Posts by Kane Hart

    This is an actual real thing. I thought I did something derpy or something was derpy with my game.. Sometimes works flawless none stop and other times it acts like its 100% broken yet you see the explosion. It seems to be my angeling or something crazy and happens at low levels when I try to use it for mining.

    You could always watch Kane's babies adventures :(

    Who told you that? Uhhm i mean, the Vx.xxa-Releases are normally a bit more Beta as they include the brand new Features, while the b-Release only contains Bugfixes or minor additions. I would ever wait 3 or 4 hours until the b-Release is out, before i update it. But in my Case, i ever use the Dev-build. :D


    Now i have to ask Shedar, how to make my Machines compatible with the NuclearControl-Monitors.

    He might have an API but it might be more that he needs to do that on his end like he might use a block name or something :P IDK but yeah I would assume that might be the case. His mod is badass though and we use it a lot so it would be cool for sure.....



    OMFG IDEA OF THE DAY! Reject this so I can just cut you up....


    Radar... I'm tired of being unable to tell when I'm near or if other players are coming near my base. I'm also tired these mods with like 250 or 500 block distant radar. I should be able to setup an impressive radar that can maybe be upgraded for range and etc sort like the MFFS system...


    OMFG imagine being able to hook up say a Nuclear Control Alarm to your system when someone comes 2500 blocks away from your base and such.... But don't focus it on related to chunks and loading and such just only pay attention to players coords or whatever it is player on move and don't grab it every second maybe every couple so it does not cause to much lag...


    My idea prob be shoot fast but hey on an open server where players can go as far or close its nice to have a warning but also keep an eye of a region of land! This with combo of MFFS and Nuclear Controll would be a wet dream come true!



    Hell if you were up for it you could even make it so the player has to setup relays every say 500 blocks or 250 blocks to boost the single but you would have to rely on storing the information else where since you would not want to load all these chunks to keep it going but rather letting a main computer know at the base all this information and print it out like on a grid or something...


    Crazy ideas IDK I love my crazy ideas :)

    The Superlappack sounds cool I can't wait. The silktouch only has an effect on 1 and 3 really makes no difference but maybe it looks cooler idk :P And this shock weapon sounds badass. I just hope crafting it is insane and I also hope it can't drain off a Superlappack as well or it will get messy haha.

    I Agree I don't want to use the gravsuit addon period. I think its to easy for what it can do anyways... I do like 2 things of it... The chest = power for tools and of course the ultimate lappack. But I refuse to use the addon and will just wait till greg maybe adds his own chest support if its for a quantum suit upgrade for tool use or a new power pack.

    This is the fastest updating mod. You Gregorius must be putting a lot of time into this.

    I'm loving this to much.. Greg what is your story btw? Is this going be something your going to keep doing and doing and doing? Like the way your doing it your about the IC team x100 over their current track record hehe. I just hope this never ends and when it does I hope I remember the mod that just never stopped going haha.

    The Charge-O-Mat has a 10Million EU Buffer (hence the MFSU in the Recipe)


    Anyways i will now release V1.12a. It has Bugfixes and two new intressting Modes for the Computercube.

    Sounds sweet and I did not know about the buffer hmm. Does it instant charge it it if there is 10mil power? I was derping I guess just playing around with it beside a mfsu while testing. Be cool to have a small meter of some sort just to know if its fully or not :)

    Was playing around with the charging bench. Maybe consider adding a internal buffer for really quick charging. Might sound a bit silly but charging bench will come out soon and I will prob just use it again cheaper has a couple cool features and I can overclock it. But you can kind of one up it by having a internal buffer and pretty much instant recharge speed on items.

    Now that I'm starting to get into this more I'm trying to figure out a few things for a perfect low power base defense of about 20x20x20. It seems to be a cube with 7 range upgrades and I think that is 21x21x21. To keep it online I think I need 64 EU/t of course a little less but just doing basic 32 64 128 kind math 64 seems great with a bit more to store more power.


    So the question is besides people none stop nuking against it to kill power is there anything else I need to know?


    And what are these upgrades do?
    Field Manipulator
    Force Field Jammer
    Field Fusion



    Thanks :)



    EDIT: Seems like the Field Manipulator removes the forcefield from the block and under not sure.


    Also there is this button in the projector that you can click and has 3 images but I have no clue what any of them also do :P

    I don't see any mention of jetpacks or quantum suit boots :/

    Don't worry is was not forgotten. That was a small list of bugs that they have fixed so far. Here is more details on what is done and of course more to come:
    Quantum Helm Poison Crash.
    Phantom Wires with enet.
    Overcharging Infinite Explosions
    Superheat on ores
    Sheering Sheep
    Drained Items
    Geothermal Liquids
    CF Backpack
    Apples Falling From Rubber Trees
    Soulsand drill speed
    Foam Can Be silk touched