Lightning?
Posts by xbony2
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Any particular noob? *cough*Direwolf*cough*
Dire a noob? Ha.
https://www.youtube.com/watch?v=aYbSb9sgHCA -
Hey, I finally found the problem, I'll correct it as soon as I can!
(I have forgot to initialize the worldgen ... So nothing is generated at all...)I know how you feel bro
I make mistakes just like that, but I do it more often xD
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I *love* adventure mode, never again do you have to see a noob using a diamond sword to break dirt.
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Zuxelus probably forgot to say this, but he updated the mod (downloads in his usual place). Fixes some stuff (too lazy to elaborate).
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Fixed that. The author claimed it would probably work, but int -> double changes disagree.
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Random idea- why not let immibis implement force fields directly into IC2? Like Aroma, just as a guest. I think that would be pretty cool.
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What would you change in ARS to make it more IC2-like?
Probably textures first, although I'm not so good at those >.> biggest, probably recipes. For example, I'd make the industrial tesla coil used an advanced machine casing (or maybe simple, idk) instead of an iron block, or the force field require a small amount of refined iron. I think it would make more sense to make upgrades items rather than blocks, which is more like what IC2 does with stuff like overclockers and other upgrades.
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Might be nice to post the entire log. This is indeed not a usual error, as you can probably guess something was divided by zero. Not sure if it has to do with IDs though.
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Someone needs to remind me to update this
(TODO)
Updated. Wow, there's a lot of addons! -
I think IC2 needs its own force field system. Why? There are many addons. However, most aren't usable. Calclavia 's doesn't even support IC2 anymore. Minalien 's? That one hasn't been updated for 1.7, it's made for 1.6.2. That leaves only one; immibis ' Advanced Repulsion Systems. It's a pretty awesome addon actually, it adds more then the force field, it also has it's industrial coil which is way awesome, and DeFence's old stuff.
However, that addon is a little bit buggy, and it doesn't feel very IC2ish. And I don't know if Immibis will support it forever.
So yeah, I think it would be interesting if IC2 had it's own force fields as something to add on to the end-game, something sweet but simple. There could be item upgrades that allow you dictate shape, maybe even one that's programable for advanced usage. An API would be interesting too.
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NC update might be nice too
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Looking through the outdated addons now for ideas and stuff. It's funny to see how many addons became part of IC2, like boats and the electric tree-tap.
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All addons for 1.7.10 should.
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Btw Immibis, would you consider putting this mod on Github? People could make translations, fix bugs for you, I wouldn't need to 'fork' it (which I didn't do much in, btw. Just updated the textures and refactored the code, you're a very messy person :P) Also the same with ARS. It would be better for everyone, especially since you aren't always here to receive info on bugs/exploits.
Edit: Oh, I also disabled your array windmill recipe, because the windmill has changed to be more awesome.
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Maybe this should be moved to outdated or pending addons? I don't see this updating, since IC2 replaced it's features.
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That looks like modern art to me.
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I wouldn't consider Atomic to be active around here... I mean, his site link suffered rot and nothing was done about it.
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She's not *really* leaving, it's more just "Yep, Botania's finished, I have nothing to do now". It's surprising how few mods are feature-complete
Feature complete mods... I think better than wolves is considered to be almost complete... I think mDiyo considered TiC to be done... I think that's it.
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Recently, Vazkii has left modding. I don't know who will maintain Botania, however I will take her position in the IC2 team. Peace