Posts by Kane Hart

    V1.27b:
    Fixed Immibis issue by finding out, that that Part of Code was completly useless and deleting it :P
    Fixed Rockcutter-Enchantment still working without Energy.
    Reverted Centrifuge-Texture-Effect back to old Version, due to some serious complications with TextureFX and the ultimate omnipotent God of graphical Monsterlag.
    Added Oredictionary-Recipe-Sensitive-Uraniumdust for usage with the Centrifuge instead of Ingots.
    Changed Nukerecipe to require Quad-Plutonium-Cells instead of Uraniumblocks (if Plutonium itself is enabled)

    Thanks for the wonderful update I hope you have a wonderful boot draining day :)

    Sounds good :)


    I don't like your comment but you can't tell me to shutup about it. Also you know that 1.2.4 and 1.2.5 were nearly exactly the same? No new client needed to connect to the server. I don't know where you got the info from but I assume I just never changed it.


    And for lazy on updates here is a small example:

    Honestly this is more of a problem with you not managing your server properly then the mod itself... If he made the blocks update and replace themselves more frequently then the mod would cause insane amounts of lag. Also why are nukes and other explosives even craftable or placable in the first place unless your using vanilla server. To be honest I doubt theres anything he can do to fix these problems without making the mod a lag monster with block updates and checks. If your running a bukkit server get a plugin like hawkeye or logblock and start banning the retards that are doing this kind of thing. If they cant respect a protected area as private then they dont need to be playing multiplayer anyways. If you using vanilla, your kinda SOL. This mod ISNT a replacement for something like WorldGuard like you seem to be treating it as. Thunderdark is more then welcome to correct me on this but there no real way to fix this without some massive rewrites and effort thats more easily solved by you managing your server better, no offense. As nice as Thunderdark is with trying to implement all our suggestions your taking a tad too far trying to make it into your custom area protection plugin/mod.

    Sorry I was not asking him to make it update faster and he also knows there is a update in the works for forge in fact I think the hooks are in for the future. I was only explaining what is happening and giving him my full honest review of what can and what people do to get around things. I think this is things he enjoys knowing about. And yes his mod is sort of a 2 way used mod. One for Protection from normal griefing and the other is more war combat type server sort of mine no rules nothing really.

    Just want to say some stuff that has been happening on my server:


    - Some people finding ways to exploit inside bases and or place blocks inside peoples plot.
    - People can use things like block breakers, Quarry I think someone said, Miner, and even the Railcraft Tunnel Bore to break the fields to exploit block placement ect.
    - People break blocks in the field and place a block like a nuke instantly before the field generates. (Block Breaker Solves This)



    So as you can see all the issues are a major problem. Thankfully besides not being able to protect your stuff from block damage/placement period we have one thing and that is the area defense. In a way I find it strong but also weak. I know it sounds odd but this might be something you want to consider letting admins customize a bit more. For example I have over 20 of them places around my area and yet people find ways around it like this example:




    I wish I could have a few things:
    - Be able to increase area defense more
    - Be able to some how alert people that their entering a protected area and give them small ticks of damage before dropping all their items on the ground.
    - Actually be able to protect my base without fearing others lol

    Getting wrench issues once again: