Help! I can't take carbon canoe! And I can't use it after leaving (rshift). What should I do?
Try relogging, IC2 boats desync you if you move about in them for anything more than a short distance.
Help! I can't take carbon canoe! And I can't use it after leaving (rshift). What should I do?
Try relogging, IC2 boats desync you if you move about in them for anything more than a short distance.
Why do we even bother showing every possible fluid in a universal fluid cell? Rather than splitting it into a separate tab, it should just show the empty universal fluid cell and nothing else IMO.
Well, there's the fluid regulator/distributor, and the sorting machine, so there is only a method for moving items and liquids about left. You can always chain said machines for form pipes, but that gets stupidly expensive very quickly.
It was never designed to leave you with being able to generate power for free early game though. The geo-gen getting a nerf needing the metal former was evidence of that. For too long people just accepted that spamming solars when they just took 2 cables instead of circuits was the right method of power generation. With the heat and kinetic mechanics coming in, it always was planned to remove direct fuel -> EU, the solid heat generator replacing the standard generator was meant to have happened by now, but Thunderdark was busy with real life stuff, and Player was pre-occupied with other stuff as well, along with fixing the E-net.
Player's idea makes sense from a texture dumping view, but does have the issue that the icon names would have to be worked out so that they showed the correct name, but would link to a completely different file name. Doing this seems unnecessary when we're really not that short on textures for everything at this point, and there'd need to be a lot of deep changes to how the items are shown.
Seg's makes sense from a logical view, but would involve renaming everything that we already have, granted that'd have to be done for Player's solution too.
Looking at it however, the wiki seems to scale down the 48x48 images to the current 32x32 crafting grids much better than I'd expected, so we'll probably just keep with having images named Grid_*name*.png, just uploading 48x48 in the future rather than 32x32 that most of them currently use. Having old block images as well as new ones still raises an issue for naming overlapping (so Machine -> Basic Machine Casing is fine, but Diamond Drills wouldn't), but having Grid_*name_Old.png would fix this, and I guess I can be lazy and keep those as 32x32, unless I find the time to manually dump all the old textures 48x48.
Well, the recipe for normal windmills was commented out 70 builds ago, so they kinda do replace them. The normal windmills suffered every other green-gen's problems of being spammed up to the point where massive amounts of EU could be made. The KWGs avoid that by having big areas of effect on each other if they're too close.
Found a new crash using fastcraft in my modpack "Industrial Age The Turning"
possibly related to mekanismCrash Report: http://pastebin.com/EEz6a95z
Fastcraft doesn't work with Cauldron
Ahh yes, it added corn for popcorn too. XYCraft counts as vapourware now, as it's pretty obvious Soaryn's never going to release it again.
Redpower never had herbs. There was flax for growing string, but that really didn't look like a herb.
XYCraft did have henquin, which ironically also was used to make string, and that had a herb like texture.
Doesn't really solve it though, as no matter what the damage on the LHZ, the lapis block would just completely recharge it. It shouldn't be a very hard thing to fix though, as it is just a recipe.
Rule enforcement hype?
Extra Utilities, hence xu_
Not if you don't right click on a block
By the way, do you have any reason to use colored fonts? It gets obnoxious when quoting.
It works fine (ish) on the normal black background, but with the quote boxes being white, it's only the default white that adjusts to not look weird.
You have to actually use the tools for them to recharge and use the advanced batpack's buffer instead of it's own.
Look at the download page that was 1.4.7 (that was my source)
1.4.7 was an IC2-lf build, and if you count those as not testing, the last stable build was 1.6.2. 1.4.5 I know was fully released, I think it was IC2 1.115 or something like that.