Posts by Kane Hart

    I noticed people having issues on irc about using the mod and such since a lot has changed. I took the time and tried to learn and understand some stuff that I could and hell even learned some on this video. But hopefully this is up to your standards. The video will show up in about 22 Minutes from this post exactly :)


    http://www.youtube.com/watch?v=kpmYO_Y9AD8

    State of Things, since Kane likes this kind of post:


    1. I have a hack for that, but it's made using reflection and may suffer with minor performance drops (he cares about the details!). Eliminating this hack requires either cpw who is out on business or LexManos who disappeared from IRC to remove the client-only tag off the potion removal method
    2. If that is another behavior bug with BlockContainer... Time to start overriding stuff
    3. Above
    4. Will be looked into, looks like a blind blockslist check
    5. Talking to Player as I type

    What can I say I'm broken :)


    1) I do like these details and good to know. Right now I'm testing only on a small scale so this will not bother me. But thanks for putting a hack in then just leaving it to crash the servers :)
    2) That seems to never stop creeping up :P
    3) and Damn it again lol.
    4) Yeah, Also if you left click it then she causes a client crash and tbh I think the block might be client side only and not existing on the server. I was not playing with this to much.
    5) Kind of surprised this broke I assume maybe a typo or maybe something broke in forge heh.


    Thanks :)

    Not sure if this is a derp bug or a bug report but I have removed all mods now but BC/IC/MFFS and NEI and I could not build the following recipes from the source code:

    Code
    //Recipe final for 2.1.7		CraftingManager.getInstance().addRecipe(new ItemStack(MFFSExtractor,1),				new Object[] { " B ", "CDC", " E ",			'B',Items.getItem("advancedCircuit"), 'C',MFFSitemForcePowerCrystal, 			'D',Items.getItem("advancedMachine"), 'E',Items.getItem("extractor")		});		CraftingManager.getInstance().addRecipe(new ItemStack(MFFSitemupgradeexctractorboost,2),				new Object[] { " B ", "BAB", " B ",			'A',Items.getItem("overclockerUpgrade"), 'B',Items.getItem("carbonPlate")		});		CraftingManager.getInstance().addRecipe(new ItemStack(MFFSitemupgradecapcap),				new Object[] { " A ", "ABA", " A ", 'A',						Items.getItem("carbonPlate"), 'B',						MFFSitemForcePowerCrystal });		CraftingManager.getInstance().addRecipe(new ItemStack(MFFSitemupgradecaprange),				new Object[] { "AAA", "BCB", "BDB",			'A',Items.getItem("copperCableItem"), 			'B',Items.getItem("carbonPlate"),			'C',Items.getItem("insulatedCopperCableItem"), 			'D',Items.getItem("advancedCircuit") 						});


    I can't seem them also in NEI. At first I was like doing a Spotlight and was like heck I can't crafting anything that seems new to the newest update and such. So not sure if I'm derping up or not.


    No errors in the logs as well and forge reads my version as 2.1.7.0.12



    And now I will just download .15 and waste everyone's time so I will cross it out but their going to still want to read it because were humans after all and I like to take this time to say Hi MOM!

    Here is a list of what MFFS Can protect and not protect against with the ICBM Mod:


    Block Placing:
    Condensed Explosive - Works
    Shrapnel Explosive - Works
    Incendiary Explosive - Warning - This does not break blocks but still can set fire inside of the forcefield
    Chemical Explosive - Warning - This does not break blocks but its poison effects do go through
    Fragmentation Explosive - Works
    Contagious Explosive - Warning - This does not break blocks but its poison effects do go through
    Sonic Explosive - Failed - This will not only frack everything up but will even cause Field blocks to fly all over the place and stay there like a new kind of block being placed lol.
    Breaching Explosive - Failed - This one has a directional attack and this baby just rips through the forcefield like it was not even there :)
    Rejuvenation Explosives - Failed - This is not working now but I know it will fail since it regens a chunk lol...
    Nuclear Explosive - Warning - This one actually gets protected but still does tern blocks inside into nuclear waste
    EMP Explosives - Works - I would have considered warning since it does shutdown the UE machines inside but since this is a IC Only type mod for now I will say this worked since does not block damage and no major effects.
    Conflagration Explosives - Failed - It seems to cause a bit of world editing like the breaching and also puts lava inside, turn blocks into netherrack, and set everything on fire.
    Endothermic Explosives - Failed - Pretty much like Conflagration but adding ice blocks and etc and mess.
    Anti-Gravitional Explosive - Failed - Pretty much like Sonic world editing type effects it feels like :(
    Antimatter Explosives - Failed - hahahaha
    Red Matter Explosives - Failed - HAHAHAHAHA

    f


    if a explosion hit the Forcefield he need 10 time for Power to stabilize.
    Example:


    a Forcefield of 1000blocks need for run stable 1000 ForceEnergy / s
    if a explosion hit it .. Forcefield drain 1000block * 1 ForceEnergy * 10 = 10.000 Forceenergy !!

