make sure, it needs uranium pulses. otherwise i can just setup a stable breeder at 9k not running and waiting for them to turn.
Otherwise i support this idea.
Posts by Gorni
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ill so be testing this when i get home.
and...YAY my belofed scaffolds are back.played a bit and i really like that funny foam. playing with foam = fun, you can make some nice "modern art" with that fume
Really cool stuff. no problems that werent mentioned. tested for explosion proofness: tnt, dynamite and ITNT can't destroy it.
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Industrial Rage is updated to this build btw to test. Closed up the server expecting a SMP release this weekend along with SSP. If you want to help test and also see the new spawn, ask and I'll add to whitelist. Working great.
Id love to come to IR to test it out.
IGN is Gorni
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Did you see that the miner now needs about 20-25 eu/t to work in normal speed? takes some more solars...
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taken from 1.0 :
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yep redpower.... gives a shitton of recipes 90% of it all are variants of the cut down blocks...
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so i heard someone fucked up the recipes?
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i love that early reactor... 20 eu is almost perfet for the use with miners :3
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yes. melting destruction etc are just based on single packages.
for the moment i will NOT make any adjustments with tin cables to the frist post. i want to hear some good comment from alb or another coder, how they are planning to use the tin cable. I mean okay its nice to have a cable that can just take small amounts of energy, but 0.01 is just not enough loss... you will be able to make a 100 block cable without loss? ur shitting me, right?... this way you can make a GIANT solar farm with 1 mfsu in the middle just with tin cables.... thats pretty stupid if you ask me. i'd say an energy loss of 0.1 is the lowest it should have.
i would tend to 0.125 (8 cables) so you can go the double way of the copper cable without loss for solars etc. which is already pretty nice.
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yay happy bedrock mining ahead! ABSOLUT CREEPER AND NUKE PROOF HOUSE!!! XD (almost legit achieved)
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No more comment needed right?
He tried to get to iron behind bedrock, so the miner just mined its way through.... -
same speed as charged drill to be exactly. just the speed of stuff you would need a shovel to break decreases after decharged.
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what i want to show you is the following: till we get the detector block, heating a fully filled breeder to a certain amount of heat will require a lot of time and adjusting. and you have to redo this every time you restart your breeder.
If you use my version, you can just fill 3 buckets of lava in, wait 5 seconds to be above 6k and then hit the disperser in. so its like: a 2nd reactor for cooling, or a shitload of time to adjust all the stuff to a certain heat level. your choice.at the moment we get the detector block, all problems solved.
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there's a recipe... 3 tin in a row (horizontal top row) but no idea what to use it for...
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i never said anything about the dispersers wanting to melt anything next to them. i wrote, that they will take loads of heat from the reactor hull.
Sure you can make a perfect breeder, by damaging all items inside to the desired grade. but have fun with this. well it wont be hard when we get the detector item, to regulate the heat to a certain level. But you will need each item (for example to run it at 6000 heat) to take up 6000 heat. which is hard to achieve without a detector.
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guess what... it aint implemented yet.
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you guys all seem to forget, that you need to keep the heat on the hull for a perfect breeder. just having the same cooling as heat generation won't help you.
For example: i produce (just a random number) 50 heat, cool down 25 via hull and place 25 coolant cells with adjectant heat dispersers: this AINT a perfect breeder. why? Well the heat dispersers, each will take 25 heat of the hull each tick, dispersing a part of it to neighbour coolant cells etc. sure you just erase 50 heat each tick, but you take more off the hull. You do this as long as you have more heat outside as the dispersers are damaged.
If you want to make that breeder from above perfect you have to do the following: place only 1 heat disperser into the breeder somewhere not connected to the cells. this will exactly make a perfect breeder, but you have to replace the damaged disperser with a new one. For example: if you run your breeder at 6000 heat you will have to replace the disperser every 240 seconds.
How do i cool it down then???
make a 2nd reactor for cooling use: place up to 6 heat dispersers with each 4 coolant cells in, and put the damaged heat disperser in, it will regenrate faster then the new one in the breeder is damaged (giving off 25 heat to hull 6 heat to nearby coolants).
this is IMHO the only way to make a perfect breeder.
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Ur going to add a uu recipe alb? XD *run*
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If everything will work fine this will be a Mark III-B (almost Mark IV) Very good Amount of energy, but REALLY shitty about the heat.
you will generate 352 heat/sec, of which you can get rid of: 13 (hull) - 20 from the water around the reactor and 32 from the Coolant cells. : 353-12-20-32= 287 heat/sec not dealt with. 287/41 = 7 => 1/7 = 14.2%
means your reactor can run about 14.2% of a full cycle until all your nice components will start to melt. probably less due to a few coolants which will melt sooner.
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