Posts by Reloque

    I apologize to everyone who wants to use this on a server (including me). It will probably be at least a week before I can really try to fix the problem.

    Excuse

    I've been busy moving in to college, and haven't found the time to do any significant work on the "addon²".

    More Excuses

    Further complications arise when it is illegal in my new residence to host network services, and therefore very very difficult to test (and moreso to debug) a multiplayer setup (a local server/client doesn't seem to cause the problem when I tried in my development environment).


    You can move it if Reloque allows it.


    Permission Granted.[color=#00ff00][size=18]

    I was walking along one day, and realized GregTech did not add any armors. So with the help of GregoriusT and #minecraftforge, here are meta-armors.

    Very informative animated picture:

    DL link:
    V1.0.0 for 5.0.2d
    V1.0.1 for 5.0.2d
    V1.0.2 for 5.0.2k

    Sources

    Changelog


    v1.0.2-5.0.2k:
    Rebuilt for the newest GregTech version 5.0.2k.
    v1.0.1-5.0.2d:
    Added tinfoil hats, craft in helmet shape with Aluminium Foil. Currently cosmetic.
    The tinfoil hats do not require any tool to craft because I can shape tinfoil with my bare hands.
    v1.0.0-5.0.2d:
    Initial release. (original Vanilla-Styled armors, suit armors)

    Known Bugs


    - A nasty bug where the meta-armors do not store their NBTs in multiplayer, or something.
    - The tin foil hat does nothing useful.
    - The suit jacket renders incorrectly when holding items.
    - The suit armors have null durability and disappear upon impact. Very very low priority, save your suit for fancy occasions! May be a feature.

    ToDo/Brainstorm List (Subject to change)


    - Coremod (already done, but not released).
    - Make tin foil hats useful. Aka. Endermen do not attack on sight.
    - Fix the long-sleeves bug (jacket).
    - Chain armor.
    - Samurai armor.
    - Normal clothes.
    - Whole complex fabric system, with machines and plants and tools. (My existing projects are NOT production code.)
    - Non-block-based rendering.
    - Better models and textures, of course.

    I have been pulled away from modding, so in the downloads are the source backups I still have. I don't have the jars anymore, sorry :(