I could probably add this, why not.
Posts by Alblaka
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RTFM. (no offense intended, just wanted to say that expression again once in a time :3)
Closed. -
Your MCForge version is?
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It makes for an interesting experiment, though: if you can somehow construct enough reactors to have one running constantly, and a redstone circuit controlling the timing, you could have a massive-output reactor set. unfortunately, it would probably take up nearly an entire render area (on flat ground, at least) to construct said reactors.
That's what the controller will be used for.
F.e. you could just place it next to the reactor, telling it to emit redstone if heat > 5000. The reactor will then proceed to go on/off around that line. -
I noticed not all machines can be removed using a wrench. These include:
Pumps
Recyclers
Mass Fabricators
Advanced Machine BlocksThe former 3 open their inventories instead, while the Advanced Machine Block remains completely motionless. Destroying it with a pickaxe yields a single machine block.
Thanks for mentioning it, i probably forget the wrench Value for those few.
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Found a bug that crashes minecraft when you try to mine Uranium with a diamond pick.
IC2 version: 0.90
Here's the error report:
--- BEGIN ERROR REPORT a1768c3b --------
Generated 29/08/11 20:15Minecraft: Minecraft Beta 1.7.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5700 Series version 4.1.10907 Compatibility Profile Context, ATI Technologies Inc.java.lang.NoSuchMethodError: gs.getCurrentPlayerStrVsBlock(Luu;I)F
at forge.ForgeHooks.blockStrength(ForgeHooks.java:74)
at uu.blockStrength(Block.java:661)
at uu.a(Block.java:285)
at os.a(os.java:55)
at net.minecraft.client.Minecraft.a(SourceFile:1126)
at net.minecraft.client.Minecraft.k(SourceFile:1332)
at kq.k(kq.java:34)
at net.minecraft.client.Minecraft.run(SourceFile:754)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5d058ce4 ----------Your MCForge version is?
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Afaik such a rector design is possible.
Of course, the efficiency is A++, but in redo you will produce FAAAAAAAR less energy over time.
A basic safe Mark II can produce steady 40 EUt along his entire cycle, nonstop.
Your reactor will merely produce a few 1000 EU within 3 seconds... then need a whole cooldown for half a day.It's efficient, no doubt, but i wouldn't like to have a power plant of that kind XD
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(This may not be the right section)
-Is heat an integer? Is heat for components/hull stored as an integer, meaning that you cannot have half of a heat unit? if you can, Most of my questions are not neccisary.-How does plate heat splitting work? I assume it cannot split heat to the tile it got the heat from, but I assume the heat can be tranfered between two plates in the case of two heat pulses going on oppisite directions. Also, it is unclear on how it splits uneven amounts of heat, such as 3 heat to 2 tiles. Does each tile get 1 heat, and one is stored in the plating? Do they get 2 heat, creating 1 extra heat magically? Does it do either, but use stored heat to equalize it?
-How much does plating increase hull durability by? Also, Unless you had orphaned urainium cells, or a HD, I see no way heat would find it's way to the hull. Do platings interact with the hull to cause this? Does external cooling do nothing unless the hull has heat stored, or does it start to apply to the components in that case?
-How long does it take to refine a almost depleated uranium fuel cell, in the case of 0 heat? I know it is 2x as fast in the case of 3k heat, and 4x as fast for 6k, and 8x as fast for 9k. (would higher amounts be possible if you have plating as well, which I think increase the threshhold for something, I assume increases the threshhold for explosions, but does it also increase the threshholds for melting/radiation? I am not sure about this either.
How would you design a reactor that heats up, but does not melt any components without using a HD? I am pretty sure that unless some magic occurs for plate conduction/other interaction, this is impossible to do. I know that if you give a cooling cell exactly 2 heat per tick, it will melt EXACTly at the moment the reactor deactivates, unless I missed part of the model, such as how heat gets to the hull without a HD or orphaned reactor.
-Yes, heat is an integer. No decimals here.
-The Plating will only distribute "fair" heat. If you got 2 heat but 3 connected takers, it will store the 2 heat on itself. In the next hit, it will subtract 1 from it's own heat to increase the "received" heat to 3, then equally distribute 1 heat to each taker.
-Each chamber provides 1000 additional "hp", each piece of plating 100. Probably need to increase that. To determine "heat effects", there is a ratio calculated, based on currentHeat/maxHeat, where maxHeat = 10000(Reactor)+1000*chambers+100*Plating. A result of 1.00 or higher is meltdown. 0.85 is lava spawn, etcetc First effects start by 0.45
-In case of 0 heat, it should take 80000 ticks, thus "8 cycles". I strongly recommend setting up breed reactors on heat 6500 with 2 uranium cells surroundung 1 breeder cell.
-Start the reactor, then, after a few ticks, switch all coolant cells against fresh ones :3 But ye, per design it's near impossible not to use HD's... yet.
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OW man, lemme first take my shower, i'll be back in ~20 min.
Then i will take the time to look up my own code to answer these questions XD Can't do it right from my head. -
Ask again once 1.8 is released and IC² is updated
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Ores are not ID-compatible.
> Will be replaced with air, machines or nukes, not sure. -
As i said, the crystals + lama are bugged in THIS version. You seriously don't need to list every recipe using a bugged item.
As well, Electric Jatpack takes BatBOX, not BatPack.
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Nope, i will code it to connect to Nuclear Chambers(and the according Reactor) as well.
