Woah, that's a cool feature. Who made this mod again?
I'd like to see if I can add that if I have time.
Woah, that's a cool feature. Who made this mod again?
I'd like to see if I can add that if I have time.
hey while you're fixing up nuclear control any chance to get the range trigger working with the liquid sensor card too? (triggering on millibuckets sensed instead of eu)
also the remote monitor (and maybe other blocks) dont update redstone output when you change the polarity of the sensor in the gui, you need to force a block update on the redstone next to it for the change to manifest
What's the range trigger do again? I should know, but I've never needed to touch that part of the code much. Going to look into the remote monitor.
oh yesh
OpenComputer's API was very easy to use. It honestly took me ten times longer to figure out how to use Lua console thingy.
Ew. No one uses 1.6 anymore.
I was thinking about making a JVM language based on java and BASIC. JASIC. It will be awesome.
Pah, NedoComputers all the way.
FORTH > Lua
Right, because code readability is extremely overrated
You know, I should make my own computer mod. And my own programing language. And my own operating system. But nevermind that.
Why, computercraft is still awsome :c
OpenComputers is much better. It's no contest.
@Firefighter I don't think there is. To play it safe though, try to see if you can only use alarm- plus six characters.
Managed to fix the energy counter pretty easily once I got my workspace all stable and into place. Next version, will include that fix, along with hopefully removing MJ support and replacing it with RF support if Dmf444 can (I can't really build it properly until that happens).
Are there any plans for working with OpenCCSensors and/or ComputerCraft? Maybe as an upgrade card for the Info Panel so the OpenCCSensors' sensor can pick it up and read out of it.
No Computercraft support planned. OpenComputers probably, it's the future of computer mods IMO.
Meh. I prefer a standard, but whatever works.
5
7
5
I think Haiku has two syllables, I say it as "Ha" (like you're laughing) and 'K' (like the letter).
The only german I know is the phase "ich tun anal". I have no idea what means though going to google translate it eventual, once I become less lazy.
I'd dedicate, what, 1.5 GB towards minecraft? I dunno. Do you know how to set it?
This mod is stable using forge-1.7.10-10.13.1.1224 which is the old recommended version of the new variant. Currently forge 1230 is now considered a recommended version. Try either of those two versions.
1230 is broken as fuck, at least in my dev environment anyway.
OK, so far everything works on 1.7.10, except my own sound. (I know, I have to add it into the .jar file again, as this .jar file is new and I did so) I also changed the new sounds.json file. Another thing: On 1.7.10 Minecraft is suddenly lagging like hell, although I did not have any other programs opened, only Minecraft. Is there a way I can redistribute the RAM, so that my Minecraft does not only get hte 499 MB it has now?
I only know how to change it through MultiMC, it's in the settings. How much ram do you have on your computer?
That's easy to do yourself. Just record like 3 seconds of silent audio, and add it to the alarm sounds list
Smart.
Also, I did notice, the wiki finally got pictures. Old pictures >.> Dang outdated textures. I need to figure out the code they use, but it's all written in rust and uses a fancy package manager and blah blah blah I gotta spend time figuring it out. I'm installing Cargo right now though.
I hope having multiable quotes in one post works nicely, I seem to issues with this forum
Display MoreHi,
i have a Problem with the Energy Counter, he dons't count, he Display the average EU/t like the average Counter.
My specification:
Feed The Beast - "Direwolf20"
Original Nuclear Control version 2.0.5-Unicorn (Counter Doesn't Work Completely)
I patch manually to 2.0.8c
Sorry for my Bad English.
Greeting
Fireforce5
Going to test that later.
Does NC2 support the newer fluid cooling version of IC2? I'm kinda antsy about the 5x5 reactor.
No... no... please don't try it. I should support it soon, but I've been kind of lazy.
No no, The 05 version is definitely not the problem. I tried to use the 08 version but this crashed (and I did not have any other version in my mods folder, I know I can only have one version of a mod at once). I only have IC2, Buidcraft, Railcraft, Forestry, Flansmod, Tall Doors mod, MrCrayfish's Furniture mod. I never had more than one version at once in my mods folder. The problems is in all versions higher than 05.
Another thing: I'd find it cool if in future I could use the reactor sensors for the railcraft steam boilers, dislaying temperature, amount of fuel, steam and water.
And it would also be cool, if I could use the Industrial Alarm without any sound (would be nice o mark the next emergency exit in my airport), and there were alarms in different colours.
Since you are using an older version that I don't support, I'm not going to release a fixing update. Might be worth checking if Flan's mod is working again. I'm not going to make the industrial alarm lose it's sound (it's an alarm :P) but there may or may not be lights like that in the future. Dyeable alarms might be nice.
I do. But it still gets it wrong.
It's on the forum page, and it's not like he didn't support them doing it (even though I thought he made it).
You need Modloader to annoy the maker of Modloader MP. Especially since Forge used to need both.
But... Rei went missing too, remember?
LIES! Someone else made that!
About the sounds, one of the newer versions changed the sounds.json file, from "stream": false to "stream": true. Might want to test that.
Btw, you have my permission to annoy Flan