How are you inserting the creosote oil? Are you using buckets, bottles, cells, or are you pumping the oil directly into the generator?
Posts by ton2790
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Suggestion: Force charcoal to be made in a blast furnace only, then make charcoal dust usable for carbon plates and stuff. Charcoal IRL has a purer carbon content then most coal
Or make people construct charcoal pits (like in terrafirmacraft) as a multiblock structure to produce charcoal, but have it be extremely slow. -
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The camouflage ore setting can be turned off in the config file fairly easily. The bio-reactor has been suggested before, and it is a good idea, and I also like the tool crafting idea, but the chrome content in rubies is sufficient, particularly if Greg adds Fornacite as a lead-chrome ore. However, the buildcraft engines are unlikely to ever be used, as BC energy generation is fairly easily done with steam, preferably from a thermal boiler, or perhaps a steam-ouputting nuclear reactor. As for plasma engines...honestly, at that level of technological advancement, it is hard to imagine what you could possibly need that much energy for.
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So sorry to go alittle off-topic here, but does anyone know what the tritium fuel rods are for? From what I gather, when lithium fuel rods are placed next to an active fission fuel rod, they instantly convert to tritium, but I cannot find any uses for them in NEI.
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I've been looking for a powerful 0-chamber reactor, and so far the best I have found is this one. It produces 100 eu/t, but I was wondering if anyone else had any better designs?
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If you have GT installed, keep in mind that the vacuum freezer can cool collant cells for a small eu investment.
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Reading a highly regarded scientific french review, I just learned that scientists found a new way to process Iron, by electrolyzing a 1200/1600°C liquid (mostly Iron but also Calcium, Aluminium and Magnesium oxydeS) instead of using tons of Coal (and releasing tons of CO2. Too bad the I.B.F doesn't output Liquid Metals
This give me an Idea: What about making IBF able to melt any dust for Liquid version of a metal, which could give 1.25 Ingots in the Metal Former or something like that ? Of course it would make necessary to disable every recipies Ingot-or-DerivatedTODust for the macerator but ... we don't need it for recycling ;). Or make the Macerator give 0.8 Dusts per ingots. Or even distinguish "unprocessed" Dusts and "pure/processed" dusts.Instead of the metal former, use the already implemented Vaccum Freezer to cool the liquid metal into ingots/nuggets/blocks whatever. Could use varying amounts of liquid metal?
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That's a really cool idea, I can just imagine setting up a pump for natural gas! I think they should spawn in relatively large pockets, but I'm not so sure there should be infinite lava/gas springs (Unless they were extremely slow). I do like the idea of extra resources from water in a water mill, like how miners used to pan for gold, but you would have to add a replacable water filter, or you wouldn't get anything back.
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Agreed. Quick question: Do you think the water blocks should be consumed when the generator is running, or are they just there?
If water is made non infinite, then this idea would be really good, aside from a few cross-mod exploits (The best use for the RP2 pump imho)
However, right now, it's like a watermill on steroids. The most balancing feature is the requirement for maintenance, which should be more frequent that usual, due to the corrosive/rusting properties of Minecraftian water. -
Good ideas. I was thinking that it would have either an internal or external wheel. The internal wheel would use falling water piped into the multiblock --- So the input hatch would be required to be on top --- or an external waterwheel, which would have some kind of cool in-world wheel like RP2's wind turbine and whindmill. Speaking of which, those would be pretty cool as multiblocks too. Anyway, returning to the waterwheel, It would generate EU based on how many FLOWING water blocks there are within a certain area, and would spin slowly at first, but then start sinning really fast (hence generating a lot of EU).
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1. For the thermal boiler thing, I would use the energy input hatch. I have no idea where you would put it, but that's the block that makes the most sense.
2. Hydroelectric wheels would work by either pumping in a ton of water, or require a waterfall. However, without a form of finite liquid, they would be extremely OP. They would have some machine casing, a main block, a dynamo hatch, a turbine/waterwheel slot, a maintenance hatch, and maybe an input hatch.
3. MSR. Molten Salt Reactor. I personally hate lava, so this is probably the fuel I would use in the aforementioned thermal boiler.
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Greg, I know you don't like set & forget generators, but having giant multiblock hydroelectric wheels would be really cool. Maybe if you implement some of the anti-automation features you did with your other multiblock turbines, it wouldn't be too OP. Also, the ability to add heating coils to thermal boilers would be nice (the idea being that you could use EU to heat up the boiler to start out, and then switch to fuel to maximize efficiency.
Also: Have the MSR's been implemented yet, or are they still a WIP?