Dat preview though. How many errors are left now then?
I'm on my laptop, so I don't really know. It's launchable though, supposedly, but I haven't tested it yet.
Dat preview though. How many errors are left now then?
I'm on my laptop, so I don't really know. It's launchable though, supposedly, but I haven't tested it yet.
New textures from Pyrolusite!
Minetweaker 3 has come out
Continuation...
Suggestions
Accepted Suggestions
These suggestions are considered accepted. They are not on a TODO list, this just means I consider your suggestion valid and fit for this addon. Some of stuff we may not even get to, but we'll try to add at least some of these.
These might not always be up to date.
1. Adding a text-card (or any card) inside a monitor by simply right-clicking.
2. Two (or more) state-display that would be able to switch between two (or more) texts with different colors.
3. Holographic design, like this (Will not actually be holographical, just cool-looking)
4. Scaling text.
5. Moving text around randomly, like old style screen savers.
6. Inner outline custom colors.
7. Lamps! Simple lamps, colored lamps, flashing lamps, spinning lamps, adjustable lamps (like the advanced panel).
8. Safety button/lever, a button/lever with a glass cover that needs to opened before flipping/clicking. Button/lever MUST be red though 9. RF compatibility for counters. done10. 5x5 Reactors. Very important. 11. Open Computers integration. sort of done.12. Further Waila integration. basically done13. Allow the range trigger to work with the liquid sensor card.
14. Web upgrade return.
15. Dyeable Howler alarms. diddly done
16. Advanced Generator Card (see ).
Rejected Suggestions
These suggestions are a no. Sorry.
1. Dropping IC2. This IC2 addon with stay an IC2 addon forever, until it is an IC3 addon.
2. Electric Fences. Eh, I don't think this really fits. Advanced Repulsion systems has cool barded wire fences though.
3. Particle emitter. Same thing, doesn't really fit.
4. Multi-button (block that services as a button, but outputs to certain sides and stuff). Gregtech adds something like this. Also FMP allows multiable buttons in a block.5. Big reactors compatibility. Maybe eventually. so I lied
6. Forge Multipart support. Too much work to support for something that's going to be buggy and not used anyway.
QuoteHa, first! I feel so special!
Heyo! The future of Nuclear Control is in World Control , which is for MC 1.10 and beyond!
Now on DVD and Blueray, I'm here to present you...
Nuclear Control 2!
Information
Does your reactor look something like this?
Well, never more. Reactors are scary - if you mess up, goodbye base! Fortunately, you have a few friend thanks to this addon.
Many of the blocks added by Nuclear Control are used to warn and protect you, and not always just for nuclear reactors.
Some of the blocks:
The Thermal Monitor:
The thermal monitor lets you watch the temperature of your reactor. If the temperature goes above the amount on the block, a redstone signal will be sent out. This can be inverted.
Your number one source of information (the official wiki) (de , en-gb , es , hr , it , pt-br , ru , zh-cn ).
Download
Version 2.4.1a here .
1.7.10:
Version 2.4.0b here .
Version 2.4.0a here .
Version 2.3.4a here .
Version 2.3.3a-Exist here .
Version 2.3.2a-Butt here .
Version 2.3.1a-Butt here .
Version 2.3.0a-Butt here .
Version 2.2.5a-GoingForTheKill here .
Version 2.2.1a-Yolo here .
Version 2.2.0a-Yolo here .
Version 2.1.2a here .
Version 2.1.0a here .
Version 2.0.8c here .
Version 2.0.8b here .
Version 2.0.8a here .
Version 2.0.6a here .
Version 2.0.5b-Unicorn here .
Version 2.0.5a-Unicorn here .
Version 2.0.0b here .
Version 2.0.0a here .
1.7.2:
Look here .
Older:
Shedar's original thread .
Official changelog here .
License .
How to install
You put the freakin' jar file in the freakin' mods folder. If you find INSTALLING a mod hard, just try to imagine how hard MAKING a mod is. All praise the developers (And Helix).
Updated Resource Packs
Sphax - 32x, 64x, 128x, 256x, and 512x (seems to be the only one up to date).
Mod Integration
Integration within Nuclear Control:
Integration from other mods:
Q/A
Will this be updated for 1.10+?
Yes, and no. Nuclear Control is being renamed to World Control . It will be IC2-independant, but ideally everything you could do with Nuclear Control will be covered/replaced by World Control.
