I did, but now it's normal eu from batbox.
Posts by malcanteth
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Been there. So lovely^^
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I'm fine with a single inventory. If you want to move my base, you better move the whole continent, because it is attached to the land it stands on.
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Currently unplayable due to horrible lags. Requesting restart.
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Wood and stone tools are nerfed to allow for the existence of flint tools (I usually go straight from wood to flint, redundant but not really any more difficult). Vanilla iron tools were not nerfed, and if they were, it was to make you want to use greg's meta tools (instead of making an iron pickaxe in one go, you make the tool head, and then put it on a stick).
I made greg's iron pickaxe and vanilla iron pickaxe. Vanilla one is better. Greg's iron pickaxe was unable to mine UB stone and broke in almost no time.
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Let me in, I want to do some beta.
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Does "Cogs" mean "CotM by Deatrathias"?
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!science!
new device: (multiblock) industrial kettle
used for extracting tallow from meat, cooking soups.new device: biodiesel reactor (recipe includes chem. reactor, 2 pumps, centrifuge)
used for making raw biodiesel from seed oil (or tallow) and ethanol
8 seed oil + 1 ethanol -> 8 biodiesel + 1 glycerol (catalysts: H2SO4, NaOH or KOH - 1B of each per 64 reactions)
Raw biodiesel should be distilled before it become actual fuel.I scrapped the idea of electric/industrial fermenter. Maybe I'll do electric brewery instead. Still waiting for GT to
steal some perfect codecalculate balance according to it. Maybe I'll have to make an advanced chem. reactor and recipe for dynamite from glycerol if Greg would not do it. -
Treecapitor makes automated tree farms much less valuable.
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Why I don't try to update mods with Russian. :\ See if you can figure out what program I'm using, and what mod this is.
Nuclear power? Please, do it! It is the best addon (after GT, ofc) ever! Let me know if I can help you somehow. -
Actually he wrote:
I've been waiting for such feature like tywo years long. Is corovan robbing planned too? -
Lemme translate that for you:
A small suggestion: an electric lighter (like flint&steel) which needs to be filled with some sort of flammable liquid. -
A way of being able to burn Creosote Oil? Or how about a config option to add other mods fuels to burn?
Post this request in petrogen thread and I'll implement it soon. -
All seems to be good Another old time mod if you have any desire to update any more: [Addon 1.112] Petroleum Generator 1.2.1 - burn baby burn.. for EU!
Whe would anyone need it when IC2 has its own semifluid? -
You'd probably also need some JVM flags to make Minecraft ignore the changed/invalid jar.
Back in my days it was "remove Manifest from minecraft.jar". -
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I would do, if par say, IT WAS UPDATED TO 1.6.4
Same here, but with 1.7.2 instead. -
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BA finds a crucible in CrafterOMany's base for alchemy. BA, doing the proper thing, puts a single block of TNT immediately adjacent to it (or on top of, if the TNT would fall when activated), lights it, and carries on with his day.
BA finds my base, a large box of warder stone, glass and doors. He sets up a nuke. It's not very effective... -
As for golems, they caused major lag on my server back in 1.4.7, when you have a large field of wheat automated with golems.