The config will not 'keep' newly assigned numbers. If change them , then launch the game, they change right back. Just fyi
Minecraft is crashing any time I attempt to place an item from this mod.
I'm NOT using the loss fix.
Anyone have any ideas where I've gone wrong?
Below is the crash report.
39 mods loaded
Minecraft Forge 126.96.36.199
Forge Mod Loader version 188.8.131.52 for Minecraft null
mod_CodeChickenCore : Available ([1.2.5] CodeChickenCore-Client 0.5.5.zip)
mod_ShipsAndBoats : Available ([1.2.5] ShipsAndBoatsMod-0.10.2.zip)
mod_NotEnoughItems : Available ([1.2.5] NotEnoughItems-Client 184.108.40.206.zip)
mod_MinecraftForge : Available ([1.2.5] minecraftforge-client-220.127.116.11.zip)
mod_BuildCraftTransport : Available ([1.2.5] buildcraft-client-18.104.22.168.jar)
mod_AdditionalPipes : Available ([1.2.5] additionalpipes-client-22.214.171.124.jar)
mod_MetallurgyFishing : Available ([1.2.5] Aquaculture 1.1.2 Client.zip)
mod_Armor : Available ([1.2.5] ArmorStand.zip)
mod_BuildCraftBuilders : Available ([1.2.5] buildcraft-client-126.96.36.199.jar)
mod_BuildCraftCore : Available ([1.2.5] buildcraft-client-188.8.131.52.jar)
mod_BuildCraftEnergy : Available ([1.2.5] buildcraft-client-184.108.40.206.jar)
mod_BuildCraftFactory : Available ([1.2.5] buildcraft-client-220.127.116.11.jar)
mod_BuildCraftSilicon : Available ([1.2.5] buildcraft-client-18.104.22.168.jar)
mod_cjb_chat : Available ([1.2.5] CJB_CHAT.zip)
mod_cjb_main : Available ([1.2.5] CJB_MAIN.zip)
mod_cjb_measure : Available ([1.2.5] CJB_MEASURES.zip)
mod_cjb_minimap : Available ([1.2.5] CJB_MINIMAP.zip)
mod_cjb_moreinfo : Available ([1.2.5] CJB_MOREINFO.zip)
mod_cjb_quickcraft : Available ([1.2.5] CJB_QUICKCRAFT.zip)
mod_EE : Available ([1.2.5] EE2ClientV22.214.171.124.jar)
mod_IC2 : Available ([1.2.5] industrialcraft-2-client_1.97.jar)
mod_RedPowerWorld : Available ([1.2.5] RedPowerWorld-2.0pr5b2.zip)
mod_Forestry : Available ([1.2.5] forestry-client-A-126.96.36.199.jar)
mod_ImmibisCore : Available ([1.2.5] immibis-core_49.1.1_for_1.2.5-client.jar)
mod_MAtmos_forModLoader : Available ([1.2.5] MAtmos_packaged.zip)
Millénaire : Available ([1.2.5] millenaire3.0.0r2.zip)
mod_IronChest : Available ([1.2.5] mod_ironchests-client-188.8.131.52.zip)
mod_MorePaintings : Available ([1.2.5] MorePaintingsInsaneEdition-1.2.5-FML.zip)
mod_Transformers : Available ([1.2.5] qTransformersClient v1.3.zip)
mod_RedPowerControl : Available ([1.2.5] RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Available ([1.2.5] RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Available ([1.2.5] RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Available ([1.2.5] RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Available ([1.2.5] RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Available ([1.2.5] RedPowerWiring-2.0pr5b2.zip)
mod_scubadiving : Available ([1.2.5] scuba-diving.zip)
mod_treecapitator : Available ([1.2.5] Treecapitator 1.2.5.h.zip)
mod_TubeStuff : Available ([1.2.5] tubestuff_49.1.1_for_1.2.5-client.jar)
mod_IC2_CharcoalDust : Available ([1.2.5] zcharcoaldust-1.2-client.zip)
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT a2ac6c6f --------
Generated 2/08/12 10:53 PM
Minecraft: Minecraft 1.2.5
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
OpenGL: ATI Radeon HD 4800 Series version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
--- END ERROR REPORT f4cd35bb ----------
Bet it's because of the BC version. From what I've both experienced and read through here, this mod addon, right now, only seems to work with 3.1.5
Well, if/when that happens, then I just go with it---just like before, and with Redpower, and with Buildcraft, and....
