Posts by mr10movie

    I just think that thaumcraft would be a nice distraction from the harsh GT (hey, you need a break from it at some point). Something magic-y, or exploratory or something. Something that isn't JUST tech, but doesn't impose problems when mixing it with Gregtech. A well nerfed twilight forest comes to mind, or something like thaumcraft, or maybe something else. Something that (dare I say it) isn't Gregtech, to counterbalance all the tech (but not ruin the server because of it). That's what I'm looking for from thaumcraft.


    At the end of the day, if something came up that fulfilled this requirement for a little side project, then I'd be fine with it.


    Don't want to argue with all of this, just want to say that I thought the last server was based on having one tech tree, and we'd have to change thaumcraft around a bit to suit that (not a lot, just a tiny bit). And it isn't conflicting tech trees if we adjust the tech tree of Thaumcraft, as they'll be non-conflicting then :P

    I suspect Azanor would keep his Thaumcraft beta distros to people who aren't likely to redistribute on open forums, unfortunately. Besides, Thaumcraft releases (before version D) are usually as buggy as many other mods' betas (only to be expected with such a complex mod).


    Also, what about 1.7 minetweaker and galacticraft?


    Thaumcraft beta is given to those that donate on his patron/paetron or whatever it's called I think.


    Also, couldn't greg just ask chickenbones around when he's going to release NEI? Modder to modder?


    Or, when greg updates to 1.7, he can include those changes, and fix any bugs :P
    GT is still about 6 days off, maybe more for TC. We need to see what happens first before me make decisions.

    That's KAMI... and will not go into here. KAMI means God... we do not need godmode...



    Alright, to prevent early-game abuse of Thaumcraft, while also preventing it from not being used at all, I recommend adding 4 steel to the recipe for the Thaumometer. There is enough space, so why not? This will make it impossible to start Thaumcraft before the late-bronze age (unless of course you are lucky) while also not killing it entirely.


    Many suggested adding stainless steel. While that would be really silly, I can see why, and that would make the most sense in the long run. Adding steel could work too, but it'd have to be steel plates or something, so you had to do a lot of dungeon crawling to get the materials for it, or make a blast furnace.

    made it : http://youtu.be/kwwztKqt2_M


    but i believe i will not continue, it too much chaotic to record server play, or i record every thing, or might miss alot of stuff, what just happened, the classic two person on a shaft, retreating to recover , look to your companion and he is looking at you , and you see the famous creeper coming from his back...


    it is not listed, as i need aproval for a full release, so is up to you all. just have fun ^^ .


    You realise the restart will be fairly soon. We just need Thaumcraft and GT for worldgen (maybe PFAA).


    Edit: And if anyone has the Thaumcraft beta.. feel free to give us a copy :D

    Thanks, and I'm gonna say Unidye is not


    EDIT: We now have HardCoreEnderExpansion updated.............. hint hint wink wink... (if we grab that we should also grab Balkons Weapons, also updated and very fun)
    EDIT NUMBER TWO: The Google Drive doc is I repeat not fixed, not fixed folks :P


    Try noooow! (I think you may need a google account, but I don't need to register you).
    Also removed unidye from required worldgen.

    Good news everyone.
    We are currently 57% completed on worldgen mods, and 42% if we use PFAA instead of UB (the numbers say 50% as I am accounting for both PFAA and UB until we make a decision of which one to use). All we need now is Gregtech, unidye and Thaumcraft (optionally PFAA).


    In my opinion PFAA is also still open. As for AE2 ... sounds fine to me, we mostly run bleeding edge anyway . However, thermal dynamics should be ready as well due to the different game mechanics.


    I see no repository for thermal dynamics 2, and thermal dynamics was last updated two months ago. I think it'll be a while before we get that.

    Good find! If I understand this correctly the world gen is included in the mod ? If so we can tick that one of the list.


    Yep, worldgen is included :D (plus it's apparently faster).
    Adding it to the spreadsheet XD. Should I add AE2 too? It's in alpha, but it'll be a while before the machines are actually reached if we increase power usage, so it can just be used for worldgen currently.


    Also, does this mean that we're not going to go for PFAA, or is that still open?

    Found something that you all may enjoy


    I talked to the dev of this mod, and afaik, he told me that he had plans with the mod dev from UB about incorporating his mod into regular UB. As the regular dev has been quiet recently, he released his version standalone.


    Here is his response to my questions.
    I say it's a nice find, and looks like the map will still work when this mod and UB are combined later on (if that ever happens, the dev hasn't posted since january).


    Wanted to know you people's opinions on the mod.


    Note: The mod doesn't require UB (confusing at first), it's just the regular mod with extra features.



    Edit: HOLYFUCKBALLS AE2 ALPHA