No.
Geothermal: Produces energy from geothermal heat. Hell, you put LAVA BUCKETS inside... i doubt any huge-sized solar farm could probably provide that amount of heat.
Posts by Alblaka
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Except for the damage-over-time all stuff you suggested would be linked to basefiles.
I will probably include Radiation in future, though. -
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No?
At least not within near future, though i admittedly wouldn't have much trouble coding it.
But i think it could be slightly overpowered. -
and usually a 'button' like texture on the side to be tapped on.
It's a treehole! -
Although not neccesarily a bug, I miss the old redstone mining fix. Hoping you bring it back!
Can't.
I included the fix, because i had to modify the pickaxe basefile either way. However, now MCForge modifies this file for me. You need to bug them to include this "fix". -
Eventually you had
1. Not enough light
2. A height obstructionOtherwise, there shouldn't be any limitations.
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Nope, the values are clearly set to 1, 0.95, 0.9, 0.8
Eventually there's a problem with the code handling this incorrectly. Though i wouldn't exactly see the reason for that.Yes, HV cables have extremely high loss... but if you send 2048er packages along them, it doesnt exactly matter, not even for long distances.
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Je, i will recode this effect slightly, causing the resin to always pop out on players side, shouldbe possible.
This effect is related to leaves not being considered blocks (as their are transparent). Thus items attempt to "fall" through the leaves, getting stuck in them.
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Actually it is probably the jet pack (have it on cant swim, take it off can swim).
Doesn't exactly make sense. The issue appears if your not wearing armor at all, too.
Or were you wearing rubber boots as well? -
All new machines are quite intelligent. If the distance loss is too big for them to reach their target, they won't send.
Copper Cables loose 1 EU over 5 block, afaik it's 4 for Gold Cables. In redo, latter ones can carry up to 128 EUt. Copper can only carry 32 EUt
The "cabledot" side is output. You can switch it by using a wrench on another side.
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Hello, I just downloaded IC2 and WOW IS IT FREAKIN AWESOME! I
2nd: didnt understand that perfectly, but place iron fences in a stack on top, and you should be able to slide down slowly (press shift)@2: You can always use IRonPoles to slide down on them. However, with an active Magnetizer, while wearing metal-ish boots, the pole will accelerate you upwards. Consider it a fast 2way lift.
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IC² is not supporting TMI/Inventoryhack-Mods fully, due to it's complexity. Craft a battery and charge it for real, then we can talk again
edit: How i knew that? IT's impossible to obtain charged batterys without dmg-bar representing the energy level.
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Looks like a fail-save. As i said, usually happens if you don't save properly or minecraft crashes.
Kinda clueless so far... Though it might...
DAMN IT
While adding the Enet reference i added a new TE class and forgot to register it... yep, confirmed bug, fix in the next version. -
Hmmm.. i never noticed anything like this before. Please provide screenshots of your setup if it ever happens again.
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Even more important, it's impossible to blow something up unless you put in redstoen
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Are you sure, you left the game with properly saving? Otherwise there's no reason the chambers should disappear.
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Uhm, i'm right now watching a streamed live gameplay of CCRMike. He just used battery to power his macerator.
Are you sure you charged the batterys beforehand? -
Jep, just confirmed it's actually caused by IC².
I got no freakkin clue why, though.Eventually something related to Rubber Boots.
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This isn't even remotely IC² related.
Complain to Notch. -
The MFE will deliver 128 eu/t which blows every thing up.
so you have 2 options: Use a LV-Transformer to break the energy down in small parts (32eu/package) so machines can handle it OR use a Batbox (32 eu / t output) instead of the MFE.
This.MFE is a Tier2 Emitter. Tier 1 machines can't handle it.