    Holy crap haha, I see. Now to power it up I was only learning and screwing around but I had used I think 16 Force Energy Extractor lol linked to 1 Capacitor I think it's called. It seem a bit slow at producing and I was using only Forestry engine directly to the Energy Extractor. So I guess the big question is how do you produce the most efficient energy? Most my power usually comes from IC but it looks like you have removed the use of IC energy or I could be wrong.


    Thanks :)



    Also, If I can figure it out and do the math right I might be able to protect my bases not just from IC Nukes but maybe even ICBM's if I can create a large enough stable field that extends very far. It would be pretty messy but I think it would work depending how far MFFS can scale lol.

    Okay, I figured out the mod thanks to the tips in this thread. I got everything working even security access and etc.. I had powered up a 20 upgrade cube field with block break so it has 100% protection... I set 3 nukes off and I had about 1mil energy or was it 100k either way it had about couple min of power but then it seem to fail then blow up.


    Does the field actually use more power when protecting itself or whats going on there?


    Thanks :)

    There is no Official or Un-Official "PUBLIC" list for bugs, but after all the mod devs need to keep track of bugs even if they don't show which are they aware off in a public list. Its like the Ex-Mythical "to do list", we knew it existed but we didn't knew what was inside of it.


    You can usually see which bugs the devs are aware off if you take the F****** time to read the first 2 or 3 pages of the bug section. (But i guess thats asking WAY too much). And no it doesn't take that long, 10 or 20 min tops to be perfectly sure "your" bug isn't reported yet.

    Bugs were reported some a few versions ago. Clearly they did not get the memo!

    Every single one already on the bug/to fix/already_fixed list, then you ask why devs complains about repeated bug reporting.

    Really? Because when people like RG say ohh that's still not fixed on IRC then I assume that you might actually be wrong. Also I really don't care. At least I try to be a bit more organized. These forums are a mess about bug reporting and serious things don't seem to get fixed from one version to the next and the list grows on.


    BTW got something in the corner of your mouth :P

    I just want to edit this. These are bugs that might be duplicated from other threads and such but its also a list of bugs that I have personally encountered in SMP only play. I'm reporting them here to help me keep track of bugs I report and also maybe help devs keep track of some the bugs that pain in the ass Kane reports. Better then me spamming 100 threads :P


    Please remember again that this is SMP and some these bugs don't actually happen in SSP.


    Added 9/23/2012


    • NanoSuit running out of power to fast?? - I don't know if this is intended now but I feel that nano armor is almost useless now. Don't get me wrong it protects very well still but a head on creeper uses about 25% power from the chest and lags in hard mode. If you use iron yeah you might not even live but the big difference is that you can take about 24 creeper direct blasts before the armor breaks where the nano suit would take about 4.


    Added 9/22/2012


    • Reactor going 4 times faster? - I can't even be sure because I had a random interface crash. But after setting up my first reactor in SMP I had come back like 20 min later and I swear that the thing was almost half way through... Something was really strange with the timming. I don't even think it was producing the right amount of power. I would have stayed and tested it more but you can only take so much when you have seen lack of improvements so far. EDIT: I did a excel file on the timing and such lmao... Yeah it's 4 times faster but 1x reward. :(
    • Sheering Sheep - I can't sheer the poor sheep so now my sheep are becoming extinct. Why oh why poor little sheep.


    Added 9/21/2012


    • Drains Items can't be charged via batpack - Sounds odd but when your out mining with 2-3 batpacks when your batpack empties and you forgot to switch your tool dies of course. So you usually throw on your 2nd one and then take forever to break a block then BAM it charges. Well not anymore :(
    • Batpack seems to give armor again - not sure if this is intended or bugged but I thought Id add it to the list of bugs, once again it gives you protection and 4 bars at that.


    Added Some Other Date:

    • Quantum Helm Poison Crash. - Simply having a poison status effect with the helm on causes the server to crash: http://pastebin.com/LBFtxGqi
    • Phantom Wires with enet. - The same bug that was in 1.103 is still here. Cut up a cable and the power is still running through the eNet like the tile entity or whatever the term is not being correctly updated.
    • Overcharging Infinite Explosions - Once again if you hook up say a macerator to a HV Power source it will blow up infinity and cause damage and power drain till you unload the chunks or reboot the server.
    • Superheat on Vanilla Ores - When you use Superheat on Gold and Iron it causes them to turn into a odd colorless grass block it seems. I assume a really bad id and also drops no Iron or Gold Bars.
    • Jet Packs Don't Work - It seems that both jet packs in SMP act like there was not jetpack even there accept it still drains the energy or fuel depending on the jetpack. But there seems to be 0 effect accept for hovering mode downwards only. (Slow Fall)


    There was another one that I had pastebin and talked to RG about. He said he look into it but I lost the darn pastebin. It seems that we have had a few crashed related to something packet manager and IC. Apparently I'm not alone on IRC about this bug.


    If you have a bug you like me to reproduce let me know below.