Posts by Kye_Duo

    I still want some kind of real life geothermals, where you place it on a "crack" (which leads to earth's inner crust) and uses its heat to generate energy.

    Those inner crust holes would either be naturally generated (lava pools with some fancy geisers, and upon drainage you can see something different on the bedrock) or dug with a special miner and iridium drill(s).


    Lava would still be able to burn, but in conventional generators or semifluid one (lava is 100000 times more viscous than water).


    actually, that depends on the lava. some types are very viscous, others...not so much.

    Transformers? Do you mean the engines or the actual blocks? If you mean the engines, then no. You can upgrade them, but to another tier of it. Like, you to make a higher tier of an engine, you need the lower tier of it. HV needs MV, MV need LV, and LV is a different recipe. All of the block recipes will end up like this.


    why? It would make some sense to do that with power generators, but not converters.

    I think Industrialcraftneeds some things in the world which are capable of doing certain interactions with the world. In other words Robots. I would be happy that if you add them that you add Lua(Computercraft) support for programming.


    go pickup the open periph add-on for CC, it has robots. WITH LAZERS!

    Replying to OP:
    1. LV Is fine and the name is unlikely to changed. Also, Although the type is "Power" It is measured in Watts and Wattage, so it would be LW not LP.
    2. THE E-NET IS CURRENTLY NOT COMPLETE AND SO FEATURES LIKE THAT WILL NOT BE REMOVED!!!!
    3. The Crop system is currently, if I am correct in thinking this, being redone by Minalien for us. No idea what he/r plans are for it though.
    4. Iridium in located in dungeon chests is temporary and will eventually be changed. It is not super important right now though.
    5. I do agree with you on that bit though, the numbering is a little Odd. Although, Scrap does need a major buff currently since 5 Million blocks for a full quantum suit is just... EHH. Perhaps using denser materials like Gold or Uranium could yield more Amplifier.

    I also have a few ideas for making uranium byproducts more of a pain, such as making them only containable in Lead Crates or a fair bit underground. If the item comes into contact with lava or fire a block of molten uranium could replace it. Not sure how despawning the item would work though.

    3. If only it could be made compatible with forestry and let you get pollen from bees that could be manually used to crossbreed plants.
    4. glad to hear that
    5. perhaps a scrap gen rate setting the config file? this way servers can set it to low (or even turn cobblestone->scrap off) to counter cobblestone generators in MP.
    I just wish the quantum armor could be used to counter the radiation better, right now it is a pain. any thoughts to a Geiger counter? that way we'd get some warning before getting burned.

    Yeah, that's not good. I looked around the Nether for about 45 minutes, and couldn't find a single block. I previously hadn't explored very fall at all, so I'm positive I generated new chunks. I'm wondering if the ore is actually spawning naturally?

    As far as heating up a boiler with Ethanol, that's pretty crazy. I prefer to use the largest size high pressure boilers, so they run easier long term. It takes ages to make that much ethanol!


    start with an full size LP boiler as it will consume far less than an HP boiler in both heat up and while working to get started on your ethanol production. I managed to get going quickly and I will have to expand my production once I get to 1.6.4 (from 1.4.7), I'm going to need a LOT more stills....wish they moved faster...I currently have 5 stills going near full speed all the time due to the 3 tree farms I have going. I will prob get an increase when I get to 1.6.4 due to the walnut tree farm saplings being average on the sappiness, and that will take more than 5 stills to keep up with the biomass production.

    How often do you let your food bar get so low that one steak can't fill it? That's why I advocated one steak, or specifically, food equaling one steak. After that, though, I said it would be even better if we could fill a single can with up to 20 food points (a full bar) and then when you eat the can it fully restores your food bar and removes that much food from the can, allowing you to compress your food (2.5 steaks would fill a can) without wasting it. This seems like it would be easiest to achieve using liquid mechanics, but this is very much not appetizing... though that could factor into a balancing mechanic. Maybe canned food restores hunger, but not very much saturation (because it is nasty nutrition paste, or just because IC2 canning's liquefying processes zap some of the nutrients from it).


    soup machine! then the canning machine puts the soup/stew into the can.

    I very much liked the suggestion to make canned food require multiple food items to make i.e. one steak will fill a can, but it would take 2 carrots. Or something similar. That way cans are a compact way to carry food.

    What about having cans with damage values? When you "eat" one, it takes out enough food to fully restore hunger, and leaves leftovers? Then cans could have enough food to fully restore hunger, but not waste any if you eat at half hunger. This could also allow you to refill cans a bit at a time.


    one steak? I want at least 2!
    I want to compact my food.