So, after what seems a lifetime of waiting, the mod is now back in development! Developer access to the github is available!
Posts by Celant
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I think I prefer your suggestion for now, gonna add a fixed energy loss, and maybe some other stuff in the future, good news, version 1.0 is hopefully going to be ready by tomorrow!
Except that calculating sunlight requires spherical geometry. Anyway, a power transmission system would probably involve lasers, so there would be no spread. The energy loss would be a fixed amount based on the conversion and some slight increase based on the properties of the substance transferred through, (opacity, density, ect.) anyway, a mostly fixed loss would be useful for this sort of purpose, so that it becomes a reasonable alternative at extreme range, but very impractical over relatively short distances. -
Is there something supposed to be hard to understand? What I see is just basic spherical Geometry, nothing what causes headaches like sunlight for example.
Wait, Gregorious, you understand the mathematics behind it? Could you do me a huge favor and put it into understandable Java code for me? Seeing as I don't understand it... It would be a real help
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-SNIP-
Congratulations, you have successfully made my brain ache... It might take me some time to plunder over that
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Try GregTech
I suggested those months ago to vanilla IC2, Greg added it, but they're ... kind of UPOh fair enough
Quoted from "Celant"
The battery is a Modified Tier 3 device, so it has a max transfer rate of 1024 EU/t. The teleportation, because I agree it would be Overpowered, will have a 50-75% EU loss rate, I might even add a energy loss dependent on the distance + a baseline loss amountMy suggestion for how to do the calculation for energy loss, How about do it in a realistic manner?
This will point in a specific direction, and, rather than having an energy loss, Have an energy spread. You do this by having it project in a cone (maybe some sorta upgrade to narrow the cone). Any receiver in the cone will pick up the amount of energy relative to the area of the cone at that distance (and then prevents any receivers "behind" it from getting energy)
Based on the angle of the cone, you can tweak the energy loss, and the energy loss will increase with distance, though can be countered by adding more receivers (then have the receivers be expensive)
If you want, I can go and determine the needed calculations for making it work at any angle.
A sample however: If the cone angle is pi/12 (15degrees), then here is a table of distance/flux, where flux is in % of transmitted per block (these are rough calculations, can be refined for a bit more accuracy). Also included a 1 degree cone (pi/180)
Distance (# chunks) Flux(pi/12) flux(pi/180)
1-3 1 1
4 0.95 1
8 0.477 1
16 (1) 0.239 1
32 (2) 0.119 1
64 (4) 0.0597 0.895
160 (10) 0.0239 0.35
320 (20) 0.0119 0.179 <-- 82% loss at 20 chunks for narrow, 98+% loss for wider.I apologize about the formatting on the table, seems tabs go poof when posting...
This would then allow for long distance transmission (have whatever is needed for focusing be rather costly) and will have a fairly realistic way of determining power loss.
If you could draw up some calculations for that, I will sure as hell try add that in
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LESUs ? I'd like actual MultiBlock structure (because LESU are UP for now), because these can be cheaper than others devices, but will take some space, so this is kind of a balance you have to determine. I know it doesn't really make sense in SSP/Role Play, but it's cool in PvP
LESUs? I don't believe I am familiar with those
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The battery is a Modified Tier 3 device, so it has a max transfer rate of 1024 EU/t. The teleportation, because I agree it would be Overpowered, will have a 50-75% EU loss rate, I might even add a energy loss dependent on the distance + a baseline loss amount
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Way too much EU to know what to do with? Tired of MFSU's? Well look no further...
I present to you, Extra Energy Storage. For all your energy needs.Lets begin:
Ionising Induction Storage Device
This suped up battery can store up to 100,000,000 EU! But thats not all, it can also keep your items charged as a batpack would do, all you need is to have it on your hotbar and all your electricals will begin charging from it.X Y X
H F H
X Y XX = HV Transformer
Y = Induction System
F = Ionisation device
H = Advanced Control CircuitInduction System:
I C I
W A W
I C II = Shielded Iron Core
C = Induction Coil
W = 60K Coolant Cell
A = Advanced CircuitIonisation Device:
C U C
N O N
C U CC = 60K Coolant Cell
U = Quad Uranium Cell
N = Thick Neutron Reflector
O = Advanced Control CircuitAdvanced Control Circuit:
L A L
C O C
L A LL = Conductive Iridium
A = Advanced Circuit
C = 30K Coolant Cell
O = Control CircuitControl Circuit:
C R C
O R O
G R GC = Electronic Circuit
R = Redstone
O = Copper Ingot
G = Uninsulated Gold CableShielded Iron Core:
A U A
R R R
A U AA = Advanced Heat Vent
U = Rubber
R = Refined IronInduction Coil:
G G G
R R R
G G GG = 2x Insulated Gold Cable
R = Refined IronCopper Iridium Alloy:
I I I
C C CI = Iridium Ore
C = Copper IngotConductive Iridium:
Compress Copper Iridium Alloy
Version 1.0 hopefully will be available later in the weekDevelopment:
This mod is open source and can be found at https://github.com/Aroma1997/ExtraEnergyStorage
Mainly developed by the following persons:
Celant
Aroma1997Planned for upcoming releases:
-Multi-block energy storage structure
-Long range EU teleportation