Try it again, I moved the commonproxy.class to another folder. If it doesn't work, I'll need to see what I forgot.
Posts by LinusPhoenix
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That doesn't change the argument though
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Why is this so accurate?
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Forge's 1.7 versions are not really stable (which you can see, since files.minecraftforge.net has NO recommended version yet for 1.7.2). Also, Updating to 1.7.2 changes a lot, the earliest forge build for 1.7.2 was released on the 26th December, that's merely two weeks ago.
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I'd be damned if that wasn't less work for the system.
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Reminds me of WoW. Craft an item everyday called "Research" which has a chance to let you discover random recipes.
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Not to mention that IC2 recipes were always a bit complex and tedious.
But guess what, complex machines with complex parts need complexity -
I just don't really see ic² having a rather low difficulty and being able to use next to other mods like TE in modpacks like FTB.
Seems to me it's taking a path of being a mod that a modpack will be more or less centered around and depends a bit on addons to be fully satisfying. And because of GT being the most popular AddOn, it's having a lot of influence I guess. -
Everything you need is ingame. All the machines have a label with the power they need and can deal with, energy storage devices have their output in the tooltip, what is your problem?
The only difference is that you need to transform the voltage down for each machine with another transformer instead of having one for the whole power line.
Or just use transformer upgrades. -
Sometimes cl looks like d. This was one of the hilarious occassions
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It's simpler and more intuitive. Or does it make more sense to you to be able to send 192 eu/t through a cable that is for 32 eu/t, just because it's from different sources?
The whole e net is being reworked for quite some time now, so things can still change. -
The experimental branch has a whole new e-net. There's no eu/p, only eu/t. So 6 batboxes in parallel output 192eu/t, which blows up LV and MV machines
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Just allocate more memory to it. And could you go into more detail about what s wrong with the wrench?
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I think rather than researching you should have a more tier-based line of gameplay. I know GT is doing that, but I'd like to really go from zero to hero and see my big steps. Maybe because I enjoy RTS games with a lot of eras so much
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Why should someone do that when there's FTB? It's not like IC² has soo many fans that everyone would run the doors in to play IC² centric mod packs.
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Well last time it crashed once when you typed in "@Unidye" once, and it never happened again. That made me scared of NEI crashes
ninja update to 1.3.3:
- tidied up a bit
- added witty comments to the items
- tidied up a little more
- moved OreDict Registration and Item Initialisation to preInit
- made sure preInit only does its stuff once. -
Unidye 1.3.2:
- really removed the old deprecated dyes
- really added config options for convenience recipes with infused gold (now blaze rod too)
- NEI SUPPORT HAYO! (please don't crash, please don't crash..)
- got some structure into my files (yay)EDIT: Mod spotlight! pleaze dizregard ze german aczent.
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The forge hammer is a limited use instant plate maker, the metal former takes time but will last forever.That's correct, but it doesn't translate into feeling it while actually doing it.
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IC2's textures are already pretty good thanks to SirusKing, you might be getting a lot more recognition for making a resource pack for GT