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I will implement a Controller block, in which you can define a mark by placing redstone into a number of slots.
f.e. 11 slots representing 0, 1000, 2000 etc.
The block will read the heat of the reactor, display it in the GUI and emit redstone if the heat is within a marked area. -
We're currently having some server troubles.
The blog is completely bugged out (ACP-wise) and Fean claims the wiki to have some DB-Errors, too.Most of the errors we encounter are 400'ers probably this one is related too.
Though i'Ve yet not had any problems with the forum, and i'm solely using FF. -
@Mining Drill: Thanks for mentioning, added the Blocks to it's mineable-list.
@Lapotron: Hmmm, lemme check the recipes once more. Afaik it were the Crystals being bugged not the Lapo-Recipe?
edit: Crafting should work with charged ones now, for sure. Recipe was lacking. Selfcrafted empty ones were bugged previously, but should now work as well.@Pump: Damn it, needs more testing
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Everyone is free to create one thread for each server he is hosting.
However, do not overuse this freedome, otherwise your threads will probably get deleted, together with your account.
As well, please ensure your server is actually working. If you don't know how to host a proper server, please first learn to do that and THEN post here.
If the server you're providing is a real server, matching the following criteria, PM a Moderator to get your Server sticky'd, marking it as full server for other readers.- It must be running 24 hours a day regulary. A home-server you're running 2hours long a day is not a real server.
- It must be accessible via normal Minecraft, without Hamachi or other connecting software.
- The server must have a set of rules or any sort of guideline. And if it's just a "1. Have fun, play fair". No-Rule servers generally end in chaos.
- Your server is free to run with/without whitelist or even Pay2Play. However, you're not allowed to create an own system selling partial rights to people (>Premium Accounts).
For your thread, you must give all information necessary for users to connect to your server. F.e.
- IP
- Which & which versions of mods installed
- Special config files for the mods
//RichardG-edit: since it wasn't made clear:
NO MINECRAFT.JAR FILES OR .MINECRAFT FOLDERS!
Distributing those violates the Minecraft license. -
The IC²-Developement team proudly presents:
Industrial Craft ²
Version 0.90 OPEN BETA
SSP-Only (for now)Return (String) System.getMostRecentPieceOfValuableInformation();
This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grap the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.It's up to you, it's MINEcraft after all.
Some Images of old&new functions:
How to install, how to report errors, how to NOT bug the IC² developers:
What do i need to install IndustrialCraft / Prequesites ?
- Risugami's ModLoader Beta 1.7.3
- Flan's ModLoaderMP Client 1.7.3 v2
- SpaceToad's MCForge 1.0.6
- Optionally: Risugami's AudioMod Beta 1.7_01
It's strongly recommended to install these prequesite mods in the listed order onto a freshly downloaded minecraft.jar for optimum results.How to install the Mod itself:
DOWNLOAD
To install IC², first extract the archive to a location of your choice. Then drag the content of the minecraft folder into your minecraft.jar with a archive managing tool like WinRar.
You can ignore theminecraft_server folder.
Do not attempt to install this mod by dropping it into the mods folder.
Do not unpack your minecraft.jar.
Do not drop the whole client or the downloaded archive into your minecraft.jar.
Do not forget to delete the META-INF folder if you didn't delete it already.
Do as i said in the second sentence of this section.If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section:
If you want to report Bugs; we got a Bug-Section for that purpouse. Please read the Known Bug's List first, though.
If you got questions, considere browsing through the official IC wiki.
Note: The wiki is not completely updated to IC² yet, we do not guarantuee for the completeness of anything noted there.Or pay the Dev-Team's official YT-PR-Manager a visit:
If you're looking for a server, check out the Server-Section of this forum.
Or just directly grap your reserverd slot on
Industrial Rage
Obviously, without SMP-version there are no servers yetLAST BUT NOT LEAST, CREDITS
Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
As well, i would on this spot thank my developer team personally:- Player - Coder & Co-Leader of IC²
- alexthesax - Coder
- Drashian - Coder
- elementalist - Coder
- Feanturi - Spriter
- tahu44 Modeller
- Lurch1985 Sound Artist
- The whole set of Beta-Testers, who i constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".
COPYRIGHT:
IMS-License (It's my stuff!)
Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (IC² Dev-Team, names mentioned above). Any sort of files associated with this content (= the Download) may only be used for it's actual purpouse (installing and playing IC²). You may modify any or all of the content, but are NOT allowed to public any of it.
As well, noone besides the author and persons elected by the author are allowed to provide any download links. Everyone else is NOT allowed to public any sort of download, though he/she may hand out links to this website/thread instead.
Exspecially it is EXPLICITELY NOT allowed for anyone besides the author to earn any money by using this content's existence. This includes adfly, site advertisment and donations.
Any of the limitations above can be nullified by an explicite permission of the author.Addendum I:
Trivially, all sites associated with and/or hosted by Alblaka or any member of the IC²-Dev-Team are allowed to provide content and/or links to content freely.
This addendum mainly refers to any downloads hosted via the IC² wiki.Addendum II:
Any individuum is allowed to showcase this mod in form of screenshots and/or videos on any platform/website/forum under following restriction:
-A link to this thread must be provided, clearly visible under/next-to the media element(s).Addendum III:
Any sort of modifications to the original IC² code may be created and published within the Addons-Section of this forum. The addon download must not contain any IC² files except the ones modified and of course the new files themselves.PS: Unfinished recipes.txt attached, i do not guarantuee for correctness.