Iridium mod is 1.7.10 compatible
K, I'll edit the post.
Iridium mod is 1.7.10 compatible
K, I'll edit the post.
I hope you will not mind if I also try to make an update. I have already updated two IC2 mods from 1.5 to 1.6/1.7 so I have some experience in such work...
STOP RIGHT THERE! I already began updating it, you can help me on the github page, here .
Ps: I need some help with updating the packets, I don't know how to do those.
Oh, and if you could link Transformer Convertors 2 to this link, [Addon v2.0.367+] (Minecraft Version: Unknown) Transformer Convertors 2 it would be awesome.
Sweet.
Blood magic is pretty damn OP. Infinite water, lava...
It costs health to get anywhere, which is pretty tough without healing. And you have to battle demons and stuff to get into late-game stuff.
Can we add Blood Magic? You get to stab yourself to power your magic!
Edit: btw, didn't minetweaker update a while ago?
Lol, you should really put "replaced by Transformer Convertors 2" for those people who want to know.
EDIT: Oh, and you should change "ChargePads" from update pending, to discontinued. Because Myrathi is not pleased with IC2's new Energy-net changes. And he actually said this himself. And that he might re-make it for RF instead.
Updated. Myrathi, not cool bro.
Not too bad for a first mod, something that some people might actually like and use. Thumbs up.
So the question is... will it... ehm... work? (i mean to actually show average EU and most of "not working because of new E-NET" stuff)
Keep rolling xbony2 ! E.R.A.M. is watching!
Well, I don't know, I haven't gotten the mod to launch yet
It doesn't have any java errors though, if that counts.
Also you may want to check GT Enet compatibility.
Mmm, yeah, I'll look at that later. Gregtech recipes coming soon, I figured out what they would be when I was on vacation. The normal recipes are changing too. Better ore dictionary stuff too.
Oh, and I've decided to disable the web upgrade for now. I don't quite trust the modstats.org page to stay up forever, and I'd like to be able to do even fancier things with it, like an iOS app (an excuse to use swift! ) and possibly an android app. I'll probably make my own website, but I don't know if that will be as easy as copy and pasting code over, or if it'll be much more difficult then that. Don't expect the web upgrade to be back for at least ten years
It is unnecessary, because the bug it fixed was fixed in 1.7.2 anyway
Is IC2 independent anyway
Well, there we go
These mods are not addons to IC2, however they may add content that extends or fits nicely with IC2.
Updated to 1.7.10
Not Enough Items & CodeChickenCore [Note: CCC is a library mod]
Buildcraft
Forestry [Official site here (is outdated though)]
Bibliocraft
Applied Energistics 2
Iron Chests [Used to be IC2 addon]
PneumaticCraft
Railcraft
Reika's mods [Rotarycraft, ReactorCraft, Expanded Redstone, etc.]
Transformer Convertors 2 [Coming eventually. Used to be IC2 addon, is not anymore]
AOBD
Framez
Calculator Mod
OpenComputers
Project Red
Updated to 1.7.2
Note: most of these mods aren't going to work with 1.7.10
N/A
Update to 1.7.X Announced
Redpower 3 [Note: Update may be not soon]
Update Pending
N/A
Officially Discontinued
Redpower 2 [Replaced by Redpower 3]
This is a list I made on google docs, but I feel it would be nice for all users to have access to it.
Updated to 1.7.10
Nuclear Control 2 [Shoutout for myself]
Gregtech [Note: Considered Total-Conversion]
Ztech
Advanced Machines [AtomicStryker]
CompactSolars
Iridium Mod
Mining Laser mini-mod for MCPC+
Advanced Machines [Immibis]
Advanced Repulsive Systems
Gravitation Suite
Turbo [Note: is not an actually addon, but is used for other addons]
Bio Materials
IC2 Tweaks
Advanced Solar Panels
IHL Tools & Machines
EnetBridge
Advanced Power Management [Go here , I'm the new hopefully temporary maintainer]
VoidTech
Carbon Tech Addon
AFSU Mod
Simple-IC2-Quarry
SkyTech Crops
Electro-Magic Tools
IC2 Backback HUD
GalacticGreg [Gregtech addon]
Water Power
Power Utilities
Realistic Explosives
ElectricalAdditions
GTExtras [Gregtech addon]
GemBlocksForGreg [Gregtech addon]
Minetweaker Addon for Gregtech [Gregtech addon]
Armour and Tool Status HUD
Just a bunch of IC2 machines
Updated to 1.7.2
Note: most of these mods aren't going to work with 1.7.10
The Bearded Potato (Electrical beacons)
Industrial Agriculture
CompactWatermills
Update to 1.7.X Announced
Modular Force Field System [Minalien]
Update Pending
Transducers
Unidye
Quantum Pack
AdvGenerators^3
NuclearPower
Officially Discontinued
Transformer Converters [Replaced by Transformer Convertors 2]
LevelStorage [Modder unhappy with his mod]
Recipes Fixer mini-mod [IC2 fixed this bug]
ChargePads [Integrated with IC2]
CompactWindmills [Integrated with IC2]
Portable Recharger [Integrated with IC2]
GregArmor [Gregtech addon] [Modder left modding]
Feel free to tell me about the dozens of mods I forgot about
Oh, and check out the next post for other recommended mods!
How about a basic machine that merges iron and coal, accepting 32 eu/t and using heat from a redstone signal like Induction Furnace?
That is way too lame.
Meaning, all of 1.7 (1.7.2, 1.7.10, etc...).
Not at all? What about CompactWindmills and Advanced Repulsion System addons?
Hung in there, you can do it
I got it
Lol, nice to see that you're the first person to do the porting over to 1.7.
1.7.10?
So from the 1.7.10 port, I have 103 errors, not counting cross-mod interactions. We're closeish :p
They have it in Railcraft. They have it in Gregtech. They have it in Traincraft. They have it in Universal Electricity. They have it in Tinker's Construct.
That's right, Steel. One of the most (or maybe the most) manufactured materials in history.
It just makes sense. You can't have a mod with modern technology without steel! Steel creates millions of things, and hundreds of millions of tons of steel are made yearly. Steel is used in almost everything, computers, cars, everything.
Anyway, I firmly believe steel shouldn't be easy to get if it's IC2. Putting an iron ingot in a furnace is lame. IC2 deserves better. More then a multiblock furnace. It should have some risk to it, some art to it. It should be cool. IMO.
What would steel be used for in IC2? I don't know. Tools and Armor would be good. IC2 pipes? IC2 tanks? Super-cool boats? I know some people could think of better ideas then mine :p
So anyway, I was down to 70 errors, and it was even launchable, but then THUNKDARK JUST HAD CHANGE THE NUCLEAR REACTOR ENTIRELY so I'm at square one you could say. I'll be fine though.
Of course, once I start working on Nuclear Control, you change the nuclear system entirely >.>, thanks guys :p. Looks cool though, but I need to investigate it.
Btwm whcih extracell build do we use?
1000th post, good job...
Brilliant preview.
It's pretty boss if I say so myself :3