Wait, that's still there? Whoops.
Posts by xbony2
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PSA:
In version 2.1.0a, the web upgrade's recipe and function was disabled, because the site went down a while back. This is message is aimed at those using an older version, particularly server owners and modpack makers.
Update your NC2 version if you can ;P Or disable the web upgrade's recipe, if you have MineTweaker. Please get rid of any existing Web Upgrades in monitors.
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Moving from 1.7.2 isn't that hard, you just copy-paste "int" to "double" pretty much. Also a few methods are renamed.
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I wonder if Master801 will get an email and get annoyed
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I'd consider porting it from Zuxelus's 1.7.2 version, but I don't think there's much in this mod that's ultra useful. Depends on how many people want it I guess.
Oh, and it might need new textures.
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Who let the
dogsspambots out? -
I don't think many people will be moving to 1.8. I'm staying in 1.7.10 for as long as I can, going to glue my feet to the ground.
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can i have the mod for 1.6.4?
Can you?
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Bleah. Can't I just be mean to people using the older version? Also I might want to work on some other stuff.
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To access my Energy System you only need to access my Interface, and therefore you don't need to include any of my Code, nor the installation of GT.
Just do an instanceof Check for the Interfaces of my Energy System as long as Loader.isModloaded("gregtech") returns true or so.
Great. Now I have to do things
Although since the energy system will change in the upcoming version, I can stall for a while.
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Holy crap, I had no idea this block existed. You're right, it makes a million times more sense to use this. I'm excited if you can pull it offBTW I tried to use the energy sensor kit on GT battery buffers last night to no avail. Is this something you're interested in implementing at any point?
I can certainly see where its not as simple as reading the single value of an MFSU for what its worth.
The Range Trigger might be buggy, it's kinda underused
GT has it's own energy system; and I don't want to put a soft dependency on it (the 5 minute load time is bad as a player, but as a modder...). GregTech has it's own special sensor card that might be worth looking into. If that doesn't work it's always ok to annoy Greg
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I don't understand your reply :\ To keep things super simple, I might suggest something like making the display panel itself emit 0-15 redstone signal depending on the fullness of the storage tank. So if the tank is full, 15. If its empty, 0. Etc.Bonus if it were another machine other than the display panel however, since that's not intended for logic.
The Range Trigger block describes what you want; it's just that the Range Trigger detects energy amounts rather then liquid amounts.
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Smaybe. I already got some stuff to do though.
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Uh... I don't think that would be possible. Maybe Factorization Barrels?
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Xbony, is there any way for me to use your liquid sensor kit to place a card into ... something that will output redstone signals depending on the amount of liquid detected?
PS: I'd forgotten how much I love the display panels. I was playing with them again last night have a long hiatus. Too much fun
Range Trigger supporting the liquid card? I'd like to look into adding that in next biggish update.
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I'm still running Mustard version, so I am not sure if its fixed in a newer version coming out, but will the Array Card Feature be working? It currently crashes my game if I try to use it.
Sort of depends what version of nuclear control you're using
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Better yet divide the thread title by zero and see what happens
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If 1 / 0 = infinity, then 1 = infinity * 0. Which is BS. Which is why you don't divide by zero.
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Tehe.
It's your fault for double-posting.
We all learn. Next time, triple post