Posts by invultri


    looks like varin and tezzeri found a intresting bug on Mars
    if you die there you respawn on mars so you die again and again^^
    can you fix this the same way it is on the moon so if you die you spawn in the overworld?


    I can fix it by nbt editing the players file ... do you want me to do that? it would involve restarts and things like that ;)

    I've voted pro-Thaumcraft. Why? Because of the following:


    It is very scientific, and science even though being about magic is still science.
    Generating Matter using it is even more difficult than UUM, since you need a whole new contraption depending on the Output.
    The Contraptions you can build in Thaumcraft are very complex and fit very well to the aspect of making Factories.


    Oh and I pinned this Thread to the top.


    @TC, looks like you broke the tie again ;)
    @Pinned, even more exposure! Thanks, now I really have to make a decent modpack.

    +1 for gravity mod, although I don't know if my opinion counts.
    Also, I'm kind of against ProjectRed, it just ruins vanilla redstone and all of it's challenges. Rather than coming up for awesome designs for RS Nor latches or whatever, you just craft a block.


    We only have the wires and the lights planned.


    @Gravity mod, it looks fun and does not break anything (of course the trolling potential is falling under rule #1 :)). If it gets updated we can put it in. HOWEVER, do note that this will remain a manual modpack and I want to keep the count of mods managable.



    I'm new and MIA but, if I remain white-listed and my opinion counts too:
    Please no biomes mod.....1.7 kinda sunk that ship.


    We are only looking at biome mods that alter the terrain below the surface.


    @Steam reactor
    That config is indeed not working as it IS enabled in the current kirara. Also if Linus will port the advanced reactors mod we will be using that as well.


    I saw some comments on reddit that said if you remove a mod from 1.7, it shifts all the block ids down. In case you didn't know, I thought you should. What would this mean for the server? Would we have to have a 'test day' or something, to see which mods work before we start the server properly?


    A test day would be nice, there it will be creative and the players will have the task of breaking the server :) As for the id shifting, there are no block ids on 1.7 as far as I know... they are all string based identification now, I could be wrong of course.

    +1 for FFA dimension(s). I suppose Moon can be civil and Mars FFA, although I wouldn't mind if they were both PvP. Nether is also a fine candidate, to make it a bit interesting for those who think lava is some kind of fuel.


    I said Mars explicitly to not force the PVP on anyone and still allow for no-air / low gravity basis for everyone. Nether should be accessible for all under normal conditions as well, Kirara is mainly a tech server with the focus on building things.


    Mars FFA, the point would be here that you are allowed to nuke other peoples basis, which is strictly forbidden otherwise by rule #1
    @QCraft, indeed oregen would be disabled and it would allow great flexibility. The other servers would just not be accessible from the outside, testing needs to be done on what happens when you log out on such an internal server. I am actually hoping that non existing items between worlds would just go *POOF*, this will make it the players responsibility.


    Making the moon a FFA would be pretty cool. Guess people need fortified bases there or something.


    What would qCraft be used for? I'm not a huge fan of the mod.


    It would be used to add portals to other servers for load balancing / magic playground.



    Easy answer to an easy question: cut it. As people have said, it will be more of a hobby mod rather than anything serious. Honestly if you think thaumcraft is a cant-go-without mod for a gregtech hardmode server you are in the wrong place. We will add it later of course.


    Correct, we will just start without TC.

    Then just ban nether portals in said dimension. You are the owner, aren't you? And with that dimension idea, why not have a war dimension for people who want pvp? You could get as deep as you want with allowing certain mods and rules in certain dimensions.


    BA is right, it will be pain to get the administrative tools up and running.


    As for PVP: How about making mars a FFA ?


    AND:
    https://sites.google.com/a/eli…i/qcraft/blocks-and-items


    There are some options into that, if inventory moving can be disabled (or nothing bad happens when you move items that do not exist on the target server). Not only to allow for a magic world but also for load balancing reasons. For a load balanced world inventory keeping would be allowed. Portals will of course be an admin only tool.

