Posts by Fallen_dead

    When I was running my Miner today it usually used about 40 % of a Lapotron Crystal during one run if I remember correctly. Or maybe there were a lot of ore under my base ...


    Thank you. Maybe I will do exactly that. Ultimately the game should be fun, not tedious. Building a whole Nuclear Reactor from scratch, while hard, is fun. Moving the Miner every time is not hard, just, maybe, a bit tedious. Though, maybe, this is done by Alblaka for a reason and shouldn't be changed *shrugs*.


    There is a reason there is a config ^^
    Reactors.... there fun the first time you build them, Maby a few times after but it gets annoying after awhile (At least in my opinion) Granted ive build more then afew of them...

    Sooo.... Should AL or one of the other head IC2 Devs be trying to get in on the discussion? I mean, I think we are one of the larger mods, they would be representing a large group of players.


    If not AL or IC2 Dev then what about the forge Dev's?

    I have two questions regarding textures:
    Under which conditions (if ever) is the tesla coil's "active" texture used?
    What is the cell with the absolutely black content? It's between the water cell and the bio cell.


    Thanks for reading!


    I would think that the "Active" Texture would be use when red stone is applied, activating the targeting system.


    black cell? probably coal fuel cell or H. coal cell.


    Edit: Checked, there is no "active" state texture


    As in, their posts are invisible until enabled by a moderator.
    This makes deleting spambot-posts easier, given I can remove n posts in n+2 clicks, which is linear work = good. At least in theory.


    Of course we still have to find something against the spambots capable of registering...


    How about some way of authenticating accounts that isn't as easy as using E-mail addresses?

    So as you all know v1.97 was released recently, well the addition of drops being able to be teleported got me thinking.


    I made a machine with Redpower that will retrieve empty battery's, charge them and send them back filled.



    Front View: Timer pulses every two seconds.



    Back View: A Recharged version of whatever you will be sending must be place in the retriever.



    Top View: Gold cable runs to the MFSU to show there is room for a cable.


    If need be i will explain in depth or make a YouTube video of how this works.

    I could see this as more of an addon, but with the ability to max out the stats (for a good energy cost ofcourse). That way for those who do want to go through agriculture pretty quick it would be an option, but shouldn't be a main IC2 machine.


    +1 For addon idea.


    I honestly like the agriculture system how it is, it takes a little getting used to but I find it rather full filling

    Weed Ex has negative effects on crops, there, now you know. There is no need to argue about wording and whats "Most effective".
    What you really need to learn is that you have to take information on the wiki with a grain of salt, The wiki is the only place I see that is really lacking in IC2.


    So what your asking for is a machine similar to the balance pipe in build craft but for EU storage?


    I dont see a use for it and probably wouldn't use it.

    This is a very interesting issue,
    The first thing i would try is to try moving the two closer Teleporters a little farther apart.
    For instance if possible try moving them parallel to the mfsu not staggered.