It's really no problem, there are already hooks, I've made it so that most items in 1.44 are unrepairable, some still are, but most aren't.
Posts by alexthesax
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The process of reenrichment is not supposed to take a fixed amount of time, even at the highest heat levels, it is still all based on randomly generated numbers. In case you didn't know, the speed of reenrichment is significantly higher at higher temperatures.
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Hmm, after thinking on that one, you may want to try redownloading the IC2 .jar, it looks like it may be corrupt, it isn't near big enough, as the error says it expected much bigger, the proper 2.x MB, and it only found like 4 kb.
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And your downloading the minecraft_server file directly from minecraft.net?
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Edited the OP, have fun guys.
EDIT: Idk if we can use 1.2.2 requirement for users, but atm the requirement is 1.2.3, and I don't feel like repacking everything
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Wow, do you have any idea how much power your wasting just because of how many blocks are around the windmills? I take it you havn't read this....
http://wiki.industrial-craft.net/index.php?title=Wind_Mill
Specifically you will want to read the section, "Detailed Mechanics."
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Fixed in next release. Thanks for the report.
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Alright well Player and I talked a bit, and it would seem that the way that IC handles TileEntitys is different than the normal, handling the creation and deletion of TileEntitys within its own code, thus this is a problem for the bukkit guys to worry about, not us, we can forget all about 1.44...
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Hmm, I didn't know that they fixed it in their port, then I guess we can postpone this till later.
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Oh, I will take a look when I put my map in the server! Thanks for the info! Then I will use the coins.
And btw, how much is 1 MFSU full of EU's worth? what do you think?Your welcome, as to how much 10M eu's is worth, that's a tough one. Depends on your power source. If your primarily going nuclear, then maybe you will want to charge uranium, and charge more than what it costs you ofc, you have to make some profit. If you want a global economy, that's pretty tough, as is if your going solar or windmill. I'll have to think on that one a bit...
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I thought it was a bukkit only bug, I couldn't reproduce on vanilla, in which case, we would just have to release and see how bukkit port goes...
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Nice specs. I'd prefer this design though:
http://www.talonfiremage.pwp.b…1m10101001501521s1r11r10t
All of the heating components are on the right, so if something goes wrong with the external cooling and chambers pop those parts get evicted first; plus it integrates a clean version of the flower pattern (the interlocked + configuration) that works so well for so many things in IC2.
Ah nice idea on the chambers popping off, I haven't actually done much with reactors, but I'm making a power plant, and learning as I go
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Alright, as per request, a port for forge 1.2.3, plus so other little goodies.
Changelog:
v1.43 -> v1.44
Forge port to 1.2.3
Most normal items are not repairable anymore
New UUM recipe for bones, 4 pieces, in the 4 corners of the crafting table
CFPack now gives proper amount of uses per pellet, now holds about 130 pellets aka 260 uses
Fix for Insulation Cutters being able to reach negative damage
Miners will no longer give a pipe when retracting if there is no pipe to give
Recycler "blacklist" added, will suck your power and eat blacklisted items, but give no scrap (so far scaffolds, glass panes, and sticks are blacklisted)v1.44 -> v1.45
Storage blocks (Batbox, MFE, MFSU) now emit redstone power when full
UUM recipe for bones really fixed this time
Bones are now on drop list for recycle box
Transformers now only request energy when their buffer can handle the full packet
Added missing Forge ore dictionary entries, miner support, uranium ore in compressor, and other miscellaneous
Fixed some Quantum suit damage checksNormal drill guys, also just make sure that entity creation works ok, like when you shoot the mining laser or an item is ejected out of a machine.
I think that's it, also obviously the UUM recipe won't be on public change log, but I also think we should keep the recycler blacklist a secret, I know, I'm evil...
Enjoy fixes and Forge 1.2.3.
Client:
http://www.mediafire.com/?7b7bgfu4zrce9bbv1.44
Client version 1.45Server:
http://www.mediafire.com/?g21lyr7yvey9xmwv1.44
Server version 1.45 -
Well 2 less chambers, but for the extra heat, there has to be 2 more cooling cells and one more HD...
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Early on, it's far easier to get more iron (or copper, tin, coal, etc) than it is to find more redstone. I save my redstone, and use it only when needed in the beginning. Circuits, batteries, etc but never as fuel.
I find 2 good rs veins gets me by good, if I find 3 I'm pretty set for awhile. Even with the 10-13 rs I end up consuming. This way my iron stretches farther, rs is easy to find, iron you can never have enough of, especially early in the game.
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True! But how do I remove the recipie, is it as easy as deleting a file?I was thinking about moving to bukkit to get a more controll of my server, but I don't know yet...
New pictures and maybe a download will be uploaded today. I just want to finish the circuits for my atomic reactor.
Ah it is much easier than removing a recipe, if you want to disable crafting of coins, just go into your config, and set it to disable that recipe, you'll see the config option.
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I really wish we could just release a bugfix for what we've fixed, then keep going from there, rather than try and fix EVERYTHING all at once. I feel REALLY bad for our users who have nuke reactors, remember that their worlds WILL NOT LOAD. And here we are postponing a bugfix because there's ONE last bug. I say release it with the statement that there is still this one bug that is being fixed. I can't work on it for about 5 hours from the time of this post, fyi.
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I just use it for enough Macerator operations to get enough iron for a gen + battery or cables.
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Lolz, I guess we're special