fuck dis shit D:
Posts by xbony2
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Heh, are you sure using version #666 is really a good idea?
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I've become inactive on the server after rage-quitting for the second time, after joining the server and suffocating in a wall and losing my stuff
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If you read a good wiki , you would find that is not the recipe.
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So, I was decompiling this mod and I discovered something... suspicious. Explain yourself, Foghrye.
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it all began with me taking offense in the UUM of sinnaj63 not ending at the end of the line.. DUN DUN DUUUUN!
and then, in computer science lesson, i was annoyed at the javascript command to create an arc on a canvas doing strange things.
and xbony told me to use some command i don't know, probably writing something.("some kind of letter making absolutely no sense as a parameter") means usually text. so that's what's going on.I don't know much JavaScript but console.log("hello world") is a hello world program basically (it outputs to the JS console).
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Making circles in JavaScript is incredibly easy. Let the pro help you out
console.log(" X ")
console.log("X X")
console.log(" X ")(Semicolons 99% optional :P)
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This is probably my size:
For the actually post, of course. In the editor it's more like this:
:Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: :Matter: -
Setting the recipes to the old set means that the new items (the lamps, generator and energy sensor kits) don't have recipes. Can you change it so the old set also starts using Refined Iron again now it's back?
Old recipes were a copy-paste of what was left from 1.6.2 just in case the new recipes broke something. They're probably going to be removed in a future 1.8 version.
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Awesome Lastly you want to find the button that says pull request, and then create pull request.
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Alright then. Go ahead and make a Github account, should be pretty straight-forward. Then you want to go to here . Click on the Fork button in the corner. Then, you'll have a "fork" of my repository; a copy you have access to write to. You want to move, in your new fork, to src/main/resources/assets/nuclearcontrol/lang. This is where all the language files are found. Then you click the plus button to create a new file.
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Setting 2.1.0a as deprecated for now, it's kind of broken.
ViperLoL do you know how minecraft's language files work at least?
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Now that Nuclear Control works with big reactors, does that mean it still needs IC2?
It still does, yes. I don't plan to drop it anytime soon.
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On the first page of this thread it says that we can translate the mod in our language. But how can I do that?
Because I want to translate it in Italian.
(Sorry if my English sucks but I'm Italian )
Well, you need to send a Github pull request, if you know how to do that.
Lefty going to fix that shortly, solution seems pretty obvious.
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First big update! 2.1.0a. Make sure to backup your worlds and stuff, things are added/changed/fixed. I'm too lazy to list the changes here, so go here .Normal Download .
Src Download .Also DMF444 is part of the "team" now. He's the one who added the RF/BigReactors stuff
Version deprecated for now, new version coming soon. -
Why not a nuclear reactor?
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Well, it's not my fault for once