet to provide a name for your new fuel
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Not sure why you'd want to stick with 1.7.2, but that crash looks a lot like you're missing the ejml library IC2's meant to download when it first starts.
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Probably. If he's not coming back he's not getting it either way
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It's a shame they haven't added any more component or fuel rods. Would love getting into building more reactor designs. However the design list found at page 6 can't really be optimized much more than they already are
It was always a problem that people would rather just use the best solution rather than inventing their own that is most likely not as good. MOX was designed to be more flexible, getting a 5x5 MOX reactor sure is interesting, but the power to resource ratio is often too high for people to feel it worth it. Maybe when the lithium and tritium fuel rods actually do something they'll be something new and exciting with reactors. -
That's Dense Ores screwing up.
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Asielib is the one complaining it's missing, it must still be using GT5.
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Zuxelus was last on Wednesday, December 3rd 2014, 7:00pm, the fact the mods even work at all is impressive. But they're been abandoned and unless someone else continues them (it is open source) you're not going to get a fix.
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gregtech_1.7.10-5.04.02.jar is really old now, 5.08.24 is newest from here: [GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Finally a real endgame! Now new: Achievements! and that would almost certainly help.
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If you're just adding them as an end user, then yes, you have to modify the config files in the IC2 jar. If you're making an addon then you use the API.
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Sounds a lot like AE. The closest we've got is the personal safe, but that can't be moved unless it's empty.
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Sorry to burst your bubble, the Q-helmet already does underwater, the chestplate provides total invincibility, the legs already make you run fast enough and the boots already protect from all fall damage.
Iridium is really easy to find as long as you find a dungeon.