WOOOT!!!!!!
now its just getting the GUI for the adjustable engine to actually adjust the rate right?
and the RF engine (but that can wait)
Meh. All that can wait I guess. I can always do them next time.
WOOOT!!!!!!
now its just getting the GUI for the adjustable engine to actually adjust the rate right?
and the RF engine (but that can wait)
Meh. All that can wait I guess. I can always do them next time.
I want do know, if you can gave me the download-link , for your mod ??
I want to know if it crashes or not. If not I put it into my DNS-server
I want do know, if you can gave me the download-link , for your mod ??
I want to know if it crashes or not. If not I put it into my DNS-server
Yeah, the download link is this. I'm not really sure if it'll crash on the server side, but it won't crash on the client side. Thats all I know. :\ And, this version only has electric engines working. So, nothing else is working. Sorry. In my current dev version however, almost everything is working.
no problem. I test it if my server runs again.... mekanism is crashing my server....
no problem. I test it if my server runs again.... mekanism is crashing my server....
Okay. Sounds fine I guess.
What? I thought this was never possible? (Wrong ratios. I know this and we are trying to fix the problem. AKA my stupid mistake.)
looking at the code....I think you should look at the default values for the conversion ratio....maybe it is just you have it set to a 2:1 ratio
btw, the stock wooden pipe caps at 32 MJ/t
looking at the code....I think you should look at the default values for the conversion ratio....maybe it is just you have it set to a 2:1 ratio
btw, the stock wooden pipe caps at 32 MJ/t
So, do you know how to fix it? Anyway, I can read the tool tips. It does say they cap out at that limit. Just because I can, I might add in some more pipes. What do you people think? More pipes? And if so, what kind of pipes?
check your settings for the conversion ratio...make sure they aren't set to a 2:1 rate
and check the default config settings
no...no pipes...I think we have enough
especially since there is talk of the BC team adding in a liquid diamond pipes
check your settings for the conversion ratio...make sure they aren't set to a 2:1 rate
and check the default config settings
no...no pipes...I think we have enough
especially since there is talk of the BC team adding in a liquid diamond pipes
Okay, I'll check the ratio when I get home. I'm currently pissing my time away during class. But, but... no pipes? How about another add-on for Transformer Converters? A,BuildCraft|Transport addon? (Probably not though... I have enough stress on me from school and now that one mod by Sentimel(I think its spell't like this?).) I was going to do almost everything Sentimel is doing...
no. no pipes beyond the HV wooden pipe
not unless the additional buildcraft pipes add-on doesn't get picked up when BC gets a good release for 1.7.2
no. no pipes beyond the HV wooden pipe
not unless the additional buildcraft pipes add-on doesn't get picked up when BC gets a good release for 1.7.2
Which I doubt will happen.
Fuck it all. I'm going to try implementing RedPower's bluelectric wires and some machines in this mod. I hope I don't get any legal threats. -_-
what would need blutric wires? if you want you can just make the machines take EU, MJ, or RF...then you don't have to make your own power grid
what would need blutric wires? if you want you can just make the machines take EU, MJ, or RF...then you don't have to make your own power grid
As you said yourself, coders are lazy.
yes....but creating a whole new power grid system (or just updating it) would be more work than using two (three) that you already are using in the add-on
yes....but creating a whole new power grid system (or just updating it) would be more work than using two (three) that you already are using in the add-on
Meh. If I could update the mod to 1.4.7, it should be pretty easy to update to 1.6.4. I'll probably make a separate add-on though.
I hope this machine will work!
When transforming power, you obviously need to use an illogical power source to bridge the gap.
When transforming power, you obviously need to use an illogical power source to bridge the gap.
How so?