Posts by Alblaka

    Idea for QuantumSuit:
    -Rename into 'Omni-Suit'
    -Stays at current cost level and 1kk T3 charge
    -Gains armor capability similar to Nanosuit (probably it consumes 3x times the EU then nanosuit does, thus still lasting 3.3x as long (since it got x10 storage)
    -Each QSuit piece can be upgraded with a single module
    -Modules grant additional effects, but only one module can be used per piece.
    -Helmet: Respiration, Debuff-removing, Automatic Feeding
    -Chest: Damage Absorption (> needs less EU to comensate damage), Energy Storage (takes 10 EU of Chest to fill 1EU on tool = betweenbatpack and lappack, though T3), Gliding Jetpack (cannot raise altitude)
    -Legs: HyperSpeed, HyperJump, Additional pocket-storage (probably open-able via some buttonpress, should be a 27er slot)
    -Boots: Fall-Negation (otherwise it reduces/absorbs fall), Water-waking (Aka, constant lifting effect when inLiquid), Rocket Boots (extreme Y-acceleration, but no real steering > combo with glide Jetpack)


    By splitting up the countless QSuit functions, it will be more flexible and still sought for, but will loose some of it's godmode-ness.

    :O That's why I was against turning the SolarPanel checks from iteration to skylight...
    Guess we'll have to add a check for the block above Solar Panels.


    Anybody want's to add other blocks which do not affect light but should affect Solars?

    Well, I've decided just too many things slip through, buried under tons of other features, bugfixes and brainfails.
    As such, I hereby present you the OFFICIAL, COMMUNITY-driven TODO-list.


    Read or get banned - RULES:

    • The ONLY permitted suggestion consist of a short description (<20 words) and a link. One-liners are preferred.
    • You are free to post/link any suggestion, bugfix or tweak mentioned as a thread, IF (and only if) any member of the DEV TEAM (Beta-testers do not count) confirmed the suggestion/bugfix/tweak AND it's NOT present in the list below these rules. Aka, post suggestions a dev commented as "Sounds nice, we should add this" or bugs commented with "Well, we should look into this / I think it can be fixed by" etc.
    • You may post more then one link/thread/idea per post, but you are not allowed to post multiple times in a row. (aka, don't spam)
    • Read the list below, reposting an already mentioned thing is annoying and will be punished.
    • All posts in this thread will be deleted and their content added to said list instead (> first post contains all content).
    • Fixed/Finished things will be marked accordingly.
    • The order of posting does NOT influence the order in which the poinst are taken care of.
    • We/I may revoke our approval of Idea X for not-mentioned reasons :P
    • For any sort of NEW suggestion or bug reports, create an according thread first and link it here AFTER a dev answered (positively) to said thread.
    • Please feel free to visit threads mentioned here to further discuss their content and develope concepts. The less dev's need to make up by themselves, the less time we need to implement it.


    = This thread is meant to be a public, semi-organized list of things we already deemed useful but would may go forgotten otherwise.


    Current TODO:
    Machine to improve CropSeeds
    Seedbag-Bag
    Nightvision Googles (Done, waiting for next MC release with implemented Nightvision Potion, though)
    Machine rework, including: Weardow/Breaking
    Rework of/ New fuel, including a new Generator
    Inventory Enhanching Armor

    No, using these deflectors would already create a disadvantage: More heat.


    The higher the Uranium Efficiency, the higher the heat output, per default. This would be a valid idea to create high-efficiency outputs.
    I will use the "dimishing" reflector idea, though. Probably some semi-cheap component with ~1 cycle usage. (needs to be replaced together with uranium cells).

    Hey, MOD X got a tool which can break any blocks.
    OMG it breaks Personal Safe, IC²'s Personal Safe implementation is bugged, fix it!




    You see the flaw?
    > We can NOT prevent foreign mods from doing stuff they shouldn't be doing. Ask Eloraam to have her BlockBreakers check the block's for unbreakable-flags before they get mined.

    Nope, first I want some serious Beta-Testing on this.


    If we release this 1.3 version, people WILL update, regardless whether we say it's stable or not. Accordingly, forum will be flooded with more or (much rather) less useful bug/crash complaints.

    Try splitting the whole system into 4 partitions, aka HVT in the four corners and approximately straight lines of EV connecting them.
    May be a hitboxing issue.

    The idea of reworking the Quantum Suit into a "Better NanoSuit" without any special ability unless upgraded, came to me as well.
    It would probably help making it less OP by requiring even more Iridium to upgrade the different abilitys of Quantum Suits.

    PC.
    Of course, Linux is overall 'better' if you're good at using it... but PC is more suited towards using 90% of global software and as well is the most-used systems (which is a non-trivial aspect when it comes to creating software > if your own OS matches the commonly used one, hunting down bugs is easier).