Will you move to CurseForge?
I did!
Will you drop IC2?
In the 1.10 version, yes.
ETA on next update?
I generally don't do ETAs.
Does this work in 1.7.2?
No, and I will not offer any technical support for older versions created for 1.7.2.
Modpacks?
Feel free to include Nuclear Control in a modpack. But please don't alert me if you do, I really could care less.
Old changelogs? Old versions?
Look at Shedar's old thread .
Can I do a spotlight?
Yes, go ahead. You can even make ad-money off of it too.
How do I install?
Dude, look at the spoiler above this one.
gt nerfs ur recipes!!!! it make ur cards use assemble machine to recycle!!!!!!
I know. Great, right? Now I don't need to support that myself. Thanks, GregoriusT.
Language Support
Prefer an other language then english? Don't worry, we got it covered! Probably.
Here is what we have translated:
German (Deutsch) from Vexatos.
Spanish (most of the different variants) from LordPeri and Franco Pellegrini.
French from Pyrolusite and Leagris.
Russian from Adaptivity and Ghostlyr.
Turkish from Toltol.
Chinese (Simplified) from 3TUSK, DoraDJ and crafteverywhere.
Swedish from JoelJoelTolz.
Brazilian Portuguese from Henrique.
Italian from ViperLol.
Croatian from BoggyDG.
Pirate Speak from your very own skeleton
Official wiki translators:
German (Deutsch) from LuminousLizard and Qwertz19281.
British English from Wolfman 123 and Chocohead.
Italian from lovideogiochi.
Russian from NickTheRed.
Brazilian Portuguese from Eduaddad.
Chinese (PRC) from 3TUSK.
Croatian from BoggyDG
Translations from the wiki do not cover every page, it takes a while to translate each article.
Is your language not up here? Feel free to contribute a translation here
Suggestions- look here before suggesting something!
Moved to 2nd post.
Credits:
Shedar for the original mod.
Me for big portions of code.
Dmf444 for big portions of code.
Zuxelus256 for big portions of code.
Pyrolusite for new textures.
All of the translators in the language support tab.
Chocohead for random fixes.
Speiger for random fixes.
Player for minor optimizations.
Rallias for minor optimizations.
The anonymous guy on bitbucket who fixed a bug once.
Jadar, for cape code, which is distributed in this mod. His license .
Last, but not least, Mos20 for his Argo library.
Unsupported thingys
Before submitting a crash or bug, make sure to test without these things.
Optifine - report to the optifine creator.
Cauldron/MCPC+ - report the Cauldron/MCPC+ creator. (Cauldron doesn't exist anymore) or does it? dunno
Shaders - I'm sorry, no can do. They're mostly ugly anyway.
IC2 classic - ask Immibis Speiger first if you have any issues.
Java 5 and below.
Java 9 and above.
Modloader.
FMC (obviously)
Also, please report bugs/crashes in plain english when possible. I don't know Russian, or much Spanish, or any other language unfortunately. It's not easy to receive bug/crash reports you can't understand at all.
Really? Awwwww, I always preferred them over blocks since it made more sense.
Meh, they're sort of unrealistic.
Or RP3, hmm...
Do you actually have a compiled version (does it even work yet?) for 1.7?
Me? Nope. Just 543 errors, which is half what I had when I started. You can help me on github if you want :p
I expected there to be, but presumed that they'd already found/read it or something.
It's hidden in the source code, so it's cool I guess :p
Do it, and if Shedar does come back to complain (which realistically won't happen) then take it out.
There's a license. You guys knew that, right? It's here
Less crashy than leaving it un-updated at all though.
Yep Here 's the github
I just forked this. If no one volunteers, I'll try my best to keep this mod alive, but it'll be buggy and crashy as hell unless someone helps me.
Potioninator has no texture. Is that WIP?
Beacon has no recipe, check.
Ok, none of the chips are craftable except instant damage/health. Not sure if that's intentional or not.
(much edit wow) Cables do connect to the potioninator, that's good.
Going to look at this mod. Might do a spotlight.
I support this message.
This mod hasn't been updated in a while. Is it considered a dead mod?
Does anyone have baubles 0.1.5 because azenor doesnt keep older versions
BloodAsp hooked me up with it.
Can I get it too please?
getTransferLimit is confusing me. I see what it's for, but I have no idea what to put as an value. What does the Advanced RE-Battery and Energy Crystal use as their value?