Updated Spreadsheet with worldgen mods required to start server
Is highlands still an option, or are we not having it?
Thanks for the spreadsheet!
UB and PFAA have about the same Worldgen time (PFAA might be a little bit laggier, but not that much). I would disable GT Granite Spawns (and use PFAA to spawn it) to save on Worldgen Time.
We could pregenerate a ton of terrain using MC-Edit, so that everything 2500 Meters (= 5000x5000) from Spawn is already generated, and nobody causes Worldgen Lag in the beginning. Also a Rule about not discovering new Areas without asking all other currently online People before, would be good.
I would love to try PFAA, so I am leaning towards it still. What I of course could do is generate even more upto 10k away, downside is my crappy internet upload speed but that should improve in a couple of weeks 
Also, NEI. I am not playing GT without NEI. (And Unidye won't be updated without NEI...
)
Well... NEI does not concern world generation so I did not include it
Sorry for my repeated dPosting 
I am running this list (0bv 1.6.4, but 1.7 shouldnt change too much):
SNIP
Thoughts So Far:
This pack seems to be quite nice. That's it. No problems, nothing wrong. It has a good feel and I would definately reccomend this for 1.7Kirara. It consists of most of the suggestions and honestly I love it.
Looks like this pack will be like 90% of yours 
@Thaumcraft,
The poll was supposed to help me decide but its a tie at the moment. The positive point is that no one selected the 'no is op' option. Thus, I suppose we can add it with down tweaked dungeon loot.
@Hunger overhaul,
I think we will not include it, I myself think it would be fun to have some added difficulty but others seem to really not like it.
@IguanaTweaks,
I am interested in it because of the encumbering effects, but it seems a lot of configuring to get right. Leaning toward not including it.