I might be able to, but I think that would require a rewrite for the pipes. :\ Anyway, I haven't implemented pipes back in yet, so, I'm not worrying too much about this yet.
why would making them work with BC pipes require a rewrite for the pipes?
if you could make them work with the BC pipes as well...you'd have a serious leg up on the old way especially if you added a BC pipe that routed by color like the diamond pipe and not the dizuli pipe
Giant multiblock windmills, proper (realistic) water mills [thus also giant multiblock], multiblock modular solar panels, realistic geothermal (aka use core's heat for EU)...
yes....but creating a whole new power grid system (or just updating it) would be more work than using two (three) that you already are using in the add-on
check your settings for the conversion ratio...make sure they aren't set to a 2:1 rate and check the default config settings no...no pipes...I think we have enough especially since there is talk of the BC team adding in a liquid diamond pipes
looking at the code....I think you should look at the default values for the conversion ratio....maybe it is just you have it set to a 2:1 ratio btw, the stock wooden pipe caps at 32 MJ/t
which is not storing energy? the Pneumatic generators? if so, they really don't have to. they just need to output the proper EU/t for the input MJ/t. wait! did you make it so the engines now pass through extra EU/t?