    I have learned one thing from the owner of the server.... If it violates rule #1, its not happening. So if you kill a person for doing something, or set a tnt block directly adjacent to a magic thing you've worked hard on, it violates rule #1. So any block you put effort in. Besides, whats the chance of you finding an magic thing in my base? None, because I would had put it at bedrock under the ocean where nobody would ever find it.


    And BA finding my base guilty of alchemy would be ironic, as his name literally has alchemy in it. And I don't like TC's idea of alchemy, I like the transmutation circles.


    Correct. Setting of TNT in other people basis would fall under rule #1. We either agree to have thaumcraft or we don't, I would just not use it until the fusion reactor is purring. The "best" solution to bridge the gap would be for me to do a lot of work and investigating:


    1) Install mystcraft, but do not allow players to use it.
    2) Set up portal to another overworld-alike dimension, modified so you will loose all your stuff once going through it.
    3) Set up another portal to go back to the overworld.
    4) Investigate to allow only certain mods in certain worlds
    5) Allow thaumcraft and only thaumcraft (+other prettifying mods) in new dimension
    6) Allow everything but thaumcraft in the overworld


    7) Conclude that it will not work because people can circumvent protections via the nether. Thus an investigation is needed to ban all dimensional crossings into and out of the thaumcraft dimension.


    8) Conclude that it would be easier to just run 2 instances of minecraft + forgeirc to accomplish the above. Not that I have the server capacity for it, unless minecraft 1.7.4 has a totally and fundamentally changed architecture.

    The amount of players on the list is a bit more that the amount of nether portals or online players i see when on. It looks like there are 10-12 actual daily players, or players that have gotten into the steel age. Whats with that?


    It is waiting for the reset and real life that is accounting for player absence. For me it is moving to a new house so all my not money making time is going toward that. I am hoping that Gregtech will tomorrow or in the next week so I can set up the new server in my vacation :)


    The manual modpack assembling is fully intentional, its the first "filter" to be admitted to the server :)


    If we were like active 8+ people that are interested, pvp would be a viable option (in groups). Also, something like Twilight Forest (with nerfz) that is a pure fun thing that doesnt break anything and is not usable as a shortcut or anything would be amazing.


    I was actually reviewing that hardcore ender expansion, that looked like it could fit in to give that extra adventure boost with the additional benefit of having more end to go around.


    I was thinking of a community inter dimensional teleport hub. Also, the siphon makes things a lot easier early on. I will not use it for the progression on K2 :)


    On Thaumcraft:
    I agree with BA on this. The only reason that I will add it is because the majority of players ask for it. In my opinion Thaumcraft does not really fit the vision I have for the server but it will not upset it to much either. As to changing it it make it actually fit the IC2/Gregtech techtree seems undoable, they are fundamentally different mods providing a different playing style. Me adding some fancy materials will not make a difference to that. The case with Galacticraft was different (where I disagree with BA since I do find that a tech mod ;)), here I had to "fix" the recipes to use proper oredict and remove duplicate machines. The recipes for the Galacticraft in terms of materials were largely unchanged with the exception of the wafers.

    Will this server actually have a centralized community? I've noticed in the current server, there is a lack of a spawn town and no community buildings. There are currently 2 shops and a half ( which is my beer shop) at spawn


    The plan is indeed to have a community town, more details in the op.


    Yep, worldgen is included :D (plus it's apparently faster).
    Adding it to the spreadsheet XD. Should I add AE2 too? It's in alpha, but it'll be a while before the machines are actually reached if we increase power usage, so it can just be used for worldgen currently.


    Also, does this mean that we're not going to go for PFAA, or is that still open?


    In my opinion PFAA is also still open. As for AE2 ... sounds fine to me, we mostly run bleeding edge anyway :). However, thermal dynamics should be ready as well due to the different game mechanics.