An announcement system when a nuke, reactor blows/meltsdown. Make it something fun where it displays the coords of the location it happen in game chat hehe.
Posts by Kane Hart
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MatLaPatate: Do you really think i would add something useless like Gold to the Fusionlist?
Lefty: Thats a Feature. Imagine one breaks a Quantumchest with over 9000 Cobblestone inside. And for the Outsideicon, i have to look at the Renderingcode, so it can take a while.
Screw that check the source code on the new logipipe feature.
You like this idea?
https://dl.dropbox.com/u/33855125/2012-09-06_12.57.23.png -
did you forget the No Sound at all bug? there's a lot of thread about it
Is that a bug or a feature? IC Sounds been broken since day one that I hand out a config that disables them period... Never will I turn them on again
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Lefty: Well, i never tested it. Thanks for reporting that it doesnt work.
And now V1.11a
NEW FEATURE:
Centrifuge. This Device is really usefull at "extracting" Elements out of raw Materials. Its used instead of the Extractor for gathering Elementcells. It needs empty Tincells for some Recipes, but some other Recipes are outputting additional empty Cells instead, which get automatically sorted into the Emptycell-Slot in the Topleft.Put Tungsten, 4 Clay, 8 Uraniumingots, electrolyzed Watercells, 4 Hydrogencells or 4 Deuteriumcells into the Middleslot, and grab your Elements out of it, after a long Rotationduration.
If you put 8 Uranium + 41 Cells into it you will get 8 Uraniumcells, 32 Neardepleted Cells and a Wolframcell. Dont try to put the Uraniumcellstack into a Nuclearreactor. Its just a waste of 7 Uranium.
Sounds sweet, Are you going to hook into NEI API?
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Working on updating Sphax textures The Forcium crystal thing Sorry about the image being very big its 512x
Also Thunderdark how many more textures will you be adding for thie 1.3 update? Just before i go release this and it has textures missing
I'm reporting your post. FOR BEING EPIC! -
So does anyone do any math for this mod to see how large of an area you can kept powered with how much EU and such?
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GregoriusT
Since Iridium ore is so rare, make it worth finding it by adding the fortune enchantment support.Can use silk and then macerate it
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@Credits:
They can only be crafted out of IC²'s Credits, so if you disable IC²'s Credits, then your problem will be solved. That's why there is no GT-Config for that.@IridiumOre:
The default (20%) makes it trying (that means it CAN and will mostlikely Fail) in every fifth Chunk to spawn at a height between 0 and 99, what is making it even more rare in flat Areas, as it tries once at a random XYZ-Coordinate. Basically in flat Biomes (level 64) you will find one every 10th Chunk! In Oceans (level 32) only one in 20 Chunks!!! With a Maximumsize-BC-Quarry (4x4-Chunks) you will find less than 2 Iridiumore on average.In my legit World i did not even find one Iridiumore, so i assume that Massfabrication is still a lot easier, than Mining. The Iridiumore is for Servers, which have Massfabs disabled, but not Tier-IV-Tech.
A Configvalue of 100 (%) will make it try in every Chunk, and larger than 100 makes it try more often per Chunk.
Thanks, I'm glad to hear you made it extremely rare. I want to keep it that way
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Great suggestion to remove quantum armor being like a tier 10 items with a mod that goes to like tier 2?
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Once again very nice job Now where do we buy the man a sticky
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That's what I did:
- Ic2Recipes.addCraftingRecipe(new ItemStack(Ic2Items.cfPack.itemID, 1, 129), "SCS", "FTF", "F F", 'T', "ingotTin", 'C', Ic2Items.electronicCircuit, 'F', Ic2Items.fuelCan, 'S', new ItemStack(Ic2Items.constructionFoamSprayer.itemID, 1, 1601));
+ Ic2Recipes.addCraftingRecipe(new ItemStack(Ic2Items.cfPack.itemID, 1, 259), "SCS", "FTF", "F F", 'T', "ingotTin", 'C', Ic2Items.electronicCircuit, 'F', Ic2Items.fuelCan, 'S', new ItemStack(Ic2Items.constructionFoamSprayer.itemID, 1, 1601));Hey now. We have a saying around these parts. Its not fixed till we tell you its fixed
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BTW does Iridium ore only spawn in a certain biome and what is its spawn chance and height and such? I been always a bit worried about the balance on this one but thankfully I only found one once.
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Quantumarmor is already too OP for me, do you think i would add something even more OP? But yes that's an opinion, so if one wants even more OP Armor then he should buy a Gravisuit.
Note: The ultimate Lappack is actually something i would also add to my Addon. I will make it Craftingcompatible and with the same Recipe, so that the G-Suit of the Gravi-Suite-Addon can be crafted out of it without Problems (as soon as that Addon is Updated).
