Idea for QuantumSuit:
-Rename into 'Omni-Suit'
-Stays at current cost level and 1kk T3 charge
-Gains armor capability similar to Nanosuit (probably it consumes 3x times the EU then nanosuit does, thus still lasting 3.3x as long (since it got x10 storage)
-Each QSuit piece can be upgraded with a single module
-Modules grant additional effects, but only one module can be used per piece.
-Helmet: Respiration, Debuff-removing, Automatic Feeding
-Chest: Damage Absorption (> needs less EU to comensate damage), Energy Storage (takes 10 EU of Chest to fill 1EU on tool = betweenbatpack and lappack, though T3), Gliding Jetpack (cannot raise altitude)
-Legs: HyperSpeed, HyperJump, Additional pocket-storage (probably open-able via some buttonpress, should be a 27er slot)
-Boots: Fall-Negation (otherwise it reduces/absorbs fall), Water-waking (Aka, constant lifting effect when inLiquid), Rocket Boots (extreme Y-acceleration, but no real steering > combo with glide Jetpack)
By splitting up the countless QSuit functions, it will be more flexible and still sought for, but will loose some of it's godmode-ness.