Yeah, I usually do to. Just threw it (1.97) in and thought I'd see how many conflicts there were-then start shutting them off and turning them back on, to hunt them down. Only problem was this one. Luckily, I'm not too deep into this build to sweat it just yet.
Any errors? *I* could take a look.
Yeah, it says it's looking at an unsupported version of IC2.
java.lang.RuntimeException: Transformers detected an unsupported version of IndustrialCraft: v1.97
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a124084c ----------
If anyone has request for a BC 3.x trigger, now would be the time to ask. Triggers for the nuclear reactor are not possible without an unacceptable performance hit.
Believe he's headed toward the 3.x route anyway. I've been using that alpha since it's been out. So, if my vote counts, I'd like this mod for the 3.x version. Loved this mod before I decided to be a testing guinea pig Thanks. Can live without the reactor for a while if that's a problem. Would like this for everything else though. Thanks.
Oh, if it matters, already at 3.1.2. Look forward to it!
Ah, I remember the good ol' days...
Now, I think I bookmarked the forum thread when I started using IC....
And there it is:
Huh, that's a really long time ago, ain't it?
Oh man, you beat me. HAD to look to see what my oldest (remaining) one was---v1.0 still, but at 1.6.6. All of us in memory lane sound like old coots---for a game that's only been out a little over a year
Still crashes---a lot. In between the 'saving chunks' screens, ran six loads of cobble through. Didn't extract anything, at all. Ideas on the crashing or the (lack of) rare earthiness? Also, if you hadn't mentioned it in an earlier thread, I never would have thought to redownload this since you hadn't changed the version number. Just an fyi. Run a TON of Forge mods---always watch the version numbers to know whether to update or not. please let us know about this REE...
Is it too much work too recode the REExtractor? cause i'm getting pretty pissed that i can't make advanced water mills. MinecraftGhast
Believe he's examining a LOT of the code. Lot of strangeness and errors. However, this IS in the "pending" section. Cut him some slack. It'll be ready----oh-------probably when it's ready
I've built one as well. It's sitting in a chest until---again---it's ready to work. Patience young grasshopper.
Still have to do the pr-1 thing first? or just replace the pr4?
No matter what I try or do, I cannot get a sprite for the advanced solar panels. Now using Temp fix 5. Couldn't get them with tf3 either. Ideas?
Know you looked earlier (PR1) at this a little: did you ever figure out how to make this work with Rei's? OR, did you find where the conflict is/was? Thanks.
I am not sure if this is happening to anyone else, but with the knew version when i place a stone/gold regulator pipe my game crashes. But it allows me to place wooden ones perfectly fine.
EXACT same thing happened to mine. Bummer.
@harley: can you give me the error massage?
Sarudak : I will look into it but no promises
edit: I looked at it and I couldn't think of how it could be implemented into the game, if you have any ideas please let me know
Nothing to really 'send'. Game starts and up at the top where the minimap usually is, it says, in red, that waypoints can't be zero(es).
I copy/pasted it up to the top of the modloader list and deleted the original entry, then I ensure it saved, and made a backup copy of the modloader config file just in case it screws up again (which I suspect will happen)
Yeah, bummer. That's what I was already doing, and have done multiple times since. Just won't let the minimap work
Crap. Really wanted to use this mod.
EDIT: I just fixed it myself, turns out I have to load the minimap before anything else and it works perfectly.
Good news all around, means you don't need to work on a compatibility patch, and means I can have your addon and the minimap afterall
I'm having the same problem here. How did you force rei's to load first? Tried it in the modloader config to no avail.
Surely hope so! NEED IC2's tin really badly. Once they get it all worked out, it'll be sweet.
Supposedly so, yes. Don't think they're to that point quite yet though. Frustrating because all of the tin I have found has been the 'wrong' kind (Rp2s). Can't even begin to start IC2 until they fix it 9OR I find IC2-specific tin). Again, very frustrating.
Will absolutely JUMP on this---as soon as it's BC 2.2.2 ready. Can hardly wait!