Updated to 1.10b
Added industrial Credits with diffrent Values, which are crafted out of 8 of the "lower Value" kind. The Diamond-one is worth 512 Credits, while the Copper-one is worth 1/8 Credits. Silver = 8 Credits and Gold = 64 Credits.
Made Reactorplanner more userfriendly, by adding a Copyslot and Save/Load-ButtonsAND PLEASE. Before you think there is a Bug, re-READ the Description of the corresponding Device!
Edit: I almost ninja-ed Kane. But since i added much more Information, your Ninja-attack wasnt working.
If you can add a disable function for credits. We don't use them our selves and it just adds more mess hehe. Also if I recall you can take 9 credits and turn them in 1 iron bar.... Beware you might have unintentionally created EE4.0
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Yes ... but I'm not speaking about "Gravitation Suit", since I said I wouldn't like a Creative-Like Armor. But that"s your opinion. I was just trying to suggest something that would makes the player want to go to the next step.
Quantum Armor is already past like Tier 5 in my opinion. I would say anything more would just be out of control as it is already.
Also nice one on the Charging Bench. Though lol. I'm far far from that in my LP Series
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This addon really needs a wiki or a breif explination of the blocks. Being a newbie at this, I've been trying to figure out how to link the projector and the extractor with those MFFS card things. Can anyone help me?
My video did not make it to the front page but hopefully this is enough to help you out:
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We need like a charging bench hehe
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Added 9/22/2012
Reactor going 4 times faster? -
I can't even be sure because I had a random interface crash. But after
setting up my first reactor in SMP I had come back like 20 min later and
I swear that the thing was almost half way through... Something was
really strange with the timming. I don't even think it was producing the
right amount of power. I would have stayed and tested it more but you
can only take so much when you have seen lack of improvements so far.
EDIT: I did a excel file on the timing and such lmao... Yeah it's 4 times faster but 1x reward.Sheering Sheep - I can't sheer the poor sheep so now my sheep are becoming extinct. Why oh why poor little sheep.
EDIT: Maybe 3x but you get the point something is screwed up lol
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mm, I'd like to Post a bug report.
It occurs occasionally when opening the interface of the Adjustable power source thingie.
[noparse]---- Minecraft Crash Report ----
// Why did you do that?Time: 9/21/12 11:12 PM
Description: Unexpected errorjava.lang.ArrayIndexOutOfBoundsException: -999
at java.util.ArrayList.elementData(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at gregtechmod.common.containers.GT_Container_AESU.a(GT_Container_AESU.java:33)
at atc.a(PlayerControllerMP.java:423)
at aqh.a(GuiContainer.java:392)
at codechicken.nei.forge.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.forge.GuiContainerManager.handleMouseClick(GuiContainerManager.java:562)
at aqh.a(GuiContainer.java:355)
at apn.d(SourceFile:112)
at aqh.d(GuiContainer.java:458 )
at apn.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1491)
at net.minecraft.client.Minecraft.J(Minecraft.java:843)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 141059824 bytes (134 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.15.378 Minecraft Forge 4.1.4.272 Optifine OptiFine_1.3.2_HD_B3 21 mods loaded, 21 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.2.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.15.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- LWJGL: 2.4.2
- OpenGL: GeForce 6150SE nForce 430/integrated/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Parkour Academy Pack.zip
- Profiler Position: N/A (disabled)
[/noparse]All relevant info included in the spoiler.
If i was a derp and missed anything, do say do ^^.Also, I put a space between an 8 and ) to avoid the creation of a smiley in my spoiler.
Just reported that haha. Glad I'm not alone
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Don't know how to repeat this one but had it randomly crash my game I think when I escaped the interface:
Code
Display Morejava.lang.ArrayIndexOutOfBoundsException: -999 at java.util.ArrayList.elementData(Unknown Source) at java.util.ArrayList.get(Unknown Source) at gregtechmod.common.containers.GT_Container_AESU.a(GT_Container_AESU.java:33) at atc.a(PlayerControllerMP.java:423) at aqh.a(GuiContainer.java:397) at codechicken.nei.forge.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17) at codechicken.nei.forge.GuiContainerManager.handleMouseClick(GuiContainerManager.java:570) at aqh.a(GuiContainer.java:360) at apn.d(SourceFile:112) at aqh.d(GuiContainer.java:480) at apn.m(SourceFile:100) at net.minecraft.client.Minecraft.l(Minecraft.java:1491) at net.minecraft.client.Minecraft.J(Minecraft.java:843) at net.minecraft.client.Minecraft.run(Minecraft.java:773) at java.lang.Thread.run(Unknown Source)
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I think the The Portable Beast might be broken. I might have done something else maybe or something but I just a moment ago looked and all of my overclocked heat